What Jenwolf did not say, is this, it is a rod like object on the ground on a circular piece of carpet right in front of the quest giver. Hope it helps.
Quest
What the Drust Knew
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you're like me and in a hurry to grab all the quests...stop and take a bit more time with this one. :-) Once you talk to her, you need to stay there and let her get the artifact out and then you can click on it and continue the chain. But if you talk to her and run away before she has a chance to do that, you need to abandon the quest and start over again. The relic will despawn if you don't click on it soon enough, and talking to her doesn't give you an option to start it again where you left off.
Hi all
I present to you Enchanting Questline in BFA 8.1.5. You have to do 9 Quests after finish chain you will be able to do [item=164766]. To start This chain you need to have profesion on maximum.
See My Video with full Quest chain - https://youtu.be/PdJ5UMM7ffE
Quests:
1. What the Drust Knew
2. A Voice on the Wind
3. Pick Up Sticks
4. The Sixth Sense
5. Exhumed
6. The Threads That Bind
7. The Beat Goes On
8. We're Going In
9. Putting It All TogetherAfter finish You will be able to do [item=164766] You will need to collect :
1x [item=168126] Drop from [npc=133118] in Drustvar 25 61 ( Rare Mob ).
1x [item=168125] Drop from [npc=144324] in [zone=9424] ( From Normal )
50x [item=168127] Drop from Mobs in [zone=9424] or Elite mobs in Drustvar 20 54.
25x Umbra Shard
15x Veiled Crystal
10x [item=152668] ( From WQ or scrap ).Hope That Help You :)
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(54005))
Requirements
Read from the Blizzard quest API.
Description
Ahoy, {name}! If you have a moment, I could use your assistance. I've recently received a large shipment of Drust relics that I've been processing. Most of them have been nothing out of the ordinary, but there is this one that is special. Just holding it makes my hair stand on end. With you being my best pupil, I was thinking that it would be fun if we disenchanted it together, to see how it was made. What do you say?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #895 75.3 22.7
Coordinates
- Turn-inTiragarde Sound 75.3, 22.7
/way #895 75.3 22.7 - Objective areaTiragarde Sound 75.3, 22.6
/way #895 75.3 22.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Tiragarde Sound map
- Atal'Dazar: An Unbreakable Bone Needle same spot
- Brinepinch same spot
- In Pursuit of Fashion same spot
- Turtle Soup same spot
- Bone Needle same spot
- Ivory Handled Dagger same spot
- Ritualistic Preparations about 40 yards
- A Need For Coal about 50 yards
- Spiderphobia about 50 yards
- Don't Pick a Fight about 50 yards
Quests whose map markers the client places closest to this one on Tiragarde Sound, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Tiragarde Sound:
- Tradewinds Market, Tiragarde Sound
- Hatherford, Tiragarde Sound
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 15 comments
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Where this quest fits
Other quests with this name
This one: Alliance only · Level 50.
Other storylines on the Tiragarde Sound map
- Trouble in Tiragarde Sound
- The Shadow Over Anglepoint
- A Mountain of Ice
- The Norwington Estate
- Beware the Daughter of the Sea
- Freehold
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.