Skip to content

Quest

A Hunter's Trap

A World of Warcraft quest in Exile's Reach. Facts and objectives from the current retail game data.

Advertisement
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

That is every comment on this page.

Quest facts

LevelLevel 1-10
Quest ID59355

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(59355))

Requirements

ClassHunter

Read from the Blizzard quest API.

What to do

StorylineThe Missing Expedition, step 47 of 70
Rewards20s, 1,400 XP

Description

By now, most hunters would have been trained in the art of trapping. Allow me to get you up to speed. We'll start with a freezing trap. In order to make one, you'll have to forage materials from your surroundings. Meredy can provide you with a mote of ice. Scavenge the area for the rest of what is required. And don't delay. You will need that freezing trap to deal with a problem that has cropped up within the camp.

Advertisement

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Exile's Reach Quest turn-in no plotted point

Nearby on the Exile's Reach map

Quests whose map markers the client places closest to this one on Exile's Reach, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Exile's Reach:

  • Alliance Outpost, Exile's Reach OutpostAlliance · about 30 yards north-east
  • Ogre Citadel, Exile's Reach IslandAlliance · about 1,300 yards north-west

From the turn-in, the objective areas lie:

  • Objective areaabout 60 yards north
  • Objective areaabout 90 yards north
  • Objective areaabout 160 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money20 silver
Experience1,400 XP

Storyline

The Missing Expedition

Part 47 of 70.

Previous: The Best Way to Use Sheep · Next: Hunting the Stalker

  1. 42A Monk's Focus
  2. 43One Last Spar
  3. 44A Druid's Form
  4. 45A Mage's Knowledge
  5. 46The Best Way to Use Sheep
  6. 47A Hunter's Trap
  7. 48Hunting the Stalker
  8. 49An End to Beginnings
  9. 50Finding Your Way
  10. 53What's Your Specialty?

Showing steps 42 to 53 of 70.

Also part of: Classical Learning (part 2 of 4), A Dark Ritual (part 20 of 35).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Best Way to Use SheepExile's Reach · Level 1-10

    I'm not gonna send ye off without showin' ye how tae properly use this spell. Ye wanna cast Polymorph if ye get yerself into a situation when two foes are fightin' ye at once. Cole and I will spar with ye a bit tae make sure ye know what tae do.

After this quest

Taken from the storyline's own step order.

  • Hunting the StalkerExile's Reach · Level 1-10

    Now that you have your trap, there's a problem we need to deal with. A wild beast has been stalking our camp. It's already stolen some of our food. We have little enough as it is. You and I will work together. Set your freezing trap and lure out whatever this creature is.

The storyline at a glance

The Missing Expedition has 70 steps, from Warming Up to Aiding the Dragon Isles.

Maps its steps are placed on (steps per map): Exile's Reach (49), Stormwind City (16), The Great Sea (3), The Waking Shores (2).

Other storylines on the Exile's Reach map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.