The Light Reveals is a part of the [class=2] Class Hall campaign
The Light Reveals quest video: https://www.youtube.com/watch?v=vgc6LJWZRmUAnd here is related quests:
QuestNoteVideoYou will be able to do both 2-nd and 3-d Artifact quests at level 102.
All artifacts quests here in one place : A Glorious Campaign
Quest
The Light Reveals
A World of Warcraft quest in Western Plaguelands. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I was in my Raid group and the quest wasn't able to be turned, i quitted my group and then it workout for the quest The Light Reveals.
i made i playthrough of this quest if anyone wish to see how to do it :)
https://www.youtube.com/watch?v=xMQ_H4NeLKI&feature=youtu.be
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42773))
Requirements
Read from the Blizzard quest API.
Description
We seek aid not from a living friend, but one who passed long ago. Uther the Lightbringer was more attuned to the subtleties of the Light than any paladin I've ever known. If we reach out to him, he may be able to help us find the Ashbringer. The ceremony has been prepared. Approach the tomb when you are ready.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaIn-game waypoint: /way #22 52.1 83.2
Coordinates
- Turn-inWestern Plaguelands 52.1, 83.2
/way #22 52.1 83.2 - Objective areaWestern Plaguelands 52.0, 83.4
/way #22 52.0 83.4 - Objective areaWestern Plaguelands 51.6, 81.9
/way #22 51.6 81.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Western Plaguelands map
- Uther's Blessing about 10 yards
- The Abandoned Crypt about 110 yards
- Desecrate this Fire! about 370 yards
- Honor the Flame about 370 yards
- Victory, For Now about 410 yards
- Go Fletch! about 410 yards
- Ambushed! about 410 yards
- Alas, Andorhal about 410 yards
- A Mighty Hunger about 440 yards
- Combat Training about 550 yards
Quests whose map markers the client places closest to this one on Western Plaguelands, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Western Plaguelands:
- Chillwind Camp, Western Plaguelands
- Andorhal, Western Plaguelands
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
The Ashbringer
Part 4 of 6.
Previous: Sacred Ground · Next: Hope Prevails
- 1Seeking Guidance
- 2Keeping the Peace
- 3Sacred Ground
- 4The Light Reveals
- 5Hope Prevails
- 6The Search for the Highlord
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Sacred Ground
We must ensure that those buried here are never again disturbed. Their spirits' very presence only further perturbs the Light. This cannot continue. I must maintain this barrier to ensure none of the wayward souls enter the Lightbringer's resting place.
After this quest
Taken from the storyline's own step order.
- Hope Prevails
Tirion... still alive! We have to save him. Light's Hope Chapel is not far from here. We must rally our forces and leave at once for the Broken Shore.
The storyline at a glance
The Ashbringer has 6 steps, from Seeking Guidance to The Search for the Highlord.
Maps its steps are placed on (steps per map): Western Plaguelands (4), Eastern Plaguelands (2).
Other storylines on the Western Plaguelands map
- Western Plaguelands
- Tirisfal Glades
- Scepter of Sargeras
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.