For those who dont know what to do:
Go next to a cauldron and use the potion. Mobs will spawn. Kill them as quick as you can and use the potion again. You have to do this for a few times before the cauldron is actually neutralized.
Quest
Basic Chemistry
A World of Warcraft quest in Icecrown. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
ORGRIM'S HAMMER Quest Tree From Whiterock
Give + to 02/12/2009 djlinks aswell.The Crusaders' Pinnacle* 1)Preparations for War |->The Skybreaker(A)* The Shadow Vault* | | 1)Orgrim's Hammer------->Opportunity* |___________________________________________ | |->2)Mind Tricks |->D)Blood of the Chosen 3)The Broken Front |->D)Slaves to Saronite |->2)Joining the Assault | +3)Avenge Me! |->2)Get to Ymirheim! |->D)Assault by Air |->D)Make Them Pay! D)King of the Mountain |->D)Assault by Ground | |------------------------>1)Good For Something? 1)Takes One to Know One 3)Volatility-->D)Volatility 3)Poke and Prod 5)Green Technology |________________________ 6)Fringe Science Benefits | | |->D)Riding the Wavelength: The Bombardment 3)That's Abominable! | |->D)Total Ohmage: The Valley of Lost Hope! |->D)That's Abominable! | | 4)Against the Giants 5)Sneak Preview |->4)Coprous the Defiled |->5)Chain of Command |->4)Basic Chemistry-->D)Neutralizing the Plague |->5)Cannot Reproduce | 5)Retest Now-->D)Retest Now | 5)Drag and Drop-->D)Drag and Drop |->5)Not a Bug-->D)Not a Bug | 5)Need More Info----------------->5)No Rest For The Wicked | |->D)No Rest For The Wicked | | 7)Raise the Barricades----------->8)The Ironwall Rampart |->8)Blinding the Eyes in the Sky | | D)Keeping the Alliance Blind | | | 8)Bloodspattered Banners | |_________________________________| | 9)Before the Gate of Horror | \ 9)Shatter the Shards 9)The Guardians of Corp'rethar Amped for Revolt!(doesn't work/exist) Quest Zones:
1)Orgrim's Hammer_____2)Ymirheim_____3)Broken Front_____4)Mord'Rethar_____5)Aldur'thar_____6)The Bombardment_____7)Valley of Lost Hope_____8)Valley of Fallen Heroes_____9)Corp'rethar
D)Daily
*Click to see more info about that quest-line.
The Icecrown is done! Leave your comments/sugestions at my comment in Icecrown zone. Thanks everyone who helped me to make it via comments on wowhead and in-game pre-quest tracking.
@elysiandreams: Ye, that would be really amazing :D
The names of the rewards are a reference to Shakespeare's Macbeth:
"Eye of newt, and toe of frog,
Wool of bat, and tongue of dog,
Adder's fork, and blind-worm's sting,
Lizard's leg, and howlet's wing,--
For a charm of powerful trouble,
Like a hell-broth boil and bubble."
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(13279))
Requirements
Read from the Blizzard quest API.
What to do
Description
<Koltira takes the pustulant spines and drains their fluid into a flask.> A little-known quality of the flesh giants... Their spinal fluid interacts with the plague in a very interesting way, turning it into a corrosive acid. Poured from the towering ramparts, acid may not be a welcome sight to the troops below, but at least the victims won't rise up and add to the enemy's numbers. Pour the contents of this flask into one of the plague cauldrons in the western chamber of the death gate.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaIn-game waypoint: /way #118 62.6 44.7
Coordinates
- Turn-inIcecrown 62.6, 44.7
/way #118 62.6 44.7 - Objective area (centre of the marked area)Icecrown 61.2, 63.6
/way #118 61.2 63.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Icecrown map
- Combat Nullifier 07-X about 760 yards
- WARNING: This is Only a Test! about 960 yards
- The Deathspeaker's Devout about 980 yards
- Cultist Captors about 980 yards
- A Valiant Effort about 1,090 yards
- Scouting from a Safe Distance about 1,090 yards
- Too Many Whelps about 1,090 yards
- Securing the Area about 1,090 yards
- A Message from Icecrown about 1,090 yards
- Advancing the Effort about 1,090 yards
Quests whose map markers the client places closest to this one on Icecrown, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Icecrown:
- Argent Tournament Grounds, Icecrown
- The Shadow Vault, Icecrown
- Crusaders' Pinnacle, Icecrown
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 85 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 85 on Wowhead.
Choose one of these rewards:
Reward details
Pick one of these
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Icecrown
Part 51 of 167.
Previous: Coprous the Defiled · Next: Sneak Preview
- 46Takes One to Know One
- 47Poke and Prod
- 48That's Abominable!
- 49Against the Giants
- 50Coprous the Defiled
- 51Basic Chemistry
- 52Sneak Preview
- 53Chain of Command
- 54Cannot Reproduce
- 55Retest Now
- 56Not a Bug
- 57Need More Info
Showing steps 46 to 57 of 167.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Coprous the Defiled
Reports of a powerful zombie at the death gate have reached my ears, <class>. We cannot allow a potential threat such as this to go unchallenged. Any information you are able to glean from engaging it will be better than what we know now. Go to the western chamber of the gate and find this creature.
After this quest
Taken from the storyline's own step order.
- Sneak Preview
Progress is being made. We have a promising array of tactics that should gain us control of the death gate. There will doubtlessly be many casualties, but in the end, we should be able to prevail - barring any interference from the Alliance. Our next focus will be Aldur'thar, the gate of desolation.
Other quests with this name
This one: Horde only · Icecrown · Level 25-30 · Group.
Also counted by Icecrown: The Final Goal
Its criteria name 21 quests; others include:
- The Shadow Vault
- Light Within the Darkness
- The Crusaders' Pinnacle
- The Fate of Bloodbane
- Seeds of Chaos
- Amidst the Confusion
- Battle at Valhalas: Final Challenge
- The Flesh Giant Champion
The storyline at a glance
Icecrown has 167 steps, from Honor Above All Else to Light Within the Darkness.
Maps its steps are placed on (steps per map): Icecrown (162), Moonglade (2), Dragonblight (2), Shattrath City (1).
Other storylines on the Icecrown map
- Return of the Scourge
- Class Mount: Death Knight
- An Uncertain Fate
- Lorewalking: Arthas
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Icecrown: The Final Goal: its criteria name 21 quests, this one included.