This quest one of the best examples why story/lore based quests, scenarios should have been phased, it quckly breaks the immersion when you grab your way into the supposedly heavy guarded ship, but nobody's home because ppl continously spawning and clearing the place, triggering scipted events way before you reach it on your own, spoilering the story.
Quest
Behind Enemy Boats
A World of Warcraft quest in The Great Sea. Facts and objectives from the current retail game data.
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To complete the quest you need to land on board to the ship. Use [1] button to go.
Use rope ladder to get into the deck after landing on the water surface.
You need to kill few undeads to proceed, also you can take Broadside Bedlam from the cannon.After comleting the task go outside and use extra button to call for Falstad.
If no button appears you may try to jump into the water and swim away. It worked for me.Behind Enemy Boats - www.youtube.com/watch?v=FwQizVlJXv8
Press the gryphon ability to fly near the ship then use rope to climb it.
Kill 10 sailors on the ship. To turn in quest go on the ship's deck where Falstad will take you.Behind Enemy Boats quest video: https://www.youtube.com/watch?v=tFu-4Cmi8b4
This quest is a part of the Alliance War Campaign (gated behind the [faction=2159] reputation).
Blood in the Water questchain of the Ready for War achievement.92Blood in the Water[npc=135612]Wind's Redemptionhttps://youtu.be/bLm-LVgcK-Q93Blood in the Water[npc=141356]Wind's Redemptionhttps://youtu.be/J4YJBHyABNU96Blood in the Water[npc=141541]The Great Seahttps://youtu.be/rN_MWkKLlCs98Blood in the Water[npc=142228]The Great Seahttps://youtu.be/B6MLRSz_C0w99Blood in the Water[npc=142232]The Great Seahttps://youtu.be/8gDzQCJwyTg
Id column is approximate quest № In storyline (Ready for War <= for more info and requirements)
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(52490))
Requirements
Read from the Blizzard quest API.
Description
This is where our information ends, {name}. Blood Prince Dreven is lurking in one of those Forsaken boats, but we don't know which boat or which section of that boat he's in. We'll split up and hit the boats simultaneously, so the Horde has less time to react. If Dreven isn't on the boat you scout, abandon it and join me on the other one. If he's not on my boat, I'll do the same. We'll take down Dreven together. Don't get distracted. Our resources are limited. Dreven is our only target today.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #1156 40.3 47.4
Coordinates
- Turn-inThe Great Sea 40.3, 47.4
/way #1156 40.3 47.4 - Objective areaThe Great Sea 36.6, 52.3
/way #1156 36.6 52.3 - Objective area (centre of the marked area)The Great Sea 36.7, 52.9
/way #1156 36.7 52.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Great Sea map
- Brace for Impact about 400 yards
- Stand Your Ground about 520 yards
- Warming Up about 530 yards
Quests whose map markers the client places closest to this one on The Great Sea, nearest first. Distances are straight lines between the markers.
Getting there
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 19 comments
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Reward details
Reputation: 7th Legion +150
A elite special force delegation of the Alliance army, currently focused on disrupting Horde operations in Zandalar.
Reputation group: Battle for Azeroth.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Blood in the Water
Part 3 of 11.
We've intercepted a Horde missive, and learned that Blood Lord Dreven is currently aboard a Horde ship on the Great Sea. We've lost too many good men to Dreven. It's time to make him pay.
Previous: Hunting Blood Prince Dreven · Next: Broadside Bedlam
- 1Intercepted Orders
- 2Hunting Blood Prince Dreven
- 3Behind Enemy Boats
- 4Broadside Bedlam
- 5The Wildhammer Specialty
- 6An Unnatural Crew
- 7Foul Crystals for Foul People
- 8Kings' Rest
- 9Ending the San'layn Threat
- 10A Clean Escape
- 11Operation: Gryphon's Claw
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Hunting Blood Prince Dreven
Between the information I gathered from my scouting mission and Mathias Shaw's intel, we know exactly where Blood Prince Dreven is going to be. We will have our revenge, <name>. For ourselves, for my sisters, for the Alliance. We won't underestimate the san'layn this time.
After this quest
Taken from the storyline's own step order.
- Broadside Bedlam
<The ship's cannons are currently pointed at the other Forsaken ship across the water. However, it appears the crew hasn't loaded them with gunpowder or cannonballs yet... Probably to avoid any accidental firings while they're anchored here.
The storyline at a glance
Blood in the Water has 11 steps, from Intercepted Orders to Operation: Gryphon's Claw.
Maps its steps are placed on (steps per map): The Great Sea (8), Tiragarde Sound (3).
Steps of this storyline count toward:
Other storylines on The Great Sea map
- The Missing Expedition
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.