Skip to content

Quest

Light's Last Stand

A World of Warcraft quest in Isle of Quel'Danas. Facts and objectives from the current retail game data.

Advertisement
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Kalnazzar+9via Wowhead (opens the original comment in a new tab)

IF YOU ARE IN SILVERMOON CITY AND HAVING TROUBLE TURNING IN "LIGHT'S LAST STAND" [MIDNIGHT] QUEST.

You're in the wrong spot! Lady Liadrin's projection (her glowing sun energy / yellow energy hologram model) is visible in Silvermoon City, and the game/quest tracker misleadingly registers it as her "physical" presence there.

After the epilogue, you land RIGHT at her physical body (NPC ID 241068)—turn in there before flying off excitedly to check out the new Silvermoon!

She's standing in front of the March on Quel'Danas raid entrance on the Isle of Quel'Danas. (/way #2424 52.7 84.9)

Quick directions (Horde):


  1. Hearth to Orgrimmar (or your bind spot).

  2. Take the portal to Silvermoon City.

  3. Exit the city and fly east across the long bridge to the Isle of Quel'Danas.

  4. Fly to the raid entrance at /way #2424 52.7 84.9—Lady Liadrin is standing right in front.

Quick directions (Alliance):


  1. Hearth to Stormwind (or your bind spot).

  2. Go to the Mage Tower portal room.

  3. Take the portal to Shattrath City.

  4. In Shattrath (Aldor Rise), take the Portal to Isle of Quel'Danas (lands at Sun's Reach Harbor). Note: Not 100% sure if this gets you to the new Midnight Isle of Quel'Danas or the old one, but I know there's a portal there.

  5. Fly south to the raid entrance at /way #2424 52.7 84.9—Lady Liadrin is standing right in front.

Turn-in complete! Next: Silvermoon Negotiations.

2
Triadne+9via Wowhead (opens the original comment in a new tab)

I'm sorry but why the hell is this so demoralising? I'm supposed to defend them and my character even has to say "nothing will get past me" and yet there are entire hordes of void already in there and frickin everything gets past me because I'm just one fricking person. Who the heck thought this was a good quest design?

Also, I'm supposed to stop the forces getting through this entrance but there is nothing trying to get through. Is this the kind of quality we are supposed to expect these days?

3
Spilledstars+6via Wowhead (opens the original comment in a new tab)

I have myself in a stuck situation where I did all the work all the way up to the end. Sat for the epilogue, have a teleport that does double teleporting, now as I stand in my capitol city there is no way to turn it in...

...Horde side. Are Alliance faring any better? Let me know. p.s. Turalyon is a mean dad. I bugfiled that for you. You're welcome.

Read all 15 on Wowhead ↗

Quest facts

LevelLevel 80
Quest ID86852

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(86852))

What to do

WhereStormwind City, Orgrimmar, Dornogal, Silvermoon City
StorylineThe Light's Summons, step 17 of 17
Rewards92g 94s, 17,650 XP

Description

Our attempts to fight Xal'atath's Devouring Host have failed. Our only hope is to call upon the Light once more and trust that there was a reason it brought this Vanguard together. {name}, you and Arator need to protect the Sunwell from the Devouring Host. With so few of us left, we cannot spare any more defenders. Our faith in the Light will save us.

Advertisement

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Stormwind City Quest turn-in 1 mapped point
Stormwind City map showing where to go for Light's Last StandTurn-in

In-game waypoint: /way #84 53.2 54.3

Orgrimmar Quest turn-in 1 mapped point
Orgrimmar map showing where to go for Light's Last StandTurn-in

In-game waypoint: /way #85 53.0 77.5

Dornogal Quest turn-in no plotted point
Silvermoon City Quest turn-in 1 mapped point
Silvermoon City map showing where to go for Light's Last StandTurn-in

In-game waypoint: /way #2393 46.7 80.2

Coordinates

  • Turn-inStormwind City 53.2, 54.3/way #84 53.2 54.3
  • Turn-inOrgrimmar 53.0, 77.5/way #85 53.0 77.5
  • Turn-inSilvermoon City 46.7, 80.2/way #2393 46.7 80.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Stormwind City map

Other quests whose map markers the client places on Stormwind City.

Getting there

Flight points closest to the quest’s turn-in marker on Stormwind City:

  • Stormwind, ElwynnAlliance · about 380 yards south-east
  • Goldshire, ElwynnAlliance · about 1,100 yards south-east
  • Furlbrow's Pumpkin Farm, WestfallAlliance · about 1,300 yards south
  • Flamestar Post, Burning SteppesAlliance and Horde · about 1,900 yards east

From the turn-in, the objective areas lie:

  • Objective areaabout 17,800 yards north (on the Silvermoon City map)

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money92 gold94 silver
Experience17,650 XP

Storyline

The Light's Summons

Part 17 of 17.

Previous: Broken Sun

  1. 6Where Heroes Hold
  2. 7The Hour of Need
  3. 8A Safe Path
  4. 9Luminous Wings
  5. 10The Gate
  6. 11Severing the Void
  7. 12Voidborn Banishing
  8. 13Ethereal Eradication
  9. 14Light's Arsenal
  10. 15Wrath Unleashed
  11. 16Broken Sun
  12. 17Light's Last Stand

Showing steps 6 to 17 of 17.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Broken SunIsle of Quel'Danas · Level 80

    We need to fall back! This is not a battle that we can win. Not like this. But there is still hope! The Sunwell. It brought the Vanguard of Light here to defend it. It brought you, <name>. Fall back to the Sunwell chamber and defend it for as long as we can.

Also counted by Call of the Light

Its criteria name 17 quests; others include:

The storyline at a glance

The Light's Summons has 17 steps, from Midnight to Light's Last Stand.

Maps its steps are placed on (steps per map): Dornogal (17).

Other storylines on the Dornogal map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Achievements

Completing this quest counts toward this achievement.