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Quest

Branching Out

A World of Warcraft quest in The Dreamgrove. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 10-45
LocationThe Dreamgrove
CategoryDruid Campaign
Quest ID42588

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42588))

Requirements

ClassDruid

Read from the Blizzard quest API.

Description

Leafbeard is known as the Storied for good reason. It is said that he remembers tales from before the Sundering. After examining the inscribed leaf that our champions recovered, he may be able to provide new knowledge and improvements for the grove. Go take it to him now.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Dreamgrove Quest turn-in no plotted point

Nearby on the The Dreamgrove map

Quests whose map markers the client places closest to this one on The Dreamgrove, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on The Dreamgrove:

  • The Dreamgrove, Val'sharah (Druids Only)Alliance and Horde · about 140 yards north-east
  • The DreamgroveAlliance and Horde · about 470 yards north
  • Bradensbrook, Val'sharahAlliance and Horde · about 1,200 yards south

From the turn-in, the objective areas lie:

  • Objective areaabout 220 yards north-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money10 gold11 silver
Experience3,050 XP

Reward details

Items you receive

TypeConsumable
Item level1
BindingBinds when picked up
Sells to vendors for50 gold

Currency: Order Resources x 500

Used to recruit troops, run missions, and research upgrades for your order hall.

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

The Dreamgrove

Part 17 of 17.

Previous: A Glade Defense

  1. 6Sowing The Seed
  2. 7Ascending The Circle
  3. 8Word on the Winds
  4. 9Making Trails
  5. 10Growing Power
  6. 11Rise, Champions
  7. 12Champion: Zen'tabra
  8. 13Champion: Naralex
  9. 14Sister Lilith
  10. 15Recruiting the Troops
  11. 16A Glade Defense
  12. 17Branching Out

Showing steps 6 to 17 of 17.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • A Glade DefenseLevel 10-45

    We have a new mission that needs our attention, Archdruid. Deep in the forests of Val'sharah, a small druidic outpost known as Shal'doren Grove is under attack by satyrs. Send our champions to deal with this threat at once, <name>. We cannot allow these satyr incursions to grow unchecked!

The storyline at a glance

The Dreamgrove has 17 steps, from A Summons From Moonglade to Branching Out.

Maps its steps are placed on (steps per map): The Dreamgrove (13), Moonglade (3), Val'sharah (1).

Other storylines on The Dreamgrove map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.