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Quest

A Safe Path

A World of Warcraft quest in Isle of Quel'Danas. Facts and objectives from the current retail game data.

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Quest facts

Quest ID89012

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(89012))

Requirements

Read from the Blizzard quest API.

What to do

WhereIsle of Quel'Danas, Stormwind City, Orgrimmar, Dornogal
StorylineThe Light's Summons, step 8 of 17
Rewards30g 98s, 11,750 XP

Description

We must rescue the civilians and get them to the ships, yet the path to the docks is barred by a vile, hungering creature. If we are to save my people, then we need to clear an evacuation path. We cannot leave them to fend for themselves.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Isle of Quel'Danas Quest turn-in 3 mapped points
Isle of Quel'Danas map showing where to go for A Safe PathTurn-inTurn-inObjective area

In-game waypoint: /way #2432 35.4 44.0

Stormwind City Quest turn-in 1 mapped point
Stormwind City map showing where to go for A Safe PathTurn-in

In-game waypoint: /way #84 53.2 54.3

Orgrimmar Quest turn-in 1 mapped point
Orgrimmar map showing where to go for A Safe PathTurn-in

In-game waypoint: /way #85 53.0 77.5

Dornogal Quest turn-in no plotted point

Coordinates

  • Turn-inIsle of Quel'Danas 35.4, 44.0/way #2432 35.4 44.0
  • Turn-inIsle of Quel'Danas 41.3, 56.8/way #2432 41.3 56.8
  • Objective areaIsle of Quel'Danas 35.7, 44.3/way #2432 35.7 44.3
  • Turn-inStormwind City 53.2, 54.3/way #84 53.2 54.3
  • Turn-inOrgrimmar 53.0, 77.5/way #85 53.0 77.5

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 220 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Storyline

The Light's Summons

Part 8 of 17.

Previous: The Hour of Need · Next: Luminous Wings

  1. 3Last Bastion of the Light
  2. 4Champions of Quel'Danas
  3. 5My Son
  4. 6Where Heroes Hold
  5. 7The Hour of Need
  6. 8A Safe Path
  7. 9Luminous Wings
  8. 10The Gate
  9. 11Severing the Void
  10. 12Voidborn Banishing
  11. 13Ethereal Eradication
  12. 14Light's Arsenal

Showing steps 3 to 14 of 17.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Hour of NeedIsle of Quel'Danas · Level 80

    Turalyon is thinking like a battlefield captain and not like a leader! My people, the sin'dorei, have suffered much in these past few wars. How many must die in the name of his victory? Please, <name>. Rescue any citizens you can and help guide them safely to the boats at the Silver Landing.

After this quest

Taken from the storyline's own step order.

  • Luminous WingsIsle of Quel'Danas · Level 80

    No! Xal'atath's Host has opened portals above the strait. Void creatures spill out and descend upon the refugee's ships. We have to safeguard the civilians! Those dragonhawks have been empowered by the Light.

Also counted by Call of the Light

Its criteria name 17 quests; others include:

The storyline at a glance

The Light's Summons has 17 steps, from Midnight to Light's Last Stand.

Maps its steps are placed on (steps per map): Dornogal (17).

Other storylines on the Dornogal map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Achievements

Completing this quest counts toward this achievement.