You get this quest after completing both "The Warden's Game" and "The Sentinel's Game."
Go back into the main chamber of the ruins, with both statues. Talk to each, and they will come online and attack you. Once you fight both of them, a chest spawns in the back of the room, open it to complete the quest.
Quest
Ancient Protectors
A World of Warcraft quest in Badlands. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
they seem to be only able to fight directly in front of themselves, so don't stand there.
This is the Horde variant of the quest. The Alliance version can be found here.
Incidentally, does anyone know how to flag a quest that needs to be updated to be faction specific?
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27887))
Requirements
Read from the Blizzard quest API.
What to do
Description
You heard a good amount of rumbling happen in the tomb's central chamber. Those two large statues did look awfully suspicious.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaObjective areaObjective areaIn-game waypoint: /way #15 50.3 52.6
Coordinates
- Objective areaBadlands 50.3, 52.6
/way #15 50.3 52.6 - Objective areaBadlands 52.1, 51.2
/way #15 52.1 51.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Badlands map
- Honor the Flame about 890 yards
- Desecrate this Fire! about 970 yards
Quests whose map markers the client places closest to this one on Badlands, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s first objective area marker on Badlands:
- Bloodwatcher Point, Badlands
- Fuselight, Badlands
- New Kargath, Badlands
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
Badlands
Part 36 of 53.
Previous: The Sentinel's Game · Next: The Titans' Trove
- 31It's Not About History, It's About Power
- 32The Warden's Pawn
- 33The Sentinel's Pawn
- 34The Warden's Game
- 35The Sentinel's Game
- 36Ancient Protectors
- 37The Titans' Trove
- 38Return to Blam
- 39New Kargath
- 40The Bad Dogs
- 41Amakkar, Jack of All Trades
- 42Jurrix the Striker
Showing steps 31 to 42 of 53.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Sentinel's Game
As you place the statue in its place, several other stone statues appear in the room. One more ruby-colored statue also appears, in a small enclosure on the far end of the room. You hear a voice: "The Sentinel watches. The Sentinel protects.
After this quest
Taken from the storyline's own step order.
- The Titans' Trove
As the second defender falls to the ground, a chest appears in the back of the chamber. Could this be what they were protecting?
Other quests with this name
This one: Horde only · Badlands · Level 15-30.
The storyline at a glance
Badlands has 53 steps, from To Fuselight Proper to The Day that Deathwing Came: What Really Happened.
Maps its steps are placed on (steps per map): Badlands (53).
Steps of this storyline count toward:
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Guides for this zone
Guides and routes on this site that cover Badlands.