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Quest Log

Broken Sun

Broken Sun is a quest for level 80 in Isle of Quel'Danas. It is step 16 of 17 in The Light's Summons storyline. The quest's turn-in marker is in Stormwind City at 53.2, 54.3. It rewards 11,750 experience and money. Completing it counts toward 1 achievement.

Description

We need to fall back! This is not a battle that we can win. Not like this.

But there is still hope! The Sunwell. It brought the Vanguard of Light here to defend it. It brought you, <name>. Fall back to the Sunwell chamber and defend it for as long as we can.

I have faith the Light did not intend for us to lose this day.

Rewards

Money30 gold98 silver
Experience11,750 XP
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Rewards in detail
TypeRewardAmount
ExperienceXP11,750
MoneyGold30g 98s
Where it comes from
Turn-in mapIsle of Quel'Danas
Turn-in mapStormwind CityTurn-in marker at 53.2, 54.3, 1 mapped point
Turn-in mapOrgrimmarTurn-in marker at 53.0, 77.5, 1 mapped point
Turn-in mapDornogal
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Isle of Quel'Danas Quest turn-in
Stormwind City Quest turn-in 1 mapped point
Stormwind City map showing where to go for Broken SunTurn-in

In-game waypoint: /way #84 53.2 54.3

Orgrimmar Quest turn-in 1 mapped point
Orgrimmar map showing where to go for Broken SunTurn-in

In-game waypoint: /way #85 53.0 77.5

Dornogal Quest turn-in

Coordinates

  • Turn-inStormwind City 53.2, 54.3/way #84 53.2 54.3
  • Turn-inOrgrimmar 53.0, 77.5/way #85 53.0 77.5

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 830 yards north-west
  • Objective areaabout 850 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

The Light's Summons

Part 16 of 17.

Previous: Wrath Unleashed · Next: Light's Last Stand

  1. 6Where Heroes Hold
  2. 7The Hour of Need
  3. 8A Safe Path
  4. 9Luminous Wings
  5. 10The Gate
  6. 11Severing the Void
  7. 12Voidborn Banishing
  8. 13Ethereal Eradication
  9. 14Light's Arsenal
  10. 15Wrath Unleashed
  11. 16Broken Sun
  12. 17Light's Last Stand

Showing steps 6 to 17 of 17.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Wrath UnleashedIsle of Quel'Danas · Level 80

    <name>, the time has come! We push these fiends to Sun's Reach Harbor! We drive them back into their accursed void portal and drive them from these sacred shores! For the Light! For Azeroth!

After this quest

Taken from the storyline's own step order.

  • Light's Last StandIsle of Quel'Danas · Level 80

    Our attempts to fight Xal'atath's Devouring Host have failed. Our only hope is to call upon the Light once more and trust that there was a reason it brought this Vanguard together. <name>, you and Arator need to protect the Sunwell from the Devouring Host.

Also counted by Call of the Light

Its criteria name 17 quests; others include:

The storyline at a glance

The Light's Summons has 17 steps, from Midnight to Light's Last Stand.

Maps its steps are placed on (steps per map): Dornogal (17).

Other storylines on the Dornogal map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Achievements

Completing this quest counts toward this achievement.

Related
Database

Quest Location and Connections

More Quests in Isle of Quel'Danas

See all 16 quests in Isle of Quel'Danas
Downloads