If Leafbeard the Storied disappears, you can't finish this quest until you turn in Necessary Preparations.
<annoyed eye roll>
It takes a minute, but still annoying.
Quest
Branching Out
A World of Warcraft quest in The Dreamgrove. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
*Groans* You and your puns, Blizz.
Artifact forge located in the western part of The Dreamgrove @ 31.1, 53.2
Thanks to this video for helping me find it - https://www.youtube.com/watch?v=b-IpaQTjzXs
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42588))
Requirements
Read from the Blizzard quest API.
Description
Leafbeard is known as the Storied for good reason. It is said that he remembers tales from before the Sundering. After examining the inscribed leaf that our champions recovered, he may be able to provide new knowledge and improvements for the grove. Go take it to him now.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the The Dreamgrove map
- Sampling the Nightmare same spot
- Meet with Mylune same spot
- Necessary Preparations same spot
- Champion: Broll Bearmantle about 40 yards
- Champion: Sylendra Gladesong about 40 yards
- Champion: Hamuul Runetotem about 50 yards
- Cleansing the Mother Tree about 60 yards
- Reconvene about 60 yards
- Idol of the Wilds about 70 yards
- The Demi-God's Return about 70 yards
Quests whose map markers the client places closest to this one on The Dreamgrove, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Dreamgrove:
- The Dreamgrove, Val'sharah (Druids Only)
- The Dreamgrove
- Bradensbrook, Val'sharah
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 4 comments
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Reward details
Items you receive
Currency: Order Resources x 500
Used to recruit troops, run missions, and research upgrades for your order hall.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Dreamgrove
Part 17 of 17.
Previous: A Glade Defense
- 6Sