Just behind the site, and up the hill a bit, there's a crypt of interest. Inside the room, you'll find a small campfire burning, and skeletal remains. One skeleton in particular stands out. It is seated, and is holding a sword in it's hand. Clearly a reference to the scene from Conan the Barbarian, where he's given his freedom and is chased into a cave/crypt by wild dogs. It's where he finds a seated skeleton and takes the sword it's holding.
If you go inside, you might also find a rare:
http://www.wowhead.com/npc=51018#comments:id=1785807
Quest
Dustwind Dig
A World of Warcraft quest in Badlands. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27791))
Requirements
Read from the Blizzard quest API.
What to do
Description
I've got an idea, but it's a bit of a long shot. Thankfully, long shots happen to be a specialty of mine. North of here, the Explorers' League has uncovered a new set of titan ruins beneath the sands. If there's anything older and wiser than dragons, it's titans. Heck, I've heard rumors that the titans CREATED the dragons. Talk to Lead Prospector Durdin at the camp to the north. He'll have more information than I do about these titans. What did I tell you? It's a long shot.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #15 49.3 36.9
Coordinates
- Turn-inBadlands 49.3, 36.9
/way #15 49.3 36.9 - Objective areaBadlands 46.8, 56.3
/way #15 46.8 56.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Badlands map
- Desecrate this Fire! about 780 yards
- Honor the Flame about 1,010 yards
Quests whose map markers the client places closest to this one on Badlands, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Badlands:
- Dustwind Dig, Badlands
- Fuselight, Badlands
- Dragon's Mouth, Badlands
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 3 comments
Top 1 shown above · 2 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
Dustwind Dig http://www.youtube.com/watch?v=xfk1gK0LJXM
Dustwind Dig https://youtu.be/b6bXxnBbg3E
Reward details
Reputation: Ironforge +10
This Alliance capital is the pride of the Dun Morogh dwarves. Home to King Magni.
Reputation group: Alliance.
Other quests in Badlands that reward Ironforge reputation: All's Fair in Love, War, and Archaeology (+250), A Dwarf's Got Needs (+250), The Good Stuff (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Badlands
Part 11 of 53.
Previous: Troggish Troubles · Next: All's Fair in Love, War, and Archaeology
- 6Lifting the Veil
- 7Third Sample: Implanted Eggs
- 8Rhea Revealed
- 9The Venerable Doctor Blam
- 10Troggish Troubles
- 11Dustwind Dig
- 12All's Fair in Love, War, and Archaeology
- 13The Warden's Pawn
- 14The Sentinel's Pawn
- 15The Warden's Game
- 16The Sentinel's Game
- 17Ancient Protectors
Showing steps 6 to 17 of 53.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Troggish Troubles
I'll need some time to analyze these samples, as well as a break from this trogg-shooting duty. Go man one of my turrets and take out as many troggs as you can. I'll be here studying.
After this quest
Taken from the storyline's own step order.
- All's Fair in Love, War, and Archaeology
First things first, though. I'm not just going to sit here and tell you everything we've discovered down in those ruins. We've got problems to take care of! Most pressing is those upstart Reliquary hooligans, just on the other side of the tomb. They're makin' off with all of our loot!
The storyline at a glance
Badlands has 53 steps, from To Fuselight Proper to The Day that Deathwing Came: What Really Happened.
Maps its steps are placed on (steps per map): Badlands (53).
Steps of this storyline count toward:
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Guides for this zone
Guides and routes on this site that cover Badlands.