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Quest

Make Hay While the Sun Shines

A World of Warcraft quest in Coldridge Valley. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 1-10
LocationColdridge Valley, Dun Morogh
Quest ID24486

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(24486))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

Description

The trogg village to the southwest suffered similar damage to ours. One would assume, logically, that there would be some trogg artifacts sticking out of the ground, too! Unfortunately, it looks like most of the artifacts have already been scooped up by trogg scavengers. Please, go see if you can find some way to get them back. Believe it or not, knowledge about troggs may eventually lead to further knowledge about the mighty dwarves!

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Coldridge Valley Quest turn-in no plotted point
Dun Morogh Objective area 1 mapped point
Dun Morogh map showing where to go for Make Hay While the Sun ShinesObjective area

In-game waypoint: /way #27 35.8 66.2

Coordinates

  • Objective areaDun Morogh 35.8, 66.2/way #27 35.8 66.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Coldridge Valley:

  • Kharanos, Dun MoroghAlliance · about 980 yards north-east
  • Thorium Point, Searing GorgeAlliance · about 1,600 yards east
  • Iron Summit, Searing GorgeAlliance and Horde · about 1,900 yards south-east

From the turn-in, the objective areas lie:

  • Objective areaabout 180 yards south-west
  • Objective areaabout 190 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Choose one of these rewards:

Money20 silver
Experience1,400 XP
ReputationIronforge +250

Reward details

Pick one of these

TypePlate Chest
Item level1
BindingBinds when picked up
Armor7
Suited toHoly, Protection, Retribution, Arms, Fury, Blood, Frost, Unholy
Sells to vendors for8 copper
TypeMail Chest
Item level1
BindingBinds when picked up
Armor5
Suited toBeast Mastery, Marksmanship, Survival, Elemental, Enhancement, Restoration
Sells to vendors for7 copper
TypeCloth Chest
Item level1
BindingBinds when picked up
Armor2
Suited toArcane, Fire, Frost, Discipline, Holy, Shadow, Affliction, Demonology, Destruction
Sells to vendors for8 copper
TypeLeather Chest
Item level1
BindingBinds when picked up
Armor3
Suited toBalance, Feral, Guardian, Restoration, Assassination, Outlaw, Subtlety, Brewmaster, Windwalker, Mistweaver, Havoc, Vengeance
Sells to vendors for8 copper

Reputation: Ironforge +250

This Alliance capital is the pride of the Dun Morogh dwarves. Home to King Magni.

Reputation group: Alliance.

Other quests in Coldridge Valley that reward Ironforge reputation: The Troll Menace (+250), Ice and Fire (+350), A Refugee's Quandary (+250), Hold the Line! (+250), Give 'em What-For (+250), Aid for the Wounded (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Coldridge Valley

Part 8 of 17.

Previous: Dwarven Artifacts · Next: Whitebeard Needs Ye

  1. 3Aid for the Wounded
  2. 4Lockdown in Anvilmar
  3. 5First Things First: We're Gonna Need Some Beer
  4. 6All the Other Stuff
  5. 7Dwarven Artifacts
  6. 8Make Hay While the Sun Shines
  7. 9Whitebeard Needs Ye
  8. 10The Troll Menace
  9. 11Trolling for Information
  10. 12A Refugee's Quandary
  11. 13Ice and Fire
  12. 14A Trip to Ironforge

Showing steps 3 to 14 of 17.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Dwarven ArtifactsColdridge Valley · Level 1-10

    <name>, my boy! Are you into archaeology? We've an exciting opportunity right outside our front door. All the shaking from today's seismic event has knocked a number of artifacts loose from the soil around our encampment.

After this quest

Taken from the storyline's own step order.

  • Whitebeard Needs YeColdridge Valley · Level 1-10

    Ye've done us a great service here, but I'm afraid I've gotta send ye off elsewhere. Grelin Whitebeard, a good friend of mine, has put in word that he may need some reinforcements near the troll camps to the southwest. Follow the road westward, ye should find him soon enough. Be well, <name>.

The storyline at a glance

Coldridge Valley has 17 steps, from Hold the Line! to Don't Forget About Us.

Maps its steps are placed on (steps per map): Coldridge Valley (16), Dun Morogh (1).

Other storylines on the Dun Morogh map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.