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Quest

Sneak Preview

A World of Warcraft quest in Icecrown. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
Whiterock+18via Wowhead (opens the original comment in a new tab)

ORGRIM'S HAMMER Quest Tree From Whiterock
Give + to 10/12/2008 Lusis and 12/07/2008 jfmartel aswell.

The Crusaders' Pinnacle*                      1)Preparations for War
 |->The Skybreaker(A)*   The Shadow Vault*
 |                         |
1)Orgrim's Hammer------->Opportunity*
 |___________________________________________
 |                  |->2)Mind Tricks        |->D)Blood of the Chosen    
3)The Broken Front  |->D)Slaves to Saronite |->2)Joining the Assault 
 |   +3)Avenge Me!  |->2)Get to Ymirheim!       |->D)Assault by Air   
 |->D)Make Them Pay!   D)King of the Mountain   |->D)Assault by Ground  
 |
 |------------------------>1)Good For Something?
1)Takes One to Know One    3)Volatility-->D)Volatility
3)Poke and Prod            5)Green Technology   
 |________________________ 6)Fringe Science Benefits
 |                       |  |->D)Riding the Wavelength: The Bombardment
3)That's Abominable!     |  |->D)Total Ohmage: The Valley of Lost Hope!
 |->D)That's Abominable! |
 |                      4)Against the Giants
5)Sneak Preview          |->4)Coprous the Defiled
 |->5)Chain of Command   |->4)Basic Chemistry-->D)Neutralizing the Plague
 |->5)Cannot Reproduce
 |  5)Retest Now-->D)Retest Now      
 |
5)Drag and Drop-->D)Drag and Drop
 |->5)Not a Bug-->D)Not a Bug
 |
5)Need More Info----------------->5)No Rest For The Wicked
 |                                 |->D)No Rest For The Wicked
 |                                 |
7)Raise the Barricades----------->8)The Ironwall Rampart
 |->8)Blinding the Eyes in the Sky |
 |  D)Keeping the Alliance Blind   |
 |                                 |
8)Bloodspattered Banners           |
 |_________________________________|  
 |
9)Before the Gate of Horror
 |                   \
9)Shatter the Shards 9)The Guardians of Corp'rethar

Amped for Revolt!(doesn't work/exist)
Quest Zones:
1)Orgrim's Hammer_____2)Ymirheim_____3)Broken Front_____4)Mord'Rethar_____5)Aldur'thar_____6)The Bombardment_____7)Valley of Lost Hope_____8)Valley of Fallen Heroes_____9)Corp'rethar
D)Daily
*Click to see more info about that quest-line.
The Icecrown is done! Leave your comments/sugestions at my comment in Icecrown zone. Thanks everyone who helped me to make it via comments on wowhead and in-game pre-quest tracking.

Read all 11 on Wowhead ↗

Quest facts

LevelLevel 25-30
Quest ID13351

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(13351))

Requirements

FactionHorde only

Read from the Blizzard quest API.

What to do

StorylineIcecrown, step 52 of 167
Rewards7g 87s 50c, 3,100 XP

Description

Progress is being made. We have a promising array of tactics that should gain us control of the death gate. There will doubtlessly be many casualties, but in the end, we should be able to prevail - barring any interference from the Alliance. Our next focus will be Aldur'thar, the gate of desolation. Fly down and become familiar with it and with the enemies posted there. When you return, I will have your missions prepared.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Icecrown Quest turn-in 6 mapped points
Icecrown map showing where to go for Sneak PreviewTurn-inObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #118 62.9 45.0

Coordinates

  • Turn-inIcecrown 62.9, 45.0/way #118 62.9 45.0
  • Objective areaIcecrown 54.0, 46.0/way #118 54.0 46.0
  • Objective areaIcecrown 53.9, 40.3/way #118 53.9 40.3
  • Objective areaIcecrown 54.0, 34.4/way #118 54.0 34.4
  • Objective areaIcecrown 51.1, 34.0/way #118 51.1 34.0
  • Objective areaIcecrown 63.0, 45.0/way #118 63.0 45.0

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Icecrown map

Quests whose map markers the client places closest to this one on Icecrown, nearest first. Distances are straight lines between the markers.

Getting there

Horde flight points closest to the quest’s turn-in marker on Icecrown:

  • Argent Tournament Grounds, IcecrownAlliance and Horde · about 1,100 yards north-east
  • The Shadow Vault, IcecrownAlliance and Horde · about 1,500 yards north-west
  • Crusaders' Pinnacle, IcecrownAlliance and Horde · about 1,500 yards south-east

From the turn-in, the objective areas lie:

  • Objective areaabout 560 yards west
  • Objective areaabout 600 yards west
  • Objective areaabout 710 yards north-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money7 gold87 silver
Experience3,100 XP

Storyline

Icecrown

Part 52 of 167.

Previous: Basic Chemistry · Next: Chain of Command

  1. 47Poke and Prod
  2. 48That's Abominable!
  3. 49Against the Giants
  4. 50Coprous the Defiled
  5. 51Basic Chemistry
  6. 52Sneak Preview
  7. 53Chain of Command
  8. 54Cannot Reproduce
  9. 55Retest Now
  10. 56Not a Bug
  11. 57Need More Info
  12. 58No Rest For The Wicked

Showing steps 47 to 58 of 167.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Basic ChemistryIcecrown · Level 25-30

    <Koltira takes the pustulant spines and drains their fluid into a flask.> A little-known quality of the flesh giants... Their spinal fluid interacts with the plague in a very interesting way, turning it into a corrosive acid.

After this quest

Taken from the storyline's own step order.

  • Chain of CommandIcecrown · Level 25-30

    Based on your report, and my knowledge of the Cult, they have an overseer managing the operation of each encampment on the gate. While taking their leaders down will only be a temporary setback, it will at least slow them down and keep them off-balance.

Other quests with this name

This one: Horde only · Icecrown · Level 25-30.

The storyline at a glance

Icecrown has 167 steps, from Honor Above All Else to Light Within the Darkness.

Maps its steps are placed on (steps per map): Icecrown (162), Moonglade (2), Dragonblight (2), Shattrath City (1).

Steps of this storyline count toward:

Other storylines on the Icecrown map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.