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Quest

Dustwind Dig

A World of Warcraft quest in Badlands. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Ballybog+3via Wowhead (opens the original comment in a new tab)

Just behind the site, and up the hill a bit, there's a crypt of interest. Inside the room, you'll find a small campfire burning, and skeletal remains. One skeleton in particular stands out. It is seated, and is holding a sword in it's hand. Clearly a reference to the scene from Conan the Barbarian, where he's given his freedom and is chased into a cave/crypt by wild dogs. It's where he finds a seated skeleton and takes the sword it's holding.

If you go inside, you might also find a rare:
http://www.wowhead.com/npc=51018#comments:id=1785807

2 more comments below ↓

Quest facts

LevelLevel 15-30
Quest ID27791

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27791))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineBadlands, step 11 of 53
Rewards1g 5s, 525 XP

Description

I've got an idea, but it's a bit of a long shot. Thankfully, long shots happen to be a specialty of mine. North of here, the Explorers' League has uncovered a new set of titan ruins beneath the sands. If there's anything older and wiser than dragons, it's titans. Heck, I've heard rumors that the titans CREATED the dragons. Talk to Lead Prospector Durdin at the camp to the north. He'll have more information than I do about these titans. What did I tell you? It's a long shot.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Badlands Quest turn-in 2 mapped points
Badlands map showing where to go for Dustwind DigTurn-inObjective area

In-game waypoint: /way #15 49.3 36.9

Coordinates

  • Turn-inBadlands 49.3, 36.9/way #15 49.3 36.9
  • Objective areaBadlands 46.8, 56.3/way #15 46.8 56.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Badlands map

Quests whose map markers the client places closest to this one on Badlands, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Badlands:

  • Dustwind Dig, BadlandsAlliance · about 20 yards north-west
  • Fuselight, BadlandsAlliance and Horde · about 460 yards east
  • Dragon's Mouth, BadlandsAlliance · about 940 yards south-west

From the turn-in, the objective areas lie:

  • Objective areaabout 400 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money1 gold5 silver
Experience525 XP
ReputationIronforge +10

Reward details

Reputation: Ironforge +10

This Alliance capital is the pride of the Dun Morogh dwarves. Home to King Magni.

Reputation group: Alliance.

Other quests in Badlands that reward Ironforge reputation: All's Fair in Love, War, and Archaeology (+250), A Dwarf's Got Needs (+250), The Good Stuff (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Badlands

Part 11 of 53.

Previous: Troggish Troubles · Next: All's Fair in Love, War, and Archaeology

  1. 6Lifting the Veil
  2. 7Third Sample: Implanted Eggs
  3. 8Rhea Revealed
  4. 9The Venerable Doctor Blam
  5. 10Troggish Troubles
  6. 11Dustwind Dig
  7. 12All's Fair in Love, War, and Archaeology
  8. 13The Warden's Pawn
  9. 14The Sentinel's Pawn
  10. 15The Warden's Game
  11. 16The Sentinel's Game
  12. 17Ancient Protectors

Showing steps 6 to 17 of 53.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Troggish TroublesBadlands · Level 15-30

    I'll need some time to analyze these samples, as well as a break from this trogg-shooting duty. Go man one of my turrets and take out as many troggs as you can. I'll be here studying.

After this quest

Taken from the storyline's own step order.

  • All's Fair in Love, War, and ArchaeologyBadlands · Level 15-30

    First things first, though. I'm not just going to sit here and tell you everything we've discovered down in those ruins. We've got problems to take care of! Most pressing is those upstart Reliquary hooligans, just on the other side of the tomb. They're makin' off with all of our loot!

The storyline at a glance

Badlands has 53 steps, from To Fuselight Proper to The Day that Deathwing Came: What Really Happened.

Maps its steps are placed on (steps per map): Badlands (53).

Steps of this storyline count toward:

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Guides and routes on this site that cover Badlands.