I found that if you swim away from the ship and towards the stretch of water between the two ships, you get an Extra Action Button that signals Falstad.
Quest
Ending the San'layn Threat
A World of Warcraft quest in The Great Sea. Facts and objectives from the current retail game data.
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Kill [npc=142308] then jump from the ship in water.
Swim away until Signal Falstad extra button appears.
Use it and Falstad will come to the rescue.Ending the San'layn Threat quest video: https://www.youtube.com/watch?v=8gDzQCJwyTg
This quest is a part of the Alliance War Campaign (gated behind the [faction=2159] reputation).
Blood in the Water questchain of the Ready for War achievement.92Blood in the Water[npc=135612]Wind's Redemptionhttps://youtu.be/bLm-LVgcK-Q93Blood in the Water[npc=141356]Wind's Redemptionhttps://youtu.be/J4YJBHyABNU96Blood in the Water[npc=141541]The Great Seahttps://youtu.be/rN_MWkKLlCs98Blood in the Water[npc=142228]The Great Seahttps://youtu.be/B6MLRSz_C0w99<Blood in the Water[npc=142232]The Great Seahttps://youtu.be/8gDzQCJwyTg
Id column is approximate quest № In storyline (Ready for War <= for more info and requirements)
Experienced a major issue with this quest.
1) Acquired the quest from Shandris Feathermoon aboard the ship.
2) Jumped off the ship to head to the pickup area.
3) Got to the pickup area but the pickup didn't trigger.
4) swam around for 10 min trying to figure out if I missed something
5) Decided to drop the quest and try again.
6) Big problem. Once you're in the water, there's no way to get back
on the ship to reacquire the quest from Shandris.There needs to be a ladder or some way back on to the ship.
Reported the issue but nothing's been done yet.The entire war questline is broken if this isn't fixed.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(52495))
Requirements
Read from the Blizzard quest API.
Description
Blood Prince Dreven has barricaded himself in the lowest deck of this ship. He's trapped down there. Don't think that makes this easy for us. A cornered beast is more dangerous than a free one. But, if we have the will and wisdom, he can be slain. Follow me. I will break the barrier blocking his lair and we will face him together.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #1156 40.3 47.4
Coordinates
- Turn-inThe Great Sea 40.3, 47.4
/way #1156 40.3 47.4 - Objective areaThe Great Sea 41.6, 55.7
/way #1156 41.6 55.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Great Sea map
- Brace for Impact about 400 yards
- Stand Your Ground about 520 yards
- Warming Up about 530 yards
Quests whose map markers the client places closest to this one on The Great Sea, nearest first. Distances are straight lines between the markers.
Getting there
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: 7th Legion +150
A elite special force delegation of the Alliance army, currently focused on disrupting Horde operations in Zandalar.
Reputation group: Battle for Azeroth.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Blood in the Water
Part 9 of 11.
We've intercepted a Horde missive, and learned that Blood Lord Dreven is currently aboard a Horde ship on the Great Sea. We've lost too many good men to Dreven. It's time to make him pay.
Previous: Kings' Rest · Next: A Clean Escape
- 1Intercepted Orders
- 2Hunting Blood Prince Dreven
- 3Behind Enemy Boats
- 4Broadside Bedlam
- 5The Wildhammer Specialty
- 6An Unnatural Crew
- 7Foul Crystals for Foul People
- 8Kings' Rest
- 9Ending the San'layn Threat
- 10A Clean Escape
- 11Operation: Gryphon's Claw
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
After this quest
Taken from the storyline's own step order.
- A Clean Escape
Our victory here will echo through the Horde like a warning shot. Grunts will whisper around the campfire that nowhere is safe from <name> and the Alliance. Soldiers will doubt, even for a moment, the strength of their commanders.
The storyline at a glance
Blood in the Water has 11 steps, from Intercepted Orders to Operation: Gryphon's Claw.
Maps its steps are placed on (steps per map): The Great Sea (8), Tiragarde Sound (3).
Steps of this storyline count toward:
Other storylines on The Great Sea map
- The Missing Expedition
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.