If you can not figure out how to turn in the quest you return to the brazier and use the secret potion again to summon him, it will be in your bags.
Quest
Wet Work
A World of Warcraft quest in Ashenvale. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
The smoking brazier is over the road and opposite the southern entrance to Satyrnaar - the spot on which the yellow question mark appears when completing "Wet Work" is misleading.
You can just click the brazier to summon him. No need to look in you pack for what used to be a signal powder not secret potion.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(13865))
Requirements
Read from the Blizzard quest API.
What to do
Description
Listen carefully, {class}. There are three leaders in this region who are commanding the elves, keeping their focus directed on the lumber camp. Slaying them will certainly cause panic and disarray, hopefully enough for us to successfully complete our mission. While you're at it, bringing down their scouts can only aid our cause.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #63 82.2 54.6
Coordinates
- Turn-inAshenvale 82.2, 54.6
/way #63 82.2 54.6 - Objective areaAshenvale 85.5, 56.0
/way #63 85.5 56.0 - Objective areaAshenvale 85.3, 60.7
/way #63 85.3 60.7 - Objective areaAshenvale 85.8, 58.0
/way #63 85.8 58.0 - Objective area (centre of the marked area)Ashenvale 86.1, 56.4
/way #63 86.1 56.4 - Objective areaAshenvale 82.6, 53.5
/way #63 82.6 53.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Ashenvale map
- Desecrate this Fire! about 570 yards
- Hot Lava about 1,720 yards
- Put Out The Fire about 1,740 yards
- Honor the Flame about 1,830 yards
- Everybody Has a Price about 2,510 yards
- A Quick Diversion about 2,510 yards
- A Timely Arrival about 2,560 yards
- Zoram'gar Outpost about 2,720 yards
- On The Prowl about 3,670 yards
- Into the Woods about 3,690 yards
Quests whose map markers the client places closest to this one on Ashenvale, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Ashenvale:
- Splintertree Post, Ashenvale
- Valormok, Azshara
- Nozzlepot's Outpost, Northern Barrens
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 20 comments
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Choose one of these rewards:
Other quests on the Ashenvale map
Reward details
Pick one of these
Reputation: Orgrimmar +350
Founded by Thrall, this Horde capital city is home to many of the proud orc clans of Durotar.
Reputation group: Horde.
Other quests in Ashenvale that reward Orgrimmar reputation: Sharptalon's Claw (+250), Ursangous' Paw (+250), Shadumbra's Head (+250), Simmer Down Now (+250), Between a Rock and a Thistlefur (+250), The Befouled Element (+25).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Ashenvale, Horde
Part 14 of 42.
Previous: Making Stumps · Next: As Good as it Gets
- 9To the Rescue!
- 10Blood of the Weak
- 11Pierce Their Heart!
- 12Mission Improbable
- 13Making Stumps
- 14Wet Work
- 15As Good as it Gets
- 16Security!
- 17Sheelah's Last Wish
- 18Playing With Felfire
- 19Tell No One!
- 20Dirty Deeds
Showing steps 9 to 20 of 42.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Making Stumps
As you've been told by now, we are to escort a diplomat from within the besieged lumber camp to safety. As it stands, that's simply impossible. The elves have a thousand arrows trained on the camp's exits.
After this quest
Taken from the storyline's own step order.
- As Good as it Gets
Well, <class>, this is as good as it gets. The elves are scrambling to recover from your recent deeds. There's no better time to break into the lumber camp! Make your way in and speak with Overseer Gorthak. He'll instruct you as to how best escort the diplomat to safety. Good luck!
The storyline at a glance
Ashenvale, Horde has 42 steps, from Find Gorat! to Vortex.
Maps its steps are placed on (steps per map): Ashenvale (40), Orgrimmar (2).
Steps of this storyline count toward:
Other storylines on the Ashenvale map
- Ashenvale, Alliance
- The Warchief's Command
- Stonetalon Mountains, Alliance
- In Darkest Night
- Ashenvale, Everyone
- Battle Pet Tamers
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.