If you fall off the ship, don't hearthstone - run / swim around near the ship and you'll soon get an extra button to call the gryphon.
Quest
An Unnatural Crew
A World of Warcraft quest in The Great Sea. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
the npc to turn in is Shandris Feathermoon, she is 1 level down from the top in the ship.
Hi all
I present Blood in the Water quest chain. Part of Ready for War. To start this Questchain you need to have 7.5k/12k reputation with [faction=2159]. One of Rewords from this Qeustchain is unlock dungeon [spell=279178].
See Video Full Quest chain if need it - https://youtu.be/jYkEREkq2Kg
.Quest Name:Start and descriptionFinishAUTO START - After you will reach 7.5k/12k reputation with [faction=2159] that Quest will auto pop up. Fly to Boralus to speak with [npc=135612] He is on ship.[npc=135612][npc=135612] - You need to Listen to Halford's report.[npc=135612][npc=141356] - mount [npc=142548] after you will auto fly to locate Horde ships.[npc=141567][npc=141567] - On this quest you have 3 steps: 1st You will fly use skill 1 to land in water and use the rope to get on board. 2nd Kill 10 Sailors. 3rd open [object=293883] You will fall into a trap but at the end [npc=141541] will save you.[npc=141541][object=293821] - Durning quest Behind Enemy Boats when you will get on ship board you will be able to pick up this quest from cannon. At first you need to pick up 3 items: [item=162528] in room on left, [item=162529] between cannos and [item=162537] next to the steps. After you collect them all you need to shut from all 3 cannons. This quest you will only finish when quest Behind Enemy Boats will be done.[npc=141541][npc=141541] - You will fly and you will had 2 skills to use ( i was using only skill 1 ). You need to do 4 things: Burn The Crimson Squall deck and The Crimson Squall sails ( this 2 are on first ship with you will fly around ) Kill 60 Soldiers and destroy 15 Horde rowboats. After that you will land on ship and go to bow deck to see [npc=142228].[npc=142228][npc=142228] - Kill 12 Horde crew aboard the Crimson Squall. [npc=142232] is under the deck.[npc=142232][npc=142228] - Destroy 5 San'layn Crystals. [npc=142232] is under the deck.[npc=142232]7c. Kings' Rest[npc=142228] - You will auto finish this quest with same NPC. After finish this quest you will get [spell=279178]. You will unlock new dungeon [zone=9526].[npc=142228][npc=142232] - You need to kill [npc=144615]. Follow [npc=142232] door will be open and you can kill him. To run out from ship you need to jump in to the water and use skill on your extra action bar.[npc=141567]11. A Clean Escape[npc=141567] - After accept quest you will be taken back to Boralus. After finish this quest you will reach part of Ready for War.[npc=135612]
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Thank You i Hope that Help You
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(52493))
Requirements
Read from the Blizzard quest API.
Description
Blood Prince Dreven is here, and the situation's even worse than we thought. That monster's training other san'layn. Every neophyte you see on this ship is another future Blood Prince Dreven. His vile practices cannot be allowed to spread within the Horde. We're going to tear the san'layn out, right now, root and all.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #1156 41.6 55.4
Coordinates
- Turn-inThe Great Sea 41.6, 55.4
/way #1156 41.6 55.4 - Objective area (centre of the marked area)The Great Sea 41.6, 56.1
/way #1156 41.6 56.1 - Objective areaThe Great Sea 41.7, 57.0
/way #1156 41.7 57.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Great Sea map
- Brace for Impact about 420 yards
- Warming Up about 530 yards
- Stand Your Ground about 570 yards
Quests whose map markers the client places closest to this one on The Great Sea, nearest first. Distances are straight lines between the markers.
Getting there
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 19 comments
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Reward details
Reputation: 7th Legion +150
A elite special force delegation of the Alliance army, currently focused on disrupting Horde operations in Zandalar.
Reputation group: Battle for Azeroth.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Blood in the Water
Part 6 of 11.
We've intercepted a Horde missive, and learned that Blood Lord Dreven is currently aboard a Horde ship on the Great Sea. We've lost too many good men to Dreven. It's time to make him pay.
Previous: The Wildhammer Specialty · Next: Foul Crystals for Foul People
- 1Intercepted Orders
- 2Hunting Blood Prince Dreven
- 3Behind Enemy Boats
- 4Broadside Bedlam
- 5The Wildhammer Specialty
- 6An Unnatural Crew
- 7Foul Crystals for Foul People
- 8Kings' Rest
- 9Ending the San'layn Threat
- 10A Clean Escape
- 11Operation: Gryphon's Claw
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Wildhammer Specialty
Well, if ye didn't find Blood Prince Dreven on yer ship, he must be hiding on the other one. I can take ye down to it, but the Horde knows we're here now. What do ye say we create some distractions to hold their attention while we hunt down Dreven? Me Wildhammers are itchin' tae let the hammers fly.
After this quest
Taken from the storyline's own step order.
- Foul Crystals for Foul People
Blood Prince Dreven and his followers are siphoning power from blood-infused crystals to bolster their unholy abilities. Destroying those crystals will weaken Dreven before we fight him. Take out as many as you can find.
Quests that require this one
The storyline at a glance
Blood in the Water has 11 steps, from Intercepted Orders to Operation: Gryphon's Claw.
Maps its steps are placed on (steps per map): The Great Sea (8), Tiragarde Sound (3).
Steps of this storyline count toward:
Other storylines on The Great Sea map
- The Missing Expedition
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.