Currently, this quest is bugged. Hovering over the boars or wolves will not show the quest tooltips for them, but they do drop the required items.
Quest
All the Other Stuff
A World of Warcraft quest in Coldridge Valley. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
All the Other Stuff http://youtu.be/4zq_qZ3zcsU
All the Other Stuff https://www.youtube.com/watch?v=-fbGr6O7xYY
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(24475))
Requirements
Read from the Blizzard quest API.
Description
If we're going to be on lockdown for any extended period o' time, we're gonna need some food, and some blankets to keep the wee ones warm. Would ye mind headin' outside and gatherin' up some supplies? Ye'll find that a few o' the small boars actually have some healthy-sized haunches... good for eatin'. We'll also need some pelts from the young wolves. Ye'll find animals almost anywhere ye go in Coldridge.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #27 35.7 66.3
Coordinates
- Objective areaDun Morogh 35.7, 66.3
/way #27 35.7 66.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Coldridge Valley:
- Kharanos, Dun Morogh
- Thorium Point, Searing Gorge
- Iron Summit, Searing Gorge
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: Ironforge +250
This Alliance capital is the pride of the Dun Morogh dwarves. Home to King Magni.
Reputation group: Alliance.
Other quests in Coldridge Valley that reward Ironforge reputation: The Troll Menace (+250), Ice and Fire (+350), A Refugee's Quandary (+250), Hold the Line! (+250), Give 'em What-For (+250), Aid for the Wounded (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Coldridge Valley
Part 6 of 17.
Previous: First Things First: We're Gonna Need Some Beer · Next: Dwarven Artifacts
- 1Hold the Line!
- 2Give 'em What-For
- 3Aid for the Wounded
- 4Lockdown in Anvilmar
- 5First Things First: We're Gonna Need Some Beer
- 6All the Other Stuff
- 7Dwarven Artifacts
- 8Make Hay While the Sun Shines
- 9Whitebeard Needs Ye
- 10The Troll Menace
- 11Trolling for Information
- 12A Refugee's Quandary
Showing steps 1 to 12 of 17.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- First Things First: We're Gonna Need Some Beer
I don't know how ANYONE expects to get any work done around here if we don't have any ale! Our beer level here in Anvilmar is dangerously low. Lucky for us, we've stowed some backup kegs for just such an occasion.
After this quest
Taken from the storyline's own step order.
- Dwarven Artifacts
<name>, my boy! Are you into archaeology? We've an exciting opportunity right outside our front door. All the shaking from today's seismic event has knocked a number of artifacts loose from the soil around our encampment.
The storyline at a glance
Coldridge Valley has 17 steps, from Hold the Line! to Don't Forget About Us.
Maps its steps are placed on (steps per map): Coldridge Valley (16), Dun Morogh (1).
Other storylines on the Dun Morogh map
- Dun Morogh
- Gnomeregan
- Loch Modan
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.