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Quest

Easily Swayed

A World of Warcraft quest in Badlands. Facts and objectives from the current retail game data.

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Taraezor+6via Wowhead (opens the original comment in a new tab)

The Badlands of Khaz Modan was reworked for Cataclysm and now contains an epic quest chain along with a very humorous side quest chain.

The Rhea quest chain, if a further incentive is required, contains a cinematic at its conclusion. It is not to be missed.

The quest chain commences with Easily Swayed. Players need only fly directly to the top of Fuselight to pick up the quest. When the Going Gets Tough, Cheat will also be offered but can be ignored.

Several quests prior to that are offered, including faction city noticeboards and a fun rocket flight from the Eastern Plaguelands Fuselight, Ho!. They are unnecessary.

While flying around the optional A Dwarf's Got Needs (A) and The Morons' League (H) are available and can be ignored if you are in a hurry. Anyhow, you will be taken to the locations where these quests are offered if you progress in the Rhea quest chain.

Down to the Scar will be offered as you fly around. This is optional and functions merely to to get you to the location of [npc=2785] at location 26.2, 62.3, who offers The Day that Deathwing Came. This is a very funny quest chain and not to be missed. A great counterpoint to the epic Rhea saga.

Read all 10 on Wowhead ↗

Quest facts

LevelLevel 15-30
Quest ID27774

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27774))

What to do

StorylineBadlands, step 2 of 53
Rewards10g 50s, 4,100 XP

Description

The most immediate threat to Fuselight is, without argument, the colony of ogres to the northwest. Most of our ogre neighbors used to be warrior-types, but it seems that more and more of them are practicing magic. I won't have an army of ogre-magi at my doorstep. Go take out some of those Dustbelcher ogres. Hopefully they'll get the picture and avoid messing with the might of Fuselight.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Badlands Quest turn-in 16 mapped points
Badlands map showing where to go for Easily SwayedTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #15 65.1 38.4

Coordinates

  • Turn-inBadlands 65.1, 38.4/way #15 65.1 38.4
  • Objective area (centre of the marked area)Badlands 57.1, 33.0/way #15 57.1 33.0
  • Objective area (centre of the marked area)Badlands 61.4, 24.6/way #15 61.4 24.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Badlands map

Quests whose map markers the client places closest to this one on Badlands, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Badlands:

  • Fuselight, BadlandsAlliance and Horde · about 70 yards north
  • Bloodwatcher Point, BadlandsHorde · about 460 yards south-west
  • Dustwind Dig, BadlandsAlliance · about 500 yards west

From the turn-in, the objective areas lie:

  • Objective areaabout 270 yards north-west
  • Objective areaabout 300 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money10 gold50 silver
Experience4,100 XP

Storyline

Badlands

Part 2 of 53.

Previous: To Fuselight Proper · Next: A Strange Request

  1. 1To Fuselight Proper
  2. 2Easily Swayed
  3. 3A Strange Request
  4. 4First Sample: Wild Eggs
  5. 5Second Sample: Whelps
  6. 6Lifting the Veil
  7. 7Third Sample: Implanted Eggs
  8. 8Rhea Revealed
  9. 9The Venerable Doctor Blam
  10. 10Troggish Troubles
  11. 11Dustwind Dig
  12. 12All's Fair in Love, War, and Archaeology

Showing steps 1 to 12 of 53.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • To Fuselight ProperBadlands · Level 15-30

    This, <race>, is paradise. I've always wanted to live in a nice quiet town by the sea so I can focus on my explosions without any distractions. Quiet's not for everybody, though... 'specially the adventuring hero-type, like yourself.

After this quest

Taken from the storyline's own step order.

  • A Strange RequestBadlands · Level 15-30

    On to other matters. I have a package that I need delivered. A young lady came by our town not long ago, looking for compressed blasting powder, a tempered mithril bomb casing, and some safety goggles.

The storyline at a glance

Badlands has 53 steps, from To Fuselight Proper to The Day that Deathwing Came: What Really Happened.

Maps its steps are placed on (steps per map): Badlands (53).

Steps of this storyline count toward:

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Guides and routes on this site that cover Badlands.