Not sure if anyone else is having the bug as well, but it has been capped at 220/20000 and anytime I participate in the activity I can not loot any abundance and met with a message saying I am full even when I am not.
You can still complete the other quest related to just participating in each abundance zone and failing it.
Hopefully it gets fixed soon this mode seems fun!
Quest
Abundant Offerings
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Can anyone explain how you start this? Are there any prerequisites? I don't see any starter quests.
It will probably fixed for Tuesday reset, but if you skin the dead corpses even though it says you're full you get points from them.
The one Harandar you can run to the back pool and just herb they respawn quick.
The One in Eversong I am an enchanter so I could use enchanting things in there.
the one in Voidstorm, just run around and get mining nodes ignoring mobs as much as possible.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(89507))
Requirements
Read from the Blizzard quest API.
Description
We have been called on yet again by de Loa of Abundance! Seek, harvest, and provide offerings at any of the abundance sites in Eversong, Zul'Aman, Harandar, or Voidstorm. I will provide you with the appropriate glory when the Harvest Lord has been satisfied.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #2405 38.9 53.2
Turn-inIn-game waypoint: /way #2413 66.1 61.5
Turn-inIn-game waypoint: /way #2395 56.7 65.9
Objective areaIn-game waypoint: /way #2437 31.6 26.3
Coordinates
- Turn-inVoidstorm 38.9, 53.2
/way #2405 38.9 53.2 - Turn-inHarandar 66.1, 61.5
/way #2413 66.1 61.5 - Turn-inEversong Woods 56.7, 65.9
/way #2395 56.7 65.9 - Objective areaZul'Aman 31.6, 26.3
/way #2437 31.6 26.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Voidstorm map
- Overwhelmed
- Agents of Darkness
- Scholarly Pursuits
- Violent Conclusions
- Nothing Stands Forever
- Killing Blow
- The Patient Hunter
- The Night Before
- Aegis of the Redeemer
- The Memory Remains
Other quests whose map markers the client places on Voidstorm.
Getting there
Flight points closest to the quest’s turn-in marker on Voidstorm:
- The Ingress, Voidstorm
- Masters' Perch, Voidstorm
- Locus Point, Voidstorm
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 41 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 41 on Wowhead.
Storyline
Abundance
Part 3 of 22.
Tutorial, Weeklies, and Events
Previous: Abundance: Loaknit Den · Next: Abundance: Abundant Grove
- 1Abundance: Loaknit Den
- 3Abundant Offerings
- 5Abundance: Abundant Grove
- 9Abundance: Watha'nan Crypts
- 10Abundance: Abundant Voidburrow
- 12The Abundant Lands
Showing steps 1 to 12 of 22.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
After this quest
Taken from the storyline's own step order.
The storyline at a glance
Abundance has 22 steps, from Abundance: Loaknit Den to An Abundance of Wealth.
Maps its steps are placed on (steps per map): Zul'Aman (5), Eversong Woods (2), Silvermoon City (1).
Steps of this storyline count toward:
Other storylines on the Eversong Woods map
- Prey
- Saltheril's Haven
- Shadowfall
- Far Striding
- Ripple Effects
- Paladin Rescue
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.