Quest
A Safe Path
A World of Warcraft quest in Isle of Quel'Danas. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(89012))
Requirements
Read from the Blizzard quest API.
What to do
Description
We must rescue the civilians and get them to the ships, yet the path to the docks is barred by a vile, hungering creature. If we are to save my people, then we need to clear an evacuation path. We cannot leave them to fend for themselves.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inTurn-inObjective areaIn-game waypoint: /way #2432 35.4 44.0
Turn-inIn-game waypoint: /way #84 53.2 54.3
Turn-inIn-game waypoint: /way #85 53.0 77.5
Coordinates
- Turn-inIsle of Quel'Danas 35.4, 44.0
/way #2432 35.4 44.0 - Turn-inIsle of Quel'Danas 41.3, 56.8
/way #2432 41.3 56.8 - Objective areaIsle of Quel'Danas 35.7, 44.3
/way #2432 35.7 44.3 - Turn-inStormwind City 53.2, 54.3
/way #84 53.2 54.3 - Turn-inOrgrimmar 53.0, 77.5
/way #85 53.0 77.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Getting there
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Other quests on the Isle of Quel'Danas map
Storyline
The Light's Summons
Part 8 of 17.
Previous: The Hour of Need · Next: Luminous Wings
- 3Last Bastion of the Light
- 4Champions of Quel'Danas
- 5My Son
- 6Where Heroes Hold
- 7The Hour of Need
- 8A Safe Path
- 9Luminous Wings
- 10The Gate
- 11Severing the Void
- 12Voidborn Banishing
- 13Ethereal Eradication
- 14Light's Arsenal
Showing steps 3 to 14 of 17.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Hour of Need
Turalyon is thinking like a battlefield captain and not like a leader! My people, the sin'dorei, have suffered much in these past few wars. How many must die in the name of his victory? Please, <name>. Rescue any citizens you can and help guide them safely to the boats at the Silver Landing.
After this quest
Taken from the storyline's own step order.
- Luminous Wings
No! Xal'atath's Host has opened portals above the strait. Void creatures spill out and descend upon the refugee's ships. We have to safeguard the civilians! Those dragonhawks have been empowered by the Light.
Also counted by Call of the Light
Its criteria name 17 quests; others include:
- Last Bastion of the Light
- Champions of Quel'Danas
- Where Heroes Hold
- The Hour of Need
- Luminous Wings
- The Gate
- Ethereal Eradication
- Voidborn Banishing
The storyline at a glance
The Light's Summons has 17 steps, from Midnight to Light's Last Stand.
Maps its steps are placed on (steps per map): Dornogal (17).
Other storylines on the Dornogal map
- Khaz Algar Emissary
- Rise of the Red Dawn
- Overcharged Delves
- Horrific Visions Revisited
- Lorewalking: Thrall
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Call of the Light: its criteria name 17 quests, this one included.