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Quest

The Sentinel's Pawn

A World of Warcraft quest in Badlands. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
zukeithat+6via Wowhead (opens the original comment in a new tab)

Basically, when you click on the first statue (A) it sends a beam out that connects to another statue (statue b). When you click on the next statue (b), if the beam doesn't redirect to another statue, click on it again. If it never clicks on another statue, that particular statue is invalid, so in that case you need to go back to statue A and find a new statue b. ( I believe that only statue A points to a wrong statue b.) Keep doing this (statue b to statue c, statue c to statue d, etc.) until you connect with the final statue to the left side of the room. Since there is no fighting here, I advise do a quick check on where the final statue is so as to know what you are doing.

3
494323+4via Wowhead (opens the original comment in a new tab)

I had a hard time doing this because my quest was bugged and missing a statue. Drop it and re-do it if you have this same bug I did.

You will end up not using 1 statue completely (the first one that connects).

Read all 8 on Wowhead ↗

Quest facts

LevelLevel 15-30
Quest ID27797

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27797))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineBadlands, step 14 of 53
Rewards3,100 XP

Description

We very nearly had this statue stolen from us by one of Bloodwatcher's Reliquary stooges. We managed to catch him in the act, and we've retrieved the statue, but it hasn't really paid off. It appears to be a key of some sort, but I can't find the lock anywhere inside those ruins. You feel like giving it a try?

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Badlands Quest turn-in 2 mapped points
Badlands map showing where to go for The Sentinel's PawnTurn-inObjective area

In-game waypoint: /way #15 48.0 50.9

Coordinates

  • Turn-inBadlands 48.0, 50.9/way #15 48.0 50.9
  • Objective areaBadlands 49.3, 36.9/way #15 49.3 36.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Badlands map

Quests whose map markers the client places closest to this one on Badlands, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Badlands:

  • Dustwind Dig, BadlandsAlliance · about 300 yards north
  • Fuselight, BadlandsAlliance and Horde · about 590 yards north-east
  • Dragon's Mouth, BadlandsAlliance · about 820 yards west

From the turn-in, the objective areas lie:

  • Objective areaabout 290 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Experience3,100 XP

Storyline

Badlands

Part 14 of 53.

Previous: The Warden's Pawn · Next: The Warden's Game

  1. 9The Venerable Doctor Blam
  2. 10Troggish Troubles
  3. 11Dustwind Dig
  4. 12All's Fair in Love, War, and Archaeology
  5. 13The Warden's Pawn
  6. 14The Sentinel's Pawn
  7. 15The Warden's Game
  8. 16The Sentinel's Game
  9. 17Ancient Protectors
  10. 18The Titans' Trove
  11. 19Return to Blam
  12. 20Into the Dragon's Mouth

Showing steps 9 to 20 of 53.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Warden's PawnBadlands · Level 15-30

    Once those Reliquary honks got here, we panicked, and we all just started looting indiscriminately. A lot of bad archaeology happened that day. Luckily, Olga happened upon this small jade statue. We thought it to be a key of some sort, but can't figure out what it opens.

After this quest

Taken from the storyline's own step order.

  • The Warden's GameBadlands · Level 15-30

    You see the statue split into two, then four, then eight identical statues in a square formation. You hear a voice, not through your ears, but in the back of your mind: "A true warden does not face OUTWARD, searching for signs of danger.

Other quests with this name

This one: Alliance only · Badlands · Level 15-30.

The storyline at a glance

Badlands has 53 steps, from To Fuselight Proper to The Day that Deathwing Came: What Really Happened.

Maps its steps are placed on (steps per map): Badlands (53).

Steps of this storyline count toward:

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Guides and routes on this site that cover Badlands.