If you're having trouble finding the Sporeglider's Tail Spore it's on top of the twisted vine on the ground near Al'yaat. There's a rock to the side of the vine and the lamp-post at the end of the vine.
Quest
A Hunter's Weapon
A World of Warcraft quest in Harandar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Quest is bugged for me rn. Don't receive spear in inventory even tho chat log says so. But it's not there?
I had to run out of the area and back in to find the bone sitting on the vine.
That is every comment on this page.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(92884))
What to do
Description
Forging the Ka'dani weapon is a crucial moment in the trial. We will have to follow Al'yaat's instructions. Once Al'yaat forges the weapon, you will bring it to Elder Akazi. There will be a short ceremony where he will hand me the weapon. The ceremony concludes with the elder announcing our final task. I shouldn't let the excitement take the better of me, but one thing at a time. We must be patient and calculated as if we were on a hunt.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #2413 70.5 50.7
Coordinates
- Turn-inHarandar 70.5, 50.7
/way #2413 70.5 50.7 - Objective areaHarandar 70.0, 52.8
/way #2413 70.0 52.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Harandar map
- To Har'athir about 50 yards
- Drift Them Away about 70 yards
- Feeding the Buds about 70 yards
- Re-Hydra-ted about 70 yards
- Colors Born Anew about 290 yards
- Hues of Tomorrow about 300 yards
- Dusk Among Pigments about 300 yards
- The Stroke of Storms about 310 yards
- The Root Cause about 420 yards
- Meeting My Mentor about 540 yards
Quests whose map markers the client places closest to this one on Harandar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Harandar:
- Har'athir, Harandar
- The Den, Harandar
- Har'kuai, Harandar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 3 comments
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Other quests on the Harandar map
Storyline
Hunter's Rite
Part 3 of 4.
Previous: A Hunter's Duty · Next: A Hunter's Prey
- 1A Hunter's Plight
- 2A Hunter's Duty
- 3A Hunter's Weapon
- 4A Hunter's Prey
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- A Hunter's Duty
At the start of the trial, the mentor and trainee gather materials to forge a hunting weapon. The weapon is more than an extension of the Ka'dani-- it's part of their being. There is no other weapon like it, as each is unique.
After this quest
Taken from the storyline's own step order.
- A Hunter's Prey
The last trial stands before you. Together, you have forged a weapon that will fell any beast, but the weapon is nothing without the hunter. Since you are not a Ka'dani, I present you with a difficult hunt.
The storyline at a glance
Hunter's Rite has 4 steps, from A Hunter's Plight to A Hunter's Prey.
Maps its steps are placed on (steps per map): Harandar (4).
Steps of this storyline count toward:
Other storylines on the Harandar map
- Call of the Goddess
- Of Caves and Cradles
- The Grudge Pit
- The Empty Cradle
- Trials of the Shul'ka
- Legends Relics
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.