Horde Mechagon Quest Chain Intro:
1. Rumors of Mechagon
2. The Legend of Mechagon
3. A Quick Ear Hustle
4. This is Our Vault Now
5. Let's Get It Started
6. You Must be This Height
7. Machinations for Mechagon
8. Only the Best Will Do
9. To Mechagon!
10. Prospectus Bay
11. We Come in Peace... and ProfitThe next part of the chain unlocks the daily quests on Mechagon:
12. The Resistance Needs YOU!
13. Rescuing the Resistance
14. My Father's Armies
15. We Can Fix It
16. Drill Rig Construction
17. Send My Father a Message
18. Welcome to the Resistance
Quest
Prospectus Bay
A World of Warcraft quest in Mechagon Island. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
When you are on the ship, look for a plank that has a "jump on" icon. If you can't find it and drop to the lower level, select the sparkling item to jump back to the top and check for the transport.
That is every comment on this page.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(55652))
Requirements
Read from the Blizzard quest API.
What to do
Description
Looks like we made it in unnoticed. Skaggit's crew can set up shop on that beach, but we gotta make sure it's safe for 'em to land first. Let's do a quick flyover to scout out how we're going to crack this place wide open. That town up on the hill looks promising...
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #1462 73.7 25.9
Coordinates
- Turn-inMechagon Island 73.7, 25.9
/way #1462 73.7 25.9 - Objective areaMechagon Island 76.0, 15.4
/way #1462 76.0 15.4 - Objective areaMechagon Island 76.4, 17.3
/way #1462 76.4 17.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Mechagon Island map
- Unsafe Work Conditions same spot
- Clues Abound about 110 yards
- Collaborative Construction about 110 yards
- Junkyard Tinkering and You about 110 yards
- Ideas Can Come from Anywhere about 110 yards
- This One's on Me about 110 yards
- Cogfrenzy's Construction Frenzy about 120 yards
- The Other Place about 120 yards
- Off-the-Books Brawlin' about 120 yards
- One Gnome's Trash about 130 yards
Quests whose map markers the client places closest to this one on Mechagon Island, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Mechagon Island:
- Prospectus Bay, Mechagon
- Whitegrove Chapel, Drustvar
- Krazzlefrazz Outpost, Drustvar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 2 comments
Top 2 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Storyline
Expedition to Mechagon
Part 9 of 19.
Previous: To Mechagon! · Next: We Come in Peace... and Profit
- 4Let's Get It Started
- 5You Must be This Height
- 6Machinations for Mechagon
- 7Only the Best Will Do
- 8To Mechagon!
- 9Prospectus Bay
- 10We Come in Peace... and Profit
- 11The Resistance Needs YOU!
- 12Rescuing the Resistance
- 13My Father's Armies
- 14We Can Fix It
- 15Drill Rig Construction
Showing steps 4 to 15 of 19.
Also part of: Welcome to Mechagon (part 10 of 18), Mechagon Intro (part 9 of 11).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- To Mechagon!
Whatever's waiting for us on the shores of Mechagon, we're going to be ready for it with this crew. I don't hold any misconceptions about how that crazy king is going to welcome us. Guns blazin', I'm sure. So we're going in quietly on this submarine. Low profile'll keep us all safe.
After this quest
Taken from the storyline's own step order.
- We Come in Peace... and Profit
King Mechagon won't be happy we're on his island. But a cruel king like that is gonna have enemies. You and I know that better than most, yeah? While Skaggit and the crew get our foothold dug in here, you and I are gonna find some potential allies to shield us from King Mechagon's wrath.
Also counted by The Mechagonian Threat
Its criteria name 18 quests; others include:
- Send My Father a Message
- Operation: Mechagon - The Mechoriginator
- Let's Get It Started
- You Must be This Height
- The Legend of Mechagon
- A Quick Ear Hustle
- This is Our Vault Now
- Machinations for Mechagon
The storyline at a glance
Expedition to Mechagon has 19 steps, from The Legend of Mechagon to Operation: Mechagon - The Mechoriginator.
Maps its steps are placed on (steps per map): Mechagon Island (12), Tiragarde Sound (5), Dazar'alor (2).
Steps of this storyline count toward:
Other storylines on the Mechagon Island map
- Making a Mount
- Allies of the Alliance: Mechagnome
- Mechagon Fishing
- Junkyard Tinkering
- Quickcharge Experiments
- Rustbolt Energy
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- The Mechagonian Threat: its criteria name 18 quests, this one included.