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Quest

Vyral the Vile

A World of Warcraft quest in Silithus. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
Gattam+30via Wowhead (opens the original comment in a new tab)

This quest is easily soloable at 60. The mobs in the cave are single pulls, with the exception of Vyral himself (inevitable double pull). When entering the cave, you can jump off the ledge to your right if you're feeling adventurous (mobs below) or clear your way forward and take the right fork. The mobs are casters, one type with frostbolt/frost nova/chain lightning spells and one type that is melee with an instant cast immolate and a fire damage aura/shield.

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Quest facts

LevelLevel 15-30
Quest ID8321

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(8321))

What to do

StorylineSilithus, step 2 of 12

Description

We have discovered another base of operations for the Twilight's Hammer. It is called Twilight's Run; it is a cave tucked in the northeast corner of Silithus. The local leader of the cult, Vyral the Vile, haunts that cave - it is he who you must next defeat. When you have done this, bring me his signet ring. Fortune to you, {name}. The horrors of Twilight's Run are formidable indeed.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Silithus Quest turn-in 3 mapped points
Silithus map showing where to go for Vyral the VileTurn-inObjective areaObjective area

In-game waypoint: /way #81 52.7 35.7

Coordinates

  • Turn-inSilithus 52.7, 35.7/way #81 52.7 35.7
  • Objective areaSilithus 73.1, 16.5/way #81 73.1 16.5
  • Objective areaSilithus 53.2, 35.2/way #81 53.2 35.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Silithus map

Quests whose map markers the client places closest to this one on Silithus, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Silithus:

  • Cenarion Hold, SilithusHorde · about 30 yards north
  • Oasis of Vir'sar, UldumAlliance and Horde · about 1,500 yards south

From the turn-in, the objective areas lie:

  • Objective areaabout 980 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Choose one of these rewards:

Money21 gold
Experience5,150 XP
ReputationCenarion Circle +350

Reward details

Pick one of these

TypePlate Hands
Item level28
BindingBinds when picked up
Armor13
Stats+5 Strength or Intellect, +8 Stamina, +7 Dodge
Suited toHoly, Unholy, Protection, Retribution, Arms, Fury, Blood, Frost
Sells to vendors for21 gold39 silver
TypeArmor Neck
Item level28
BindingBinds when picked up
Stats+4 Agility, +6 Stamina
Suited toVengeance, Enhancement, Subtlety, Outlaw, Assassination, Windwalker, Feral, Guardian, Havoc, Beast Mastery, Marksmanship, Survival, Brewmaster
Sells to vendors for28 silver76 copper

Reputation: Cenarion Circle +350

The druids of Cenarion Circle are guardians of nature and make their home in tranquil Moonglade.

Reputation group: Classic.

Other quests in Silithus that reward Cenarion Circle reputation: Deadly Desert Venom (+150), Noggle's Last Hope (+250), The Twilight Lexicon (+250), Securing the Supply Lines (+150), Stepping Up Security (+250), Noggle's Lost Satchel (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Silithus

Part 2 of 12.

Previous: Twilight Geolords · Next: The Twilight Mystery

  1. 1Twilight Geolords
  2. 2Vyral the Vile
  3. 3The Twilight Mystery
  4. 4Dearest Natalia
  5. 5Into The Maw of Madness
  6. 6Glyph Chasing
  7. 7Breaking the Code
  8. 8Unraveling the Mystery
  9. 9The Deserter
  10. 10The Twilight Lexicon
  11. 11True Believers
  12. 12A Terrible Purpose

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Twilight GeolordsSilithus · Level 15-30

    The Twilight's Hammer, an insane cult bent on destruction, set up camps in Silithus and perform rituals day and night. We do not yet know their plans, but we do think they are somehow linked to the pulsing red crystals spread across the desert.

After this quest

Taken from the storyline's own step order.

  • The Twilight MysterySilithus · Level 15-30

    A camp of Twilight's Hammer cultists once thrived northwest of here. If you were to venture there now, you'd find the area swarming with elementals and nothing but scattered pieces of wood and canvas to mark the spot where the camp was.

Also counted by Silithus Quests

Its criteria name 5 quests; others include:

The storyline at a glance

Silithus has 12 steps, from Twilight Geolords to A Terrible Purpose.

Maps its steps are placed on (steps per map): Silithus (12).

Other storylines on the Silithus map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Achievements

Completing this quest counts toward this achievement.