Worst. Respawn. Timer. Ever.
Waited bloody 5-7 minutes for this twat to respawn after he'd got mushed by a DK who beat me to it.
Quest
Vyral the Vile
A World of Warcraft quest in Silithus. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
This quest is easily soloable at 60. The mobs in the cave are single pulls, with the exception of Vyral himself (inevitable double pull). When entering the cave, you can jump off the ledge to your right if you're feeling adventurous (mobs below) or clear your way forward and take the right fork. The mobs are casters, one type with frostbolt/frost nova/chain lightning spells and one type that is melee with an instant cast immolate and a fire damage aura/shield.
he is at a cave
entrance around 68,15
he: 72.5,15.8
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(8321))
What to do
Description
We have discovered another base of operations for the Twilight's Hammer. It is called Twilight's Run; it is a cave tucked in the northeast corner of Silithus. The local leader of the cult, Vyral the Vile, haunts that cave - it is he who you must next defeat. When you have done this, bring me his signet ring. Fortune to you, {name}. The horrors of Twilight's Run are formidable indeed.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #81 52.7 35.7
Coordinates
- Turn-inSilithus 52.7, 35.7
/way #81 52.7 35.7 - Objective areaSilithus 73.1, 16.5
/way #81 73.1 16.5 - Objective areaSilithus 53.2, 35.2
/way #81 53.2 35.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Silithus map
- The Speaker's Perspective about 470 yards
- A Dying World about 490 yards
- The War Within about 500 yards
- Lazy Prospectors! about 740 yards
- The Seething Shore about 740 yards
- The Twilight Survivor about 740 yards
- The Blood of Azeroth about 740 yards
- A Recent Arrival about 800 yards
- Khadgar's Request about 800 yards
- No Spies Allowed about 800 yards
Quests whose map markers the client places closest to this one on Silithus, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Silithus:
- Cenarion Hold, Silithus
- Oasis of Vir'sar, Uldum
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Choose one of these rewards:
Reward details
Pick one of these
Reputation: Cenarion Circle +350
The druids of Cenarion Circle are guardians of nature and make their home in tranquil Moonglade.
Reputation group: Classic.
Other quests in Silithus that reward Cenarion Circle reputation: Deadly Desert Venom (+150), Noggle's Last Hope (+250), The Twilight Lexicon (+250), Securing the Supply Lines (+150), Stepping Up Security (+250), Noggle's Lost Satchel (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Silithus
Part 2 of 12.
Previous: Twilight Geolords · Next: The Twilight Mystery
- 1Twilight Geolords
- 2Vyral the Vile
- 3The Twilight Mystery
- 4Dearest Natalia
- 5Into The Maw of Madness
- 6Glyph Chasing
- 7Breaking the Code
- 8Unraveling the Mystery
- 9The Deserter
- 10The Twilight Lexicon
- 11True Believers
- 12A Terrible Purpose
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Twilight Geolords
The Twilight's Hammer, an insane cult bent on destruction, set up camps in Silithus and perform rituals day and night. We do not yet know their plans, but we do think they are somehow linked to the pulsing red crystals spread across the desert.
After this quest
Taken from the storyline's own step order.
- The Twilight Mystery
A camp of Twilight's Hammer cultists once thrived northwest of here. If you were to venture there now, you'd find the area swarming with elementals and nothing but scattered pieces of wood and canvas to mark the spot where the camp was.
Also counted by Silithus Quests
Its criteria name 5 quests; others include:
The storyline at a glance
Silithus has 12 steps, from Twilight Geolords to A Terrible Purpose.
Maps its steps are placed on (steps per map): Silithus (12).
Other storylines on the Silithus map
- Visions of Azeroth
- Dalaran Intro
- The Elemental Lords I
- The Heart of Azeroth
- Never Hunt Alone
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Silithus Quests: its criteria name 5 quests, this one included.