IF YOU ARE IN SILVERMOON CITY AND HAVING TROUBLE TURNING IN "LIGHT'S LAST STAND" [MIDNIGHT] QUEST.
You're in the wrong spot! Lady Liadrin's projection (her glowing sun energy / yellow energy hologram model) is visible in Silvermoon City, and the game/quest tracker misleadingly registers it as her "physical" presence there.
After the epilogue, you land RIGHT at her physical body (NPC ID 241068)—turn in there before flying off excitedly to check out the new Silvermoon!
She's standing in front of the March on Quel'Danas raid entrance on the Isle of Quel'Danas. (/way #2424 52.7 84.9)
Quick directions (Horde):
- Hearth to Orgrimmar (or your bind spot).
- Take the portal to Silvermoon City.
- Exit the city and fly east across the long bridge to the Isle of Quel'Danas.
- Fly to the raid entrance at /way #2424 52.7 84.9—Lady Liadrin is standing right in front.
Quick directions (Alliance):
- Hearth to Stormwind (or your bind spot).
- Go to the Mage Tower portal room.
- Take the portal to Shattrath City.
- In Shattrath (Aldor Rise), take the Portal to Isle of Quel'Danas (lands at Sun's Reach Harbor). Note: Not 100% sure if this gets you to the new Midnight Isle of Quel'Danas or the old one, but I know there's a portal there.
- Fly south to the raid entrance at /way #2424 52.7 84.9—Lady Liadrin is standing right in front.
Turn-in complete! Next: Silvermoon Negotiations.
Quest
Light's Last Stand
A World of Warcraft quest in Isle of Quel'Danas. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I'm sorry but why the hell is this so demoralising? I'm supposed to defend them and my character even has to say "nothing will get past me" and yet there are entire hordes of void already in there and frickin everything gets past me because I'm just one fricking person. Who the heck thought this was a good quest design?
Also, I'm supposed to stop the forces getting through this entrance but there is nothing trying to get through. Is this the kind of quality we are supposed to expect these days?
I have myself in a stuck situation where I did all the work all the way up to the end. Sat for the epilogue, have a teleport that does double teleporting, now as I stand in my capitol city there is no way to turn it in...
...Horde side. Are Alliance faring any better? Let me know. p.s. Turalyon is a mean dad. I bugfiled that for you. You're welcome.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(86852))
What to do
Description
Our attempts to fight Xal'atath's Devouring Host have failed. Our only hope is to call upon the Light once more and trust that there was a reason it brought this Vanguard together. {name}, you and Arator need to protect the Sunwell from the Devouring Host. With so few of us left, we cannot spare any more defenders. Our faith in the Light will save us.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #84 53.2 54.3
Turn-inIn-game waypoint: /way #85 53.0 77.5
Turn-inIn-game waypoint: /way #2393 46.7 80.2
Coordinates
- Turn-inStormwind City 53.2, 54.3
/way #84 53.2 54.3 - Turn-inOrgrimmar 53.0, 77.5
/way #85 53.0 77.5 - Turn-inSilvermoon City 46.7, 80.2
/way #2393 46.7 80.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Stormwind City map
- Aiding the Dragon Isles
- Where Legends are Made
- Invitation to the Spirit Festival
- Forward, to Adventure!
- The Cult Within
- Avoiding Blame
- Stranger in a New Land
- Stranger in a Strange Land
- For the Alliance
- Choose a Path
Other quests whose map markers the client places on Stormwind City.
Getting there
Flight points closest to the quest’s turn-in marker on Stormwind City:
- Stormwind, Elwynn
- Goldshire, Elwynn
- Furlbrow's Pumpkin Farm, Westfall
- Flamestar Post, Burning Steppes
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 15 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 15 on Wowhead.
Other quests on the Stormwind City map
Storyline
The Light's Summons
Part 17 of 17.
Previous: Broken Sun
- 6Where Heroes Hold
- 7The Hour of Need
- 8A Safe Path
- 9Luminous Wings
- 10The Gate
- 11Severing the Void
- 12Voidborn Banishing
- 13Ethereal Eradication
- 14Light's Arsenal
- 15Wrath Unleashed
- 16Broken Sun
- 17Light's Last Stand
Showing steps 6 to 17 of 17.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Broken Sun
We need to fall back! This is not a battle that we can win. Not like this. But there is still hope! The Sunwell. It brought the Vanguard of Light here to defend it. It brought you, <name>. Fall back to the Sunwell chamber and defend it for as long as we can.
Also counted by Call of the Light
Its criteria name 17 quests; others include:
- Last Bastion of the Light
- Champions of Quel'Danas
- Where Heroes Hold
- The Hour of Need
- Luminous Wings
- The Gate
- Ethereal Eradication
- Voidborn Banishing
The storyline at a glance
The Light's Summons has 17 steps, from Midnight to Light's Last Stand.
Maps its steps are placed on (steps per map): Dornogal (17).
Other storylines on the Dornogal map
- Khaz Algar Emissary
- Rise of the Red Dawn
- Overcharged Delves
- Horrific Visions Revisited
- Lorewalking: Thrall
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Call of the Light: its criteria name 17 quests, this one included.