I was an idiot for a few rounds and never bombed the sails. Yes, it says to do that but if you missed that and came here wondering why you weren't completing it - you were not alone.
Quest
The Wildhammer Specialty
A World of Warcraft quest in The Great Sea. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Hit the sails of the ship that is ALREADY BURNING. The quest circle shows the other ship, but hitting that one does nothing.
Oh, the sail! And not just the sail - aim in the middle of the wooden thing that holds the sail, whatever it's called, I'm no pirate to know that. Spoiler: if you aim at the actual sail, it just flies through without triggering quest advance.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(52492))
Requirements
Read from the Blizzard quest API.
Description
Well, if ye didn't find Blood Prince Dreven on yer ship, he must be hiding on the other one. I can take ye down to it, but the Horde knows we're here now. What do ye say we create some distractions to hold their attention while we hunt down Dreven? Me Wildhammers are itchin' tae let the hammers fly. Ye want to join us for the first round?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #1156 41.7 57.0
Coordinates
- Turn-inThe Great Sea 41.7, 57.0
/way #1156 41.7 57.0 - Objective areaThe Great Sea 40.3, 47.4
/way #1156 40.3 47.4 - Objective area (centre of the marked area)The Great Sea 39.2, 54.8
/way #1156 39.2 54.8 - Objective area (centre of the marked area)The Great Sea 41.6, 56.3
/way #1156 41.6 56.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Great Sea map
- Brace for Impact about 450 yards
- Warming Up about 560 yards
- Stand Your Ground about 610 yards
Quests whose map markers the client places closest to this one on The Great Sea, nearest first. Distances are straight lines between the markers.
Getting there
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 12 comments
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Reward details
Reputation: 7th Legion +150
A elite special force delegation of the Alliance army, currently focused on disrupting Horde operations in Zandalar.
Reputation group: Battle for Azeroth.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Blood in the Water
Part 5 of 11.
We've intercepted a Horde missive, and learned that Blood Lord Dreven is currently aboard a Horde ship on the Great Sea. We've lost too many good men to Dreven. It's time to make him pay.
Previous: Broadside Bedlam · Next: An Unnatural Crew
- 1Intercepted Orders
- 2Hunting Blood Prince Dreven
- 3Behind Enemy Boats
- 4Broadside Bedlam
- 5The Wildhammer Specialty
- 6An Unnatural Crew
- 7Foul Crystals for Foul People
- 8Kings' Rest
- 9Ending the San'layn Threat
- 10A Clean Escape
- 11Operation: Gryphon's Claw
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Broadside Bedlam
<The ship's cannons are currently pointed at the other Forsaken ship across the water. However, it appears the crew hasn't loaded them with gunpowder or cannonballs yet... Probably to avoid any accidental firings while they're anchored here.
After this quest
Taken from the storyline's own step order.
- An Unnatural Crew
Blood Prince Dreven is here, and the situation's even worse than we thought. That monster's training other san'layn. Every neophyte you see on this ship is another future Blood Prince Dreven. His vile practices cannot be allowed to spread within the Horde.
The storyline at a glance
Blood in the Water has 11 steps, from Intercepted Orders to Operation: Gryphon's Claw.
Maps its steps are placed on (steps per map): The Great Sea (8), Tiragarde Sound (3).
Steps of this storyline count toward:
Other storylines on The Great Sea map
- The Missing Expedition
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.