During this quest, each weapon to be collected is located on its own pedestal. On each pedestal, there is an interactable plaque with the name of the weapon and a description of it. The following are the descriptions on each weapon's plaque.
Some weapon names are given twice, when possible: the 1st is the quest item for this quest, and the 2nd is the "original" lore item / 1st iteration of the weapon.
[item=238845] / [item=30313]:
Staff of Disintegration
Some foes are only stopped when they are erased from existence. Such was Met'imua, an Amani who fought during the Troll Wars. He could regenerate so quickly that no blade, arrow, or spell could fell him. The Staff of Disintegration was crafted to overcharge arcane power, and used to eliminate every trace of Met'imua and his home.
So horrific was the carnage that both the staff and its creator were locked away, until it was taken by [npc=20062] to Tempest Keep. The staff now rests in the light of the Sunwell, in hopes of cleansing its tragic past.[item=238842] / [item=30317]:
Cosmic Infuser
While many in Quel'Thalas turned to the sun for guidance, some astromancers and nethermancers saw the power of both the stars and the space between. The Cosmic Infuser was a result of the earliest attempts to explore these unfathomable fields of arcane study, harnessing the untapped power of the stars. Healing powers drawn from such darkness were dangerous to evoke, leaving its use reserved for only the most desperate times.[item=238807] / [item=30311]:
Warp Slicer
The Warp Slicer was created with the aid of [npc=22917] and the naga to help Prince Kael'thas and the sin'dorei access Outland. The enchanted blade effortlessly sliced through the distance between worlds, revealing a portal between.
This task was accomplished not only by the sharpness of the blade, but its speed. When later used against foes, it seemed to strike them down before they even saw it drawn. Yet its deadly accuracy and astonishing power was overshadowed by its use in service of the traitor, Prince Kael'thas.
It has since been reclaimed. Perhaps the light of the Sunwell will see it renewed.[item=238844]:
Infinity Blades
The group known as the Phoenix Blades may be derided today as mere assassins, but they were once held in high regard for saving many lives by eliminating key commanders before a battle. As both reward and mark of station, their cunning leader was gifted the Infinity Blades. These weapons deftly pierced most magical defenses and protected the bearer from arcane attacks.
In later years, the Phoenix Blades turned on their king, and the group was disbanded. The Infinity Blades were thought lost until they resurfaced in the siege of Tempest Keep. Recovered from the traitor prince, the blades are now preserved in the light of the Sunwell.[item=238890]:
Scourgebane
Scourgebane was forged so that Prince Sunstrider would not taint his father's sword with his people's hate. Arcane magic gathered the rage of the sin'dorei along its edge, ripping apart any undead foes with deadly precision.
While [item=128820] was eventually restored to righteousness, Scourgebane was used by the forces of Kael'thas as he served the Burning Legion--against his own people. It has been placed here in hopes that one day it will serve the sin'dorei as proudly as its more famous counterpart.[item=238846] / [item=30318]:
Netherstrand Longbow
There are some who claim the Netherstrand Longbow was first carried by the Highborne in [item=145283]. Others say that it was not forged until Kael'thas journeyed to Outland and saw the expanse of the [zone=7576] with his own eyes.
What is known is that strands of magic drawn from the [zone=7576] itself make the Netherstrand one of the deadliest bows ever used. The longbow was recovered from Outland after the forces of Kael'thas used it against the draenei. Perhaps its damaged legacy can be purified in the light of the Sunwell.[item=238843] / [item=30316]:
Devastation
Warriors of the sin'dorei are normally known for spear, bow, and sword, but [npc=20064] preferred an axe above all. First used during the Troll Wars, Devastation struck its enemies with such brutality that their swift Regeneration, magic, and even calls to their loa would fail them.
Although its origins lay in defense of Quel'Thalas, Thaladred wielded the weapon in service of the traitor Prince Kael'thas in later years. In doing so, he betrayed his people and forever stained the weapon's legacy. Until a day when one is found with the unique temperament to wield it, Devastation bathes in the light of the Sunwell, in the hopes of removing the Darkener's shadow.
Quest
Ethereal Eradication
A World of Warcraft quest in Isle of Quel'Danas. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
It seems impossible to kill Norkonahl on my fire mage. I've died 4 times in a row now.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(86811))
What to do
Description
{name}! I have a mission for you. There is a contingent of Shadowguard ethereals to the northeast. They appear to be looting the buildings, but that could change in a moment. The Vanguard cannot afford to be flanked as we advance. Take out their leader and decimate their forces while we engage the Host.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #84 53.2 54.3
Turn-inIn-game waypoint: /way #85 53.0 77.5
Turn-inIn-game waypoint: /way #2393 46.7 80.2
Coordinates
- Turn-inStormwind City 53.2, 54.3
/way #84 53.2 54.3 - Turn-inOrgrimmar 53.0, 77.5
/way #85 53.0 77.5 - Turn-inSilvermoon City 46.7, 80.2
/way #2393 46.7 80.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Stormwind City map
- Aiding the Dragon Isles
- Where Legends are Made
- Invitation to the Spirit Festival
- Forward, to Adventure!
- The Cult Within
- Avoiding Blame
- Stranger in a New Land
- Stranger in a Strange Land
- For the Alliance
- Choose a Path
Other quests whose map markers the client places on Stormwind City.
Getting there
Flight points closest to the quest’s turn-in marker on Stormwind City:
- Stormwind, Elwynn
- Goldshire, Elwynn
- Furlbrow's Pumpkin Farm, Westfall
- Flamestar Post, Burning Steppes
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Other quests on the Stormwind City map
Storyline
The Light's Summons
Part 13 of 17.
Previous: Voidborn Banishing · Next: Light's Arsenal
- 6Where Heroes Hold
- 7The Hour of Need
- 8A Safe Path
- 9Luminous Wings
- 10The Gate
- 11Severing the Void
- 12Voidborn Banishing
- 13Ethereal Eradication
- 14Light's Arsenal
- 15Wrath Unleashed
- 16Broken Sun
- 17Light's Last Stand
Showing steps 6 to 17 of 17.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Voidborn Banishing
The Devouring Host are composed of horrors from the depths of the Void, but they are still an army, with soldiers and leaders. Amongst that sea of void walkers, I notice there are singular creatures.
After this quest
Taken from the storyline's own step order.
- Light's Arsenal
The armory here stores legendary weapons and artifacts, blessed with the power of the Light due to their proximity to the Sunwell. While we are pinned down by the Host, the ethereals are looting these treasures. <name>, secure these holy artifacts. They are our best weapons against the Void.
Also counted by Call of the Light
Its criteria name 17 quests; others include:
- Last Bastion of the Light
- Champions of Quel'Danas
- Where Heroes Hold
- The Hour of Need
- Luminous Wings
- The Gate
- Voidborn Banishing
- Light's Arsenal
The storyline at a glance
The Light's Summons has 17 steps, from Midnight to Light's Last Stand.
Maps its steps are placed on (steps per map): Dornogal (17).
Other storylines on the Dornogal map
- Khaz Algar Emissary
- Rise of the Red Dawn
- Overcharged Delves
- Horrific Visions Revisited
- Lorewalking: Thrall
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Call of the Light: its criteria name 17 quests, this one included.