Horde Mechagon Quest Chain Intro:
1. Rumors of Mechagon
2. The Legend of Mechagon
3. A Quick Ear Hustle
4. This is Our Vault Now
5. Let's Get It Started
6. You Must be This Height
7. Machinations for Mechagon
8. Only the Best Will Do
9. To Mechagon!
10. Prospectus Bay
11. We Come in Peace... and ProfitThe next part of the chain unlocks the daily quests on Mechagon:
12. The Resistance Needs YOU!
13. Rescuing the Resistance
14. My Father's Armies
15. We Can Fix It
16. Drill Rig Construction
17. Send My Father a Message
18. Welcome to the Resistance
Quest
To Mechagon!
A World of Warcraft quest in Mechagon. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(55651))
Requirements
Read from the Blizzard quest API.
What to do
Description
Whatever's waiting for us on the shores of Mechagon, we're going to be ready for it with this crew. I don't hold any misconceptions about how that crazy king is going to welcome us. Guns blazin', I'm sure. So we're going in quietly on this submarine. Low profile'll keep us all safe. When you're ready to go, talk to Captain Krooz.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #1462 76.4 17.2
Coordinates
- Turn-inMechagon Island 76.4, 17.2
/way #1462 76.4 17.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Mechagon Island map
- Nuke 'Em Norbit about 110 yards
- Unsafe Work Conditions about 150 yards
- Clues Abound about 250 yards
- Collaborative Construction about 260 yards
- Cogfrenzy's Construction Frenzy about 260 yards
- The Other Place about 260 yards
- Off-the-Books Brawlin' about 260 yards
- Bugs, Lots of 'Em! about 260 yards
- Junkyard Tinkering and You about 260 yards
- Ideas Can Come from Anywhere about 260 yards
Quests whose map markers the client places closest to this one on Mechagon Island, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Mechagon Island:
- Prospectus Bay, Mechagon
- Whitegrove Chapel, Drustvar
- Waning Glacier, Tiragarde Sound
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 2 comments
Top 1 shown above · 1 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
There is a way to go to mechagon. you must complete the nazjatar story line first which you have to go to where the legion expansion is when the horde teamed up with the alliance. in order to do this you must be allaince
Storyline
Expedition to Mechagon
Part 8 of 19.
Previous: Only the Best Will Do · Next: Prospectus Bay
- 3This is Our Vault Now
- 4Let's Get It Started
- 5You Must be This Height
- 6Machinations for Mechagon
- 7Only the Best Will Do
- 8To Mechagon!
- 9Prospectus Bay
- 10We Come in Peace... and Profit
- 11The Resistance Needs YOU!
- 12Rescuing the Resistance
- 13My Father's Armies
- 14We Can Fix It
Showing steps 3 to 14 of 19.
Also part of: Welcome to Mechagon (part 9 of 18), Mechagon Intro (part 8 of 11).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Only the Best Will Do
You heard Gazlowe. The boss wants this expedition to go smoothly. No cutting corners, no slush. I know you've worked with Gallywix in the past. We don't run our operations like that. We expect the best from our crews, so we pay 'em what they're worth and treat 'em well.
After this quest
Taken from the storyline's own step order.
- Prospectus Bay
Looks like we made it in unnoticed. Skaggit's crew can set up shop on that beach, but we gotta make sure it's safe for 'em to land first. Let's do a quick flyover to scout out how we're going to crack this place wide open. That town up on the hill looks promising...
Also counted by The Mechagonian Threat
Its criteria name 18 quests; others include:
- Send My Father a Message
- Operation: Mechagon - The Mechoriginator
- Let's Get It Started
- You Must be This Height
- The Legend of Mechagon
- A Quick Ear Hustle
- This is Our Vault Now
- Machinations for Mechagon
The storyline at a glance
Expedition to Mechagon has 19 steps, from The Legend of Mechagon to Operation: Mechagon - The Mechoriginator.
Maps its steps are placed on (steps per map): Mechagon Island (12), Tiragarde Sound (5), Dazar'alor (2).
Steps of this storyline count toward:
Other storylines on the Mechagon Island map
- Making a Mount
- Allies of the Alliance: Mechagnome
- Mechagon Fishing
- Junkyard Tinkering
- Quickcharge Experiments
- Rustbolt Energy
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- The Mechagonian Threat: its criteria name 18 quests, this one included.