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Ironforge

Eastern Kingdoms - Level 1+.

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Details

LevelLevel 1+
Landmarks6
Subzones10
Quests6
ExpansionClassic
TerritoryAlliance
Wild pet level1-3
Quest hubs3

Counts are what the current game build's data holds for this zone.

Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
TheOnyx+60via Wowhead (opens the original comment in a new tab)

This is the capital city for the Dwarven and Gnomish races, and it located in northern-dentral Dun Morogh. You can access it via a path north of Kharanos. The path leaves the main path and goes east up into the mountains.

The Deeprun Tram connects Stormwind and Ironforge, allowing direct travel between the two cities without cost or risk of attack by NPC creeps.

3
68508+42via Wowhead (opens the original comment in a new tab)

Just in case anyone else was looking for some info on the Hall of Thanes, I'll put it up; just because so many people want to get there today :)

The Hall of Thanes is a massive, natural cavern complex. It is located in Ironforge’s lowest depths. The area is a true marvel of organic stone formation: No dwarf has touched this area with pick or chisel. Ironforge’s kings are buried in the Hall of Thanes, and the old throne is here as well. Also within this cavernous area is the ancient, weathered Iron Forge — perhaps the greatest titan artifact ever unearthed. The dwarves do not use this holy anvil, but keep it near their honored dead and the seat of their power.LOC 76,77

The area contains:

The Hall of Thanes, where the past Kings of Ironforge are buried.(Note that the RPG implies that Hall of Thanes is the name of Old Ironforge rather than just being a location within Old Ironforge.)

The Old Throne

The object for which Ironforge is named, the Iron Forge, an ancient Titan artifact.

Old Ironforge exists in game, but it is not accessible through normal means, and as a closed area, contains no NPCs, items, or other such content. In the High Seat area of Ironforge, there is a hidden door behind Deliana. This hidden door leads to a long hallway descending to the underground chamber of Old Ironforge. Old Ironforge consists of a large column of stone in a pool of lava. At the top is a carpeted platform, and a path winds down around the column to two closed doors. The ceiling features large purple crystal formations.

There are several ways of getting into Old Ironforge that were known to work in the past. Blizzard periodically implements workarounds to prevent access to closed zones, so now some of them may have been fixed.

The first is to start a duel with a mage behind the pole outside of the bank in Ironforge. QUICKLY run into the back of the king's room (it is close enough to where the original duel started, so the duel will not cancel). Run up next to the door and have the mage sheep you. If all goes well, you will wander under the door and the sheep will break. If not, try it again.

This is an alternative to the first way. You'll also need a mage friend. Starting facing the bank in Ironforge, take the passageway to the right so it goes to the Great Forge. Find the second corner on your left after you exit the passageway. The corner should look like a direct right angle on the map. To make sure you have the right corner, look on the map and imagine it as an arrow. The arrow should be facing north-west. If your there, jump and press forward against it. Eventually you'll get the hang of it and keep jumping up until your head reaches the ceiling, or a tad bit close to it. The mage must get there too. Then start a duel with a mage, and run up next to the door and have the mage sheep you. Repeat until you wander under the door and the sheep breaks on the other side.

Alternatively, if you're a mage or a priest, go to the farm in the hills above the Wetland's Farm via the Ironforge Airstrip. Be sure to bring some Light Feathers with you. Find the tunnel that goes nowhere (drops off to nothingness). Face the great forge in Ironforge and use a speed booster (epic mount and sprint were confirmed to work) after using a slow fall spell (mage Slow Fall or priest Levitate) and jump in that direction. After approximately 30 seconds, you will find yourself swimming. Swim up, and have the camera above you at all times so you can see where the top is. The next step is to swim into the tunnel that goes to Old Ironforge, but it takes time and a few tries to figure out how to get into that. Note that, as of the patch 2.0.3, you can no longer do this with Noggenfogger because Noggenfogger's slow fall duration was lowered to 15 seconds. Also note that you can not use a combination of the Noggenfogger Elixir and the Cape of Slowfall in this method, you do not have a long enough period of slowfall time to make

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Map

Ironforge mapHall of ExplorersMystic WardThe CommonsThe Forlorn CavernThe Great ForgeThe Military WardIronforgeQuest hubQuest hubQuest hub near The Great Forge

The in-game map of Ironforge with 6 landmarks, 1 flight point and 3 quest hubs placed from the game data. Coordinates are the in-game map's own (0 to 100, left to right and top to bottom); subzone marks sit at the centre of each area's explored-map overlay.

