The name of this quest might be a reference to the book/movie Homeward Bound (where the cat and 2 dogs get lost, and find their way home)
Quest
Westward Bound
A World of Warcraft quest in Exile's Reach. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Hi, full quest video below for anyone needing it.
https://youtu.be/b9k5uez3D7M
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(55965))
What to do
Description
Captain Garrick wants us tae search west o' camp fer any other members of the expedition. Alaria and I will go on ahead. Meet us tae the west and we'll see what we can find.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the Exile's Reach map
- Westward Bound same spot
- The Deadliest of Poisons about 80 yards
- Hjalmar's Final Execution about 80 yards
- A Mage's Knowledge about 80 yards
- The Best Way to Use Sheep about 80 yards
- Message to Base about 90 yards
- One Last Spar about 90 yards
- Stocking Up on Supplies about 90 yards
- Repair Yourself about 90 yards
- Who Lurks in the Pit about 90 yards
Quests whose map markers the client places closest to this one on Exile's Reach, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Exile's Reach:
- Alliance Outpost, Exile's Reach Outpost
- Ogre Citadel, Exile's Reach Island
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 3 comments
Top 2 shown above · 1 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
full quest video:
https://www.youtube.com/watch?v=AI4GZ1DhYZk&ab_channel=BignBald
Storyline
The Missing Expedition
Part 18 of 70.
Previous: The Harpy Problem · Next: A Warrior's End
- 13Quilboar Shadow Magic
- 14The Scout-o-Matic 5000
- 15Re-sizing the Situation
- 16Ride of the Scientifically Enhanced Boar
- 17The Harpy Problem
- 18Westward Bound
- 19A Warrior's End
- 20A Rogue's End
- 21Stocking Up on Supplies
- 22Repair Yourself
- 23To Darkmaul Citadel
- 24Right Beneath Their Eyes
Showing steps 13 to 24 of 70.
Also part of: What Lurks Below (part 3 of 4), A Dark Ritual (part 28 of 35).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Harpy Problem
We need to find the remaining survivors of my expedition before the ogres sacrifice them for their dark ritual! I saw one of the survivors being dragged away by some harpies. They have a roost to the north. Kee-La and I will meet you up there with a scouting report.
After this quest
Taken from the storyline's own step order.
- A Warrior's End
Hey, <name>! You're a <class>, right? Maybe you can deal with this... situation. I was scouting the area with Lindie's device and saw a ghost who was offering power to any "true" warriors. I know you're still new at this, but why don't you try going over there?
The storyline at a glance
The Missing Expedition has 70 steps, from Warming Up to Aiding the Dragon Isles.
Maps its steps are placed on (steps per map): Exile's Reach (49), Stormwind City (16), The Great Sea (3), The Waking Shores (2).
Other storylines on the Exile's Reach map
- To Darkmaul
- The Harpy Problem
- Classical Learning
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.