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Quest

The Wildhammer Specialty

A World of Warcraft quest in The Great Sea. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

3
Tarika+52via Wowhead (opens the original comment in a new tab)

Oh, the sail! And not just the sail - aim in the middle of the wooden thing that holds the sail, whatever it's called, I'm no pirate to know that. Spoiler: if you aim at the actual sail, it just flies through without triggering quest advance.

Read all 12 on Wowhead ↗

Quest facts

LevelLevel 50
CategoryAlliance War Campaign
Quest ID52492

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(52492))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

Description

Well, if ye didn't find Blood Prince Dreven on yer ship, he must be hiding on the other one. I can take ye down to it, but the Horde knows we're here now. What do ye say we create some distractions to hold their attention while we hunt down Dreven? Me Wildhammers are itchin' tae let the hammers fly. Ye want to join us for the first round?

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Great Sea Quest turn-in 33 mapped points
The Great Sea map showing where to go for The Wildhammer SpecialtyTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #1156 41.7 57.0

Coordinates

  • Turn-inThe Great Sea 41.7, 57.0/way #1156 41.7 57.0
  • Objective areaThe Great Sea 40.3, 47.4/way #1156 40.3 47.4
  • Objective area (centre of the marked area)The Great Sea 39.2, 54.8/way #1156 39.2 54.8
  • Objective area (centre of the marked area)The Great Sea 41.6, 56.3/way #1156 41.6 56.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the The Great Sea map

Quests whose map markers the client places closest to this one on The Great Sea, nearest first. Distances are straight lines between the markers.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 340 yards north
  • Objective areaabout 150 yards north-west
  • Objective areaabout 140 yards north-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money23 gold40 silver
Experience6,800 XP
Reputation7th Legion +150

Reward details

Reputation: 7th Legion +150

A elite special force delegation of the Alliance army, currently focused on disrupting Horde operations in Zandalar.

Reputation group: Battle for Azeroth.

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Blood in the Water

Part 5 of 11.

We've intercepted a Horde missive, and learned that Blood Lord Dreven is currently aboard a Horde ship on the Great Sea. We've lost too many good men to Dreven. It's time to make him pay.

Previous: Broadside Bedlam · Next: An Unnatural Crew

  1. 1Intercepted Orders
  2. 2Hunting Blood Prince Dreven
  3. 3Behind Enemy Boats
  4. 4Broadside Bedlam
  5. 5The Wildhammer Specialty
  6. 6An Unnatural Crew
  7. 7Foul Crystals for Foul People
  8. 8Kings' Rest
  9. 9Ending the San'layn Threat
  10. 10A Clean Escape
  11. 11Operation: Gryphon's Claw

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Broadside BedlamLevel 50

    <The ship's cannons are currently pointed at the other Forsaken ship across the water. However, it appears the crew hasn't loaded them with gunpowder or cannonballs yet... Probably to avoid any accidental firings while they're anchored here.

After this quest

Taken from the storyline's own step order.

  • An Unnatural CrewLevel 50

    Blood Prince Dreven is here, and the situation's even worse than we thought. That monster's training other san'layn. Every neophyte you see on this ship is another future Blood Prince Dreven. His vile practices cannot be allowed to spread within the Horde.

The storyline at a glance

Blood in the Water has 11 steps, from Intercepted Orders to Operation: Gryphon's Claw.

Maps its steps are placed on (steps per map): The Great Sea (8), Tiragarde Sound (3).

Steps of this storyline count toward:

  • Ready for War Complete the war campaign in Kul Tiras and Zandalar.

Other storylines on The Great Sea map

  • The Missing Expedition70 steps, starts with Warming Up

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.