Is there a prior quest which needs to be done to activate this one? A particular procedure? A bug? Because I tracked down High Priest Thel'danis only to find he has nothing to say to me! No "!" or anything!)
Quest
The Abandoned Crypt
A World of Warcraft quest in Western Plaguelands. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
This is a a good quest and gives another sight into the new phasing in WoW. Getting to the crypt you come across no mobs. However as soon as you turn this quest in at the bottom of the crypt the mobs appear and you have to fight your way out (with the next quest) and when you get out of the crypt there are lots of them around this area. Not hard Q though.
Where is this abandoned crypt though? I'm having trouble even finding it.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27170))
Requirements
Read from the Blizzard quest API.
What to do
Description
If you truly intend to move forward in this battle for Andorhal... well, perhaps I can help. To the east lies a large crypt. The bottom level of the crypt was once used for storage of weapons and armor... until the Scourge came. Now that the undead have left, the weapons are free for the taking. Most of the weapons are probably rusted and rotten by now, but they will serve better than tunics and pitchforks.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #22 53.8 80.4
Coordinates
- Turn-inWestern Plaguelands 53.8, 80.4
/way #22 53.8 80.4 - Objective areaWestern Plaguelands 52.0, 82.8
/way #22 52.0 82.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Western Plaguelands map
- Seeking Guidance about 100 yards
- The Light Reveals about 110 yards
- Sacred Ground about 110 yards
- Keeping the Peace about 110 yards
- Honor the Flame about 450 yards
- Finding the Scepter about 660 yards
- Desecrate this Fire! about 1,260 yards
Quests whose map markers the client places closest to this one on Western Plaguelands, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Western Plaguelands:
- Chillwind Camp, Western Plaguelands
- Andorhal, Western Plaguelands
- Aerie Peak, The Hinterlands
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 7 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Other quests on the Western Plaguelands map
Storyline
Western Plaguelands
Part 11 of 63.
Previous: Uther's Blessing · Next: Ambushed!
- 6Araj the Summoner
- 7Victory, For Now
- 8Go Fletch!
- 9A Mighty Hunger
- 10Uther's Blessing
- 11The Abandoned Crypt
- 12Ambushed!
- 13The Writhing Haunt
- 14This Is Our Army
- 15Combat Training
- 16The Battle Resumes!
- 17Supporting the Troops
Showing steps 6 to 17 of 63.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Uther's Blessing
These farmers from the south wish to take these farms, but I can't let them enter the plaguelands unprepared. Even with the Scourge gone, danger still looms in the form of the Forsaken. No, we must be ready to fight... and that includes our new visitors.
After this quest
Taken from the storyline's own step order.
- Ambushed!
As you turn around, you see the silhouettes of shambling skeletons on the stairs. The undead aren't gone from this crypt. They were lying in wait! Furthermore, they appear to be armed with the weapons that you came looking for. You'll have to escape from the crypt.
The storyline at a glance
Western Plaguelands has 63 steps, from Scourge First... Horde Later to Turning Yourself In.
Maps its steps are placed on (steps per map): Western Plaguelands (63).
Steps of this storyline count toward:
Other storylines on the Western Plaguelands map
- The Ashbringer
- Tirisfal Glades
- Scepter of Sargeras
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.