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Quest

Ending the San'layn Threat

A World of Warcraft quest in The Great Sea. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
varenne+129via Wowhead (opens the original comment in a new tab)

Kill [npc=142308] then jump from the ship in water.
Swim away until Signal Falstad extra button appears.
Use it and Falstad will come to the rescue.

Ending the San'layn Threat quest video: https://www.youtube.com/watch?v=8gDzQCJwyTg
This quest is a part of the Alliance War Campaign (gated behind the [faction=2159] reputation).
Blood in the Water questchain of the Ready for War achievement.

ID
Quest
Questgiver
Zone
Video
91
Blood in the Water
Auto Accept
https://youtu.be/Xx8leCY8p8U
92
Blood in the Water
[npc=135612]
Wind's Redemption
https://youtu.be/bLm-LVgcK-Q
93
Blood in the Water
[npc=141356]
Wind's Redemption
https://youtu.be/J4YJBHyABNU
94
Blood in the Water
[npc=141567]
The Great Sea
https://youtu.be/tFu-4Cmi8b4
95
Blood in the Water
The Great Sea
https://youtu.be/Cb0SoeeCXD8
96
Blood in the Water
[npc=141541]
The Great Sea
https://youtu.be/rN_MWkKLlCs
97
Blood in the Water
[npc=142228]
The Great Sea
https://youtu.be/70McYpwjJBU
98
Blood in the Water
[npc=142228]
The Great Sea
https://youtu.be/B6MLRSz_C0w
99<
Blood in the Water
[npc=142232]
The Great Sea
https://youtu.be/8gDzQCJwyTg
100
Blood in the Water
[npc=141567]
The Great Sea
https://youtu.be/n5QJLlVBAdg


Id column is approximate quest № In storyline (Ready for War <= for more info and requirements)

3
CJTO+59via Wowhead (opens the original comment in a new tab)

Experienced a major issue with this quest.

1) Acquired the quest from Shandris Feathermoon aboard the ship.
2) Jumped off the ship to head to the pickup area.
3) Got to the pickup area but the pickup didn't trigger.
4) swam around for 10 min trying to figure out if I missed something
5) Decided to drop the quest and try again.
6) Big problem. Once you're in the water, there's no way to get back
on the ship to reacquire the quest from Shandris.

There needs to be a ladder or some way back on to the ship.
Reported the issue but nothing's been done yet.

The entire war questline is broken if this isn't fixed.

Read all 39 on Wowhead ↗

Quest facts

LevelLevel 50
CategoryAlliance War Campaign
Quest ID52495

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(52495))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

Description

Blood Prince Dreven has barricaded himself in the lowest deck of this ship. He's trapped down there. Don't think that makes this easy for us. A cornered beast is more dangerous than a free one. But, if we have the will and wisdom, he can be slain. Follow me. I will break the barrier blocking his lair and we will face him together.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Great Sea Quest turn-in 3 mapped points
The Great Sea map showing where to go for Ending the San'layn ThreatTurn-inObjective areaObjective area

In-game waypoint: /way #1156 40.3 47.4

Coordinates

  • Turn-inThe Great Sea 40.3, 47.4/way #1156 40.3 47.4
  • Objective areaThe Great Sea 41.6, 55.7/way #1156 41.6 55.7

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the The Great Sea map

Quests whose map markers the client places closest to this one on The Great Sea, nearest first. Distances are straight lines between the markers.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 290 yards south
  • Objective areaabout 280 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money70 gold20 silver
Experience10,250 XP
Reputation7th Legion +150

Reward details

Reputation: 7th Legion +150

A elite special force delegation of the Alliance army, currently focused on disrupting Horde operations in Zandalar.

Reputation group: Battle for Azeroth.

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Blood in the Water

Part 9 of 11.

We've intercepted a Horde missive, and learned that Blood Lord Dreven is currently aboard a Horde ship on the Great Sea. We've lost too many good men to Dreven. It's time to make him pay.

Previous: Kings' Rest · Next: A Clean Escape

  1. 1Intercepted Orders
  2. 2Hunting Blood Prince Dreven
  3. 3Behind Enemy Boats
  4. 4Broadside Bedlam
  5. 5The Wildhammer Specialty
  6. 6An Unnatural Crew
  7. 7Foul Crystals for Foul People
  8. 8Kings' Rest
  9. 9Ending the San'layn Threat
  10. 10A Clean Escape
  11. 11Operation: Gryphon's Claw

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

After this quest

Taken from the storyline's own step order.

  • A Clean EscapeLevel 50

    Our victory here will echo through the Horde like a warning shot. Grunts will whisper around the campfire that nowhere is safe from <name> and the Alliance. Soldiers will doubt, even for a moment, the strength of their commanders.

The storyline at a glance

Blood in the Water has 11 steps, from Intercepted Orders to Operation: Gryphon's Claw.

Maps its steps are placed on (steps per map): The Great Sea (8), Tiragarde Sound (3).

Steps of this storyline count toward:

  • Ready for War Complete the war campaign in Kul Tiras and Zandalar.

Other storylines on The Great Sea map

  • The Missing Expedition70 steps, starts with Warming Up

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.