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Quest

Kings' Rest

A World of Warcraft quest in The Great Sea. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
1914525+7via Wowhead (opens the original comment in a new tab)

Not sure if bugged or just poorly designed, but I accepted this quest but never got to complete it and/or turn it in. And at the moment now I don't know if I have access to King's Rest.

Edit: Okay, upon watching video, it appears this isn't a real quest. There is no "accept", you just immediately complete it. Very poorly designed, with no indication one has gained access to the dungeon.

2
Mypciscraze+6via Wowhead (opens the original comment in a new tab)

Hi all

I present Blood in the Water quest chain. Part of Ready for War. To start this Questchain you need to have 7.5k/12k reputation with [faction=2159]. One of Rewords from this Qeustchain is unlock dungeon [spell=279178].

See Video Full Quest chain if need it -  https://youtu.be/jYkEREkq2Kg
.

Quest Name:
Start and description
Finish
AUTO START - After you will reach 7.5k/12k reputation with [faction=2159] that Quest will auto pop up. Fly to  Boralus to speak with [npc=135612] He is on ship.
[npc=135612]
[npc=135612] - You need to Listen to Halford's report.
[npc=135612]
[npc=141356] - mount [npc=142548] after you will auto fly to locate Horde ships.
[npc=141567]
[npc=141567] - On this quest you have 3 steps: 1st You will fly use skill 1 to land in water and use the rope to get on board. 2nd Kill 10 Sailors. 3rd open [object=293883] You will fall into a trap but at the end [npc=141541] will save you.
[npc=141541]
[object=293821] - Durning quest Behind Enemy Boats when you will get on ship board you will be able to pick up this quest from cannon. At first you need to pick up 3 items: [item=162528] in room on left, [item=162529] between cannos and [item=162537] next to the steps. After you collect them all you need to shut from all 3 cannons. This quest you will only finish when quest Behind Enemy Boats will be done.
[npc=141541]
[npc=141541] - You will fly and you will had 2 skills to use ( i was using only skill 1 ). You need to do 4 things: Burn The Crimson Squall deck and The Crimson Squall sails (  this 2 are on first ship with you will fly around ) Kill 60 Soldiers and destroy 15 Horde rowboats. After that you will land on ship and go to bow deck to see [npc=142228].
[npc=142228]
[npc=142228] - Kill 12 Horde crew aboard the Crimson Squall. [npc=142232] is under the deck.
[npc=142232]
[npc=142228] - Destroy 5 San'layn Crystals. [npc=142232] is under the deck.
[npc=142232]
[npc=142228] - You will auto finish this quest with same NPC. After finish this quest you will get [spell=279178]. You will unlock new dungeon [zone=9526]. 
[npc=142228]
[npc=142232] - You need to kill [npc=144615]. Follow [npc=142232] door will be open and you can kill him. To run out from ship you need to jump in to the water and use skill on your extra action bar.
[npc=141567]
[npc=141567] - After accept quest you will be taken back to Boralus. After finish this quest you will reach part of Ready for War.
[npc=135612]


.
Thank You i Hope that Help You

That is every comment on this page.

Quest facts

LevelLevel 50
CategoryAlliance War Campaign
Quest ID53131

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(53131))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

WhereThe Great Sea, around 41.7, 57.0
StorylineBlood in the Water, step 8 of 11
Rewards2g 34s, 850 XP
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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Great Sea Quest turn-in 1 mapped point
The Great Sea map showing where to go for Kings' RestTurn-in

In-game waypoint: /way #1156 41.7 57.0

Coordinates

  • Turn-inThe Great Sea 41.7, 57.0/way #1156 41.7 57.0

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the The Great Sea map

Quests whose map markers the client places closest to this one on The Great Sea, nearest first. Distances are straight lines between the markers.

Related
Money2 gold34 silver
Experience850 XP

Storyline

Blood in the Water

Part 8 of 11.

We've intercepted a Horde missive, and learned that Blood Lord Dreven is currently aboard a Horde ship on the Great Sea. We've lost too many good men to Dreven. It's time to make him pay.

Previous: Foul Crystals for Foul People · Next: Ending the San'layn Threat

  1. 1Intercepted Orders
  2. 2Hunting Blood Prince Dreven
  3. 3Behind Enemy Boats
  4. 4Broadside Bedlam
  5. 5The Wildhammer Specialty
  6. 6An Unnatural Crew
  7. 7Foul Crystals for Foul People
  8. 8Kings' Rest
  9. 9Ending the San'layn Threat
  10. 10A Clean Escape
  11. 11Operation: Gryphon's Claw

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Foul Crystals for Foul PeopleLevel 50

    Blood Prince Dreven and his followers are siphoning power from blood-infused crystals to bolster their unholy abilities. Destroying those crystals will weaken Dreven before we fight him. Take out as many as you can find.

After this quest

Taken from the storyline's own step order.

  • Ending the San'layn ThreatLevel 50

    Blood Prince Dreven has barricaded himself in the lowest deck of this ship. He's trapped down there. Don't think that makes this easy for us. A cornered beast is more dangerous than a free one. But, if we have the will and wisdom, he can be slain. Follow me.

The storyline at a glance

Blood in the Water has 11 steps, from Intercepted Orders to Operation: Gryphon's Claw.

Maps its steps are placed on (steps per map): The Great Sea (8), Tiragarde Sound (3).

Steps of this storyline count toward:

  • Ready for War Complete the war campaign in Kul Tiras and Zandalar.

Other storylines on The Great Sea map

  • The Missing Expedition70 steps, starts with Warming Up

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.