This is one of the 3 quests you get that take you deeper into the town. There are battles between NPCs (your faction) and the soon-to-be-routed Scourge mobs.
You should get all three of these quests together--Araj, Gandling, and Rotface (or whatever his name is). You push into the town and fight through the mobs to the house where Rotface is.
This is important: if the faction NPCs are fighting the Scourge mob you can run past and not aggro them. If the mob is not in combat or kills the faction NPC while you are in proximity you will be targeted.
When you fight Araj he/she will summon skeletons periodically. Be sure you still have the hand grenades and just blow up the skeletons. If you don't have the grenades you will be in for a hurtin'.
Araj has about 2200 health, and besides the skeleton summons, uses a nasty Frostbolt, but that can be interrupted. Get into melee range and interrupt whenever your action is off cooldown.
Quest
Araj the Summoner
A World of Warcraft quest in Western Plaguelands. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
MoP beta: This seems currently bugged, I turned in the 15 scourge kill quest, the grenade quest and the opengut behemot kill quest, after which I went for Araji.. but he -never- spawns, waited 10 minutes. Must be a phasing bug.
Actually, I'm pretty sure you're thinking of the other quest, Scholomancer, where you take down Darkmaster Gandling. For me, that was the quest where Koltira and Thassarian show up and help out. After Gandling disappears, Thassarian whispered me to not tell anyone of their "secret agreement." Presumably, if you're Horde, then Koltira will whisper instead of Thassarian.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27164))
Requirements
Read from the Blizzard quest API.
What to do
Description
With the animus destroyed, the next logical step is to take out Araj himself, and to take a shard of his phylactery. You've probably already seen him, lurking at the fountain in the center of town. Take my grenades with you. They won't do anything to Araj, but if he decides to summon any of those skeletons, you can use them to blow them away. Again.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #22 41.2 70.2
Coordinates
- Turn-inWestern Plaguelands 41.2, 70.2
/way #22 41.2 70.2 - Objective areaWestern Plaguelands 45.2, 69.3
/way #22 45.2 69.3 - Objective areaWestern Plaguelands 41.3, 70.0
/way #22 41.3 70.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Western Plaguelands map
- Honor the Flame about 360 yards
- Keeping the Peace about 500 yards
- Sacred Ground about 510 yards
- Seeking Guidance about 510 yards
- The Light Reveals about 600 yards
- Desecrate this Fire! about 650 yards
- Finding the Scepter about 1,230 yards
Quests whose map markers the client places closest to this one on Western Plaguelands, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Western Plaguelands:
- Andorhal, Western Plaguelands
- Chillwind Camp, Western Plaguelands
- The Menders' Stead, Western Plaguelands
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 12 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 12 on Wowhead.
Other quests on the Western Plaguelands map
Reward details
Reputation: Undercity +350
Led by Sylvanas Windrunner, the Forsaken have joined a tenuous alliance with the Horde and established this capital in the vast depths under the Ruins of Lordaeron.
Reputation group: Horde.
Other quests in Western Plaguelands that reward Undercity reputation: The Battle for Andorhal (+25), Scourge First... Alliance Later (+250), The Endless Flow (+250), War Machines (+350), Scholomancer (+500), Araj the Summoner (+350).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Western Plaguelands
Part 6 of 63.
Previous: Brute Strength · Next: Victory, For Now
- 1Scourge First... Horde Later
- 2War Machines
- 3The Endless Flow
- 4Scholomancer
- 5Brute Strength
- 6Araj the Summoner
- 7Victory, For Now
- 8Go Fletch!
- 9A Mighty Hunger
- 10Uther's Blessing
- 11The Abandoned Crypt
- 12Ambushed!
Showing steps 1 to 12 of 63.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Brute Strength
Gandling has brought his lieutenant, Rattlegore, with him. This clattering horror is far more dangerous than any of the other Scourge you will find upon the battlefield... even the abominations. You will find Rattlegore within an old town-hall building, near the center of town.
After this quest
Taken from the storyline's own step order.
- Victory, For Now
The Alliance are victorious, and our forces are still strong. Military strategy dictates that we attack the Forsaken now, while they are recovering and unaware. I made a deal, however... We will wait. We attack Koltira and his troops when the time is right.
Other quests with this name
This one: Alliance only · Western Plaguelands · Level 15-30.
The storyline at a glance
Western Plaguelands has 63 steps, from Scourge First... Horde Later to Turning Yourself In.
Maps its steps are placed on (steps per map): Western Plaguelands (63).
Steps of this storyline count toward:
Other storylines on the Western Plaguelands map
- The Ashbringer
- Tirisfal Glades
- Scepter of Sargeras
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.