After picking up the quest make sure to talk to [npc=161553] again and then he will jump so you can start following him.
Note: Sadly you can't just run to where the quest marker ends up on the map and you must follow [npc=161553] the entire time and if you lose him at any point you can go back to where you picked up the quest to restart it.
You'll also want to pick up the other two quests Light Respite and Skulking in the Darkness as you can do them both while doing this escort as they'll be along the path. It'll also save you time from having to run all the way back to the start.
Coordinate Locations for TomTom/Paste:
/way #1525 31.92, 47.59 Mindscorched Alwin [To restart]
Quest
Actions Speak Louder than Words
A World of Warcraft quest in Revendreth. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
This is the kind of BS that really infuriates me in this game. There are so many of these escort quests yet they're all different (do the designers use RNG to pick their design too or are they really that bad?).
Can't Blizz standardize on this stuff so you don't have to guess? I was following him and along the path I of course found some berries and mobs to kill for the two other related quests. So I stopped to do them, Alwyn seemed to wait for me so seemed good. Yet evidentially I strayed too far killing mobs and he disappeared. I was hoping he'd gone on to the end, but no I had to go back to the beginning just to activate him again.
This is a long and boring escort quest, I don't want to have to do it twice. And it's stupid to make you escort and then go back and pick up all the stuff you passed by for the other 2 quests.
Really annoying!
just stay close to Alwin until he reaches the endpoint then go finish other quests, if you missed him or went to kill mobs like me, you will need to go back where you meet him first at 31.9, 47.6
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(58566))
Description
<The ash ghoul inspects you, checking your weapons and armor closely. He shifts his eyes from you to your kyrian companions before checking back in with Theotar, who nods to him. Alwin motions for you to follow him.>
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #1525 40.0 59.1
Coordinates
- Turn-inRevendreth 40.0, 59.1
/way #1525 40.0 59.1 - Objective areaRevendreth 31.9, 47.7
/way #1525 31.9 47.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Revendreth map
- My Terrible Morning about 130 yards
- Unbearable Light about 130 yards
- Theotar's Mission about 130 yards
- Chasing Madness about 130 yards
- Harvester of Desire about 170 yards
- Common Ground about 170 yards
- Harvester of Envy about 170 yards
- The Court about 170 yards
- Harvester of Wrath about 170 yards
- Where is Prince Renathal? about 260 yards
Quests whose map markers the client places closest to this one on Revendreth, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Revendreth:
- Charred Ramparts, Revendreth
- Wanecrypt Hill, Revendreth
- Sanctuary of the Mad, Revendreth
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 21 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 21 on Wowhead.
Storyline
The Seal of Contrition
Part 10 of 15.
Previous: Land of Light · Next: Skulking in the Darkness
- 1Assistance from Sinfall
- 2Overhead Intelligence
- 3Eyes of the Master
- 4Gothic Fashion
- 5Shards of the Countess
- 6Collecting Dust
- 7Through Glass
- 8Sins of the Past
- 9Land of Light
- 10Actions Speak Louder than Words
- 11Skulking in the Darkness
- 12Light Respite
- 13The Folly of Envy
- 14Parting Words
- 15The Seal of Contrition
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Land of Light
The Ember Ward is filled with outcasts from Revendreth society, whether they rebelled, crossed a noble, or simply looked at Denathrius wrong. It is a Light-scorched land that drives venthyr mad, unless they manage to stay within the shadows. If Alwin is there, it may be too late.
After this quest
Taken from the storyline's own step order.
- Skulking in the Darkness
I had only heard tales of the Ember Ward before now. It's breathtaking... yet terrible. The Light burns the venthyr here, scorching their flesh and driving them mad. The only reprieve is darkness, but thugs have taken over every inch of shelter outside of this sanctuary.
Quests that require this one
The storyline at a glance
The Seal of Contrition has 15 steps, from Assistance from Sinfall to The Seal of Contrition.
Maps its steps are placed on (steps per map): Revendreth (13), Bastion (2).
Other storylines on the Revendreth map
- The Final Atonement
- The Penitent Hunt
- Desire
- Confronting Sin
- Patch Campaign
- The Accuser
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.