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Quest

Whitebeard Needs Ye

A World of Warcraft quest in Coldridge Valley. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 1-10
LocationColdridge Valley, Dun Morogh
Quest ID24487

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(24487))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

Description

Ye've done us a great service here, but I'm afraid I've gotta send ye off elsewhere. Grelin Whitebeard, a good friend of mine, has put in word that he may need some reinforcements near the troll camps to the southwest. Follow the road westward, ye should find him soon enough. Be well, {name}. Troggs may be a pain, but trolls are a whole other type of trouble.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Coldridge Valley Quest turn-in no plotted point
Dun Morogh Objective area 1 mapped point
Dun Morogh map showing where to go for Whitebeard Needs YeObjective area

In-game waypoint: /way #27 35.7 66.3

Coordinates

  • Objective areaDun Morogh 35.7, 66.3/way #27 35.7 66.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Coldridge Valley:

  • Kharanos, Dun MoroghAlliance · about 1,300 yards north-east
  • Thorium Point, Searing GorgeAlliance · about 1,700 yards east
  • Iron Summit, Searing GorgeAlliance and Horde · about 2,000 yards south-east

From the turn-in, the objective areas lie:

  • Objective areaabout 310 yards north-east (on the Dun Morogh map)
  • Objective areaabout 310 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money2 silver
Experience180 XP
ReputationIronforge +10

Reward details

Reputation: Ironforge +10

This Alliance capital is the pride of the Dun Morogh dwarves. Home to King Magni.

Reputation group: Alliance.

Other quests in Coldridge Valley that reward Ironforge reputation: The Troll Menace (+250), Ice and Fire (+350), A Refugee's Quandary (+250), Hold the Line! (+250), Give 'em What-For (+250), Aid for the Wounded (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Coldridge Valley

Part 9 of 17.

Previous: Make Hay While the Sun Shines · Next: The Troll Menace

  1. 4Lockdown in Anvilmar
  2. 5First Things First: We're Gonna Need Some Beer
  3. 6All the Other Stuff
  4. 7Dwarven Artifacts
  5. 8Make Hay While the Sun Shines
  6. 9Whitebeard Needs Ye
  7. 10The Troll Menace
  8. 11Trolling for Information
  9. 12A Refugee's Quandary
  10. 13Ice and Fire
  11. 14A Trip to Ironforge
  12. 15Follow that Gyro-Copter!

Showing steps 4 to 15 of 17.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Make Hay While the Sun ShinesColdridge Valley · Level 1-10

    The trogg village to the southwest suffered similar damage to ours. One would assume, logically, that there would be some trogg artifacts sticking out of the ground, too! Unfortunately, it looks like most of the artifacts have already been scooped up by trogg scavengers.

After this quest

Taken from the storyline's own step order.

  • The Troll MenaceColdridge Valley · Level 1-10

    The trolls're acting up. More than usual, I'd say. We've seen them put together war parties before, but this time it's... different. What matters most, however, is the continued protection of Anvilmar. I've no intention to let these trolls flank Anvilmar while its attention is turned towards troggs.

The storyline at a glance

Coldridge Valley has 17 steps, from Hold the Line! to Don't Forget About Us.

Maps its steps are placed on (steps per map): Coldridge Valley (16), Dun Morogh (1).

Other storylines on the Dun Morogh map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.