WoW Zone
The Great Sea
Level 35-60.
Details
Counts are what the current game build's data holds for this zone.
Map
Quest hubQuest hubThe in-game map of The Great Sea with 2 quest hubs placed from the game data. Coordinates are the in-game map's own (0 to 100, left to right and top to bottom); subzone marks sit at the centre of each area's explored-map overlay.
| Marker | Name | Coordinates | Detail |
|---|---|---|---|
| Quest hub | 40.3, 47.4 | 4 quests turned in here | |
| Quest hub | 41.7, 56.2 | 4 quests turned in here |
Quest Hubs in The Great Sea
The game marks 13 quests on The Great Sea map, 8 of them with a turn-in point. Turn-in points that cluster together make a hub; a hub is named after the flight point or landmark it sits beside when one is that close.
Storylines in The Great Sea
Quest lines from the game data that run through The Great Sea, in the order the client lists them.
Blood in the Water
- Intercepted Orders
- Hunting Blood Prince Dreven
- Behind Enemy Boats
- Broadside Bedlam
- The Wildhammer Specialty
- An Unnatural Crew
- Foul Crystals for Foul People
- Kings' Rest
3 more steps, ending with Operation: Gryphon's Claw.
The Missing Expedition
- Warming Up
- Stand Your Ground
- Brace for Impact
- Murloc Mania
- Emergency First Aid
- Finding the Lost Expedition
- Cooking Meat
- Enhanced Combat Tactics
48 more steps, ending with Aiding the Dragon Isles.
Collectibles from The Great Sea
Mounts, toys and battle pets the game data says you can obtain in The Great Sea.
Pets (1)
Quest Rewards in The Great Sea
Blizzard's quest data covers 13 of the 13 quests the game marks on the The Great Sea Alliance map. Together they award 55,290 experience and 236g 48s in coin. They are open to characters of level 1 to 50.
- Reputation earned: 7th Legion (+1,250).
Totals are summed from the Blizzard game data API quest records for this area; a quest that offers a choice counts every option once.
Quest Briefings on the The Great Sea Alliance Map
The opening lines of the quests the game marks on this map, in the quest giver's own words, from Blizzard's quest data.
- A Clean Escape: “Our victory here will echo through the Horde like a warning shot. Grunts will whisper around the campfire that nowhere is safe from {name} and the Alliance.”
- An Unnatural Crew: “Blood Prince Dreven is here, and the situation's even worse than we thought. That monster's training other san'layn.”
- Behind Enemy Boats: “This is where our information ends, {name}. Blood Prince Dreven is lurking in one of those Forsaken boats, but we don't know which boat or which section of that boat he's in.”
- Brace for Impact: “That's it for warming up. You and the other new recruits are a promising bunch, I'll tell you that much.”
- Ending the San'layn Threat: “Blood Prince Dreven has barricaded himself in the lowest deck of this ship. He's trapped down there.”
- Foul Crystals for Foul People: “Blood Prince Dreven and his followers are siphoning power from blood-infused crystals to bolster their unholy abilities.”
- Hunting Blood Prince Dreven: “Between the information I gathered from my scouting mission and Mathias Shaw's intel, we know exactly where Blood Prince Dreven is going to be.”
- Stand Your Ground: “I hope this rain isn't a bad omen... this is supposed to be a simple rescue mission. You'll be sparring with me today.”
- The Wildhammer Specialty: “Well, if ye didn't find Blood Prince Dreven on yer ship, he must be hiding on the other one.”
- Warming Up: “Prepare yourself, {name}. We're nearing the island where the previous expedition was lost.”