LandmarkAlliance flight pointQuest hub
MarkerNameCoordinatesDetail
Hall of Explorers63.7, 25.5Landmark
Mystic Ward29.2, 14.4Landmark
The Commons29.1, 68.4Landmark
The Forlorn Cavern48.7, 13.3Landmark
The Great Forge47.6, 47.2Landmark
The Military Ward64.1, 78.4Landmark
Ironforge, Dun Morogh55.9, 47.9Flight point, Alliance
Quest hub39.1, 56.23 quests turned in here
Quest hub77.4, 9.23 quests turned in here
Quest hub near The Great Forge48.5, 47.82 quests turned in here
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Flight Points in Ironforge

1 flight point on the Ironforge map, with each one's direct routes from the game's flight network.

  • IronforgeAlliance, 55.9, 47.9

    Direct flights to Aerie Peak (The Hinterlands), Chillwind Camp (Western Plaguelands), Gol'Bolar Quarry (Dun Morogh), Kharanos (Dun Morogh), Light's Hope Chapel (Eastern Plaguelands), Menethil Harbor (Wetlands), Refuge Pointe (Arathi), Sandy Beach (Vashj'ir), Shattered Sun Staging Area, Stormwind (Elwynn), Thelsamar (Loch Modan), Thorium Point (Searing Gorge) and Vermillion Redoubt (Twilight Highlands).

Zones one flight from Ironforge

Quest Hubs in Ironforge

The game marks 15 quests on the Ironforge map, 8 of them with a turn-in point. Turn-in points that cluster together make a hub; a hub is named after the flight point or landmark it sits beside when one is that close.

Storylines in Ironforge

Quest lines from the game data that run through Ironforge, in the order the client lists them.

Maps Inside Ironforge

Caves, buildings and instances the game gives their own map, each opening from the Ironforge map.

Related

Community notes from Wowhead · 65 comments

Top 3 shown above

The comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.

The top 3 are shown in Top Comments above. Read all 65 on Wowhead.

Collectibles from Ironforge

Mounts, toys and battle pets the game data says you can obtain in Ironforge.

Toys (2)

Landmarks

Named points of interest in Ironforge, straight from the game data.

  • Hall of Explorers
  • Mystic Ward
  • The Commons
  • The Forlorn Cavern
  • The Great Forge
  • The Military Ward

Quest Rewards in Ironforge

Blizzard's quest data places 6 quests in Ironforge. Together they award 21,600 experience and 26g 25s in coin. They are open to characters of level 1 to 30.

Totals are summed from the Blizzard game data API quest records for this area; a quest that offers a choice counts every option once.

Achievements Tied to Ironforge

12 achievements in the current game data name Ironforge in their criteria.

  • A-Caroling We Will Go (10 points) Use your Winter Veil Chorus Book to carol in enemy capital cities during the Feast of Winter Veil.
  • Azeroth's Top Twenty Tunes (5 points) Collect twenty Music Rolls for your garrison's jukebox.
  • Big City Pet Brawlin' - Alliance (5 points) Win a pet battle in each of the Alliance cities listed below.
  • City Attacker (10 points) Kill 2500 enemy players in any Alliance home city.
  • City Defender (10 points) Kill 50 enemy players in any of your home cities.
  • Full Discography (5 points) Collect all of the Music Rolls available for your garrison's jukebox.
  • Lance a Lot (10 points) Best a rider of every racial faction at the Argent Tournament.
  • Pilgrim's Paunch (10 points) Acquire the Spirit of Sharing from a complete Bountiful Table feast at every Alliance capital.
  • Pilgrim's Peril (10 points) While wearing either a Pilgrim's Dress, Robe, or Attire, take a seat at each enemy capital's Bountiful Table.
  • Taking the Show on the Road (10 points) Launch off Darkmoon Fireworks in every friendly capital city.
  • Ten Hit Tunes (5 points) Collect ten Music Rolls for your garrison's jukebox.
  • Wrath of the Horde (10 points) Kill 5 Alliance players in each of the cities listed below.