70.7, 68.5
Quest
The Broken Front
A World of Warcraft quest in Icecrown. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
And I'm continually astonished by the fact that Alliance players can't bloody well seem to read. There are as many if not more comments from Horde players condemning this action, right here on this very page. I'm a Horde loyalist and I despised this quest, there was nothing honorable or glorious or even intelligent about it; it was a pure Leeroy move straight out of the Garrosh Hellscream Handbook on How To Lose Wars. If he were as clever as he is trigger happy, the Alliance might actualy have something to worry about; fortunately for you, he does the majority of his thinking with his axe.
But that's not the point. The point of this quest is not to turn WoW back into the two-dimensional White Hats vs. Black hats scenario that early RTS Warcraft was, and people on both sides who are trying to argue that the Horde is evil/the Alliance had it coming are all missing the point. The purpose of this quest is to show the growing schism within the Horde. Garrosh's mindless, bloodthirsty attitude is capturing the hearts and blades of orcs dissatisfied with Thrall's vision, and threatening to undo all of the good Thrall has done for the past seven or so years. Looking at this as an isolated event is short-sighted regardless of which faction you play, but it's especially ignorant for Alliance to do it, because you aren't privy to seeing the pattern of bloodthirsty Garroshian orcs vs. mindful Thrallish orcs that's been playing out ever since Warsong Hold in Borean Tundra, and arguably since the pre-Wrath event in Orgrimmar. There's been a distinct theme of power struggles between old attitudes and new ways of life going on throughout this whole expansion with the Horde, and it's been as important a story thread as the actual fight against the Lich King. You see it again and again, in places like Agmar's Hammer and Conquest Hold. What happened at the Broken Front is yet another example, and Korm Blackscar represents the very worst of that Old Horde mentality, not the true Orcish warrior ethos. He most certainly does not represent the Horde as a whole, any more than Grand Marshal Garithos, Lord Blackmoore, Admiral Proudmoore or Fandral Staghelm represent the Alliance as a whole. There are heroes and villains on both sides, in positions of power and influence, and players would do well to remember that.
The Horde would rather have the forces of the Lich King control the area than the Alliance? If that's not the dumbest thing I've ever heard, it has to be damn close.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(13228))
Requirements
Read from the Blizzard quest API.
What to do
Description
What battle?! Those troops were on a recon mission! And what's this talk of Alliance - you're sure he said Alliance? Listen to me, {name}! I need to know what's going on and I need to know NOW! Get yourself down there and get me some answers! Scour the battlefield and look for survivors - clues - anything!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #118 63.3 43.6
Coordinates
- Turn-inIcecrown 63.3, 43.6
/way #118 63.3 43.6 - Objective area (centre of the marked area)Icecrown 68.6, 67.4
/way #118 68.6 67.4 - Objective areaIcecrown 63.3, 43.4
/way #118 63.3 43.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Icecrown map
- Combat Nullifier 07-X about 700 yards
- WARNING: This is Only a Test! about 900 yards
- The Deathspeaker's Devout about 920 yards
- Cultist Captors about 920 yards
- A Valiant Effort about 1,020 yards
- Scouting from a Safe Distance about 1,020 yards
- Too Many Whelps about 1,030 yards
- Securing the Area about 1,030 yards
- A Message from Icecrown about 1,030 yards
- Advancing the Effort about 1,030 yards
Quests whose map markers the client places closest to this one on Icecrown, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Icecrown:
- Argent Tournament Grounds, Icecrown
- The Shadow Vault, Icecrown
- Crusaders' Pinnacle, Icecrown
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 91 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 91 on Wowhead.
Storyline
Icecrown
Part 45 of 167.
Previous: Shatter the Shards · Next: Takes One to Know One
- 40Get the Message
- 41The Ironwall Rampart
- 42Before the Gate of Horror
- 43The Guardians of Corp'rethar
- 44Shatter the Shards
- 45The Broken Front
- 46Takes One to Know One
- 47Poke and Prod
- 48That's Abominable!
- 49Against the Giants
- 50Coprous the Defiled
- 51Basic Chemistry
Showing steps 40 to 51 of 167.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Shatter the Shards
Atop the battlements of Corp'rethar, the Lich King's minions have erected three crystals, the shards of horror, despair, and suffering. Should our men reach the walls of Corp'rethar, he will unleash these weapons on our army.
After this quest
Taken from the storyline's own step order.
- Takes One to Know One
While we should never miss an opportunity to strike out against the Alliance, we mustn't forget about the Scourge. We won't have the numbers here to make a proper assault in the glacier for weeks, but that won't keep us from learning all we can know about their defenses.
Other quests with this name
This one: Horde only · Icecrown · Level 25-30.
The storyline at a glance
Icecrown has 167 steps, from Honor Above All Else to Light Within the Darkness.
Maps its steps are placed on (steps per map): Icecrown (162), Moonglade (2), Dragonblight (2), Shattrath City (1).
Steps of this storyline count toward:
Other storylines on the Icecrown map
- Return of the Scourge
- Class Mount: Death Knight
- An Uncertain Fate
- Lorewalking: Arthas
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.