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Quest

We Come in Peace... and Profit

A World of Warcraft quest in Mechagon Island. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
BorisMorosov+5via Wowhead (opens the original comment in a new tab)

I had this same problem on my level 10. I abandoned the quest a few times, then walked into town, didn't fly. still wasn't working so i tried to go through the mechagon dungeon portal in town, it didn't let me but the RP started after that for some reason

3
Oceandust+2via Wowhead (opens the original comment in a new tab)

Horde Mechagon Quest Chain Intro:

1. Rumors of Mechagon
2. The Legend of Mechagon
3. A Quick Ear Hustle
4. This is Our Vault Now
5. Let's Get It Started
6. You Must be This Height
7. Machinations for Mechagon
8. Only the Best Will Do
9. To Mechagon!
10. Prospectus Bay
11. We Come in Peace... and Profit

The next part of the chain unlocks the daily quests on Mechagon:

12. The Resistance Needs YOU!
13. Rescuing the Resistance
14. My Father's Armies
15. We Can Fix It
16. Drill Rig Construction
17. Send My Father a Message
18. Welcome to the Resistance

Read all 6 on Wowhead ↗

Quest facts

LevelLevel 10-60
Quest ID55685

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(55685))

Requirements

FactionHorde only

Read from the Blizzard quest API.

What to do

StorylineExpedition to Mechagon, step 10 of 19
Rewards51g 48s, 8,150 XP

Description

King Mechagon won't be happy we're on his island. But a cruel king like that is gonna have enemies. You and I know that better than most, yeah? While Skaggit and the crew get our foothold dug in here, you and I are gonna find some potential allies to shield us from King Mechagon's wrath. Those two guards ran into that junkheap town up the hill. That place don't smell of royalty to me... Let's check there first.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Mechagon Island Quest turn-in 2 mapped points
Mechagon Island map showing where to go for We Come in Peace... and ProfitTurn-inObjective area

In-game waypoint: /way #1462 71.1 38.3

Coordinates

  • Turn-inMechagon Island 71.1, 38.3/way #1462 71.1 38.3
  • Objective areaMechagon Island 73.7, 25.9/way #1462 73.7 25.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Mechagon Island map

Quests whose map markers the client places closest to this one on Mechagon Island, nearest first. Distances are straight lines between the markers.

Getting there

Horde flight points closest to the quest’s turn-in marker on Mechagon Island:

  • Prospectus Bay, MechagonHorde · about 210 yards north
  • Whitegrove Chapel, DrustvarAlliance and Horde · about 2,700 yards south-east
  • Krazzlefrazz Outpost, DrustvarHorde · about 3,300 yards south-east

From the turn-in, the objective areas lie:

  • Objective areaabout 200 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money51 gold48 silver
Experience8,150 XP

Storyline

Expedition to Mechagon

Part 10 of 19.

Previous: Prospectus Bay · Next: The Resistance Needs YOU!

  1. 5You Must be This Height
  2. 6Machinations for Mechagon
  3. 7Only the Best Will Do
  4. 8To Mechagon!
  5. 9Prospectus Bay
  6. 10We Come in Peace... and Profit
  7. 11The Resistance Needs YOU!
  8. 12Rescuing the Resistance
  9. 13My Father's Armies
  10. 14We Can Fix It
  11. 15Drill Rig Construction
  12. 16Send My Father a Message

Showing steps 5 to 16 of 19.

Also part of: Welcome to Mechagon (part 11 of 18), Mechagon Intro (part 10 of 11).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Prospectus BayMechagon · Level 10-60

    Looks like we made it in unnoticed. Skaggit's crew can set up shop on that beach, but we gotta make sure it's safe for 'em to land first. Let's do a quick flyover to scout out how we're going to crack this place wide open. That town up on the hill looks promising...

After this quest

Taken from the storyline's own step order.

  • The Resistance Needs YOU!Mechagon · Level 10-60

    Rustbolt isn't usually in this level of malfunction. King Mechagon attacked our town last night. His mechanical armies captured many members of the Rustbolt Resistance and destroyed as much as they could before we drove them out. The prisoners are being processed at Junkwatt Depot.

Also counted by The Mechagonian Threat

Its criteria name 18 quests; others include:

The storyline at a glance

Expedition to Mechagon has 19 steps, from The Legend of Mechagon to Operation: Mechagon - The Mechoriginator.

Maps its steps are placed on (steps per map): Mechagon Island (12), Tiragarde Sound (5), Dazar'alor (2).

Steps of this storyline count toward:

Other storylines on the Mechagon Island map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Achievements

Completing this quest counts toward this achievement.