Not sure if bugged or just poorly designed, but I accepted this quest but never got to complete it and/or turn it in. And at the moment now I don't know if I have access to King's Rest.
Edit: Okay, upon watching video, it appears this isn't a real quest. There is no "accept", you just immediately complete it. Very poorly designed, with no indication one has gained access to the dungeon.
Quest
Kings' Rest
A World of Warcraft quest in The Great Sea. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Hi all
I present Blood in the Water quest chain. Part of Ready for War. To start this Questchain you need to have 7.5k/12k reputation with [faction=2159]. One of Rewords from this Qeustchain is unlock dungeon [spell=279178].
See Video Full Quest chain if need it - https://youtu.be/jYkEREkq2Kg
.Quest Name:Start and descriptionFinishAUTO START - After you will reach 7.5k/12k reputation with [faction=2159] that Quest will auto pop up. Fly to Boralus to speak with [npc=135612] He is on ship.[npc=135612][npc=135612] - You need to Listen to Halford's report.[npc=135612][npc=141356] - mount [npc=142548] after you will auto fly to locate Horde ships.[npc=141567][npc=141567] - On this quest you have 3 steps: 1st You will fly use skill 1 to land in water and use the rope to get on board. 2nd Kill 10 Sailors. 3rd open [object=293883] You will fall into a trap but at the end [npc=141541] will save you.[npc=141541][object=293821] - Durning quest Behind Enemy Boats when you will get on ship board you will be able to pick up this quest from cannon. At first you need to pick up 3 items: [item=162528] in room on left, [item=162529] between cannos and [item=162537] next to the steps. After you collect them all you need to shut from all 3 cannons. This quest you will only finish when quest Behind Enemy Boats will be done.[npc=141541][npc=141541] - You will fly and you will had 2 skills to use ( i was using only skill 1 ). You need to do 4 things: Burn The Crimson Squall deck and The Crimson Squall sails ( this 2 are on first ship with you will fly around ) Kill 60 Soldiers and destroy 15 Horde rowboats. After that you will land on ship and go to bow deck to see [npc=142228].[npc=142228][npc=142228] - Kill 12 Horde crew aboard the Crimson Squall. [npc=142232] is under the deck.[npc=142232][npc=142228] - Destroy 5 San'layn Crystals. [npc=142232] is under the deck.[npc=142232]7c. Kings' Rest[npc=142228] - You will auto finish this quest with same NPC. After finish this quest you will get [spell=279178]. You will unlock new dungeon [zone=9526].[npc=142228][npc=142232] - You need to kill [npc=144615]. Follow [npc=142232] door will be open and you can kill him. To run out from ship you need to jump in to the water and use skill on your extra action bar.[npc=141567]11. A Clean Escape[npc=141567] - After accept quest you will be taken back to Boralus. After finish this quest you will reach part of Ready for War.[npc=135612]
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Thank You i Hope that Help You
Blood in the Water needs 7500 points into Honored to start, which is the questline of which you'll pick up this quest (and auto-complete it) along the way.
That is every comment on this page.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(53131))
Requirements
Read from the Blizzard quest API.
What to do
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #1156 41.7 57.0
Coordinates
- Turn-inThe Great Sea 41.7, 57.0
/way #1156 41.7 57.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Great Sea map
- Brace for Impact about 450 yards
- Warming Up about 560 yards
- Stand Your Ground about 610 yards
Quests whose map markers the client places closest to this one on The Great Sea, nearest first. Distances are straight lines between the markers.
Community notes from Wowhead · 3 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Spell: Kings' RestUnlock the Kings' Rest dungeon.
Storyline
Blood in the Water
Part 8 of 11.
We've intercepted a Horde missive, and learned that Blood Lord Dreven is currently aboard a Horde ship on the Great Sea. We've lost too many good men to Dreven. It's time to make him pay.
Previous: Foul Crystals for Foul People · Next: Ending the San'layn Threat
- 1Intercepted Orders
- 2Hunting Blood Prince Dreven
- 3Behind Enemy Boats
- 4Broadside Bedlam
- 5The Wildhammer Specialty
- 6An Unnatural Crew
- 7Foul Crystals for Foul People
- 8Kings' Rest
- 9Ending the San'layn Threat
- 10A Clean Escape
- 11Operation: Gryphon's Claw
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Foul Crystals for Foul People
Blood Prince Dreven and his followers are siphoning power from blood-infused crystals to bolster their unholy abilities. Destroying those crystals will weaken Dreven before we fight him. Take out as many as you can find.
After this quest
Taken from the storyline's own step order.
- Ending the San'layn Threat
Blood Prince Dreven has barricaded himself in the lowest deck of this ship. He's trapped down there. Don't think that makes this easy for us. A cornered beast is more dangerous than a free one. But, if we have the will and wisdom, he can be slain. Follow me.
The storyline at a glance
Blood in the Water has 11 steps, from Intercepted Orders to Operation: Gryphon's Claw.
Maps its steps are placed on (steps per map): The Great Sea (8), Tiragarde Sound (3).
Steps of this storyline count toward:
Other storylines on The Great Sea map
- The Missing Expedition
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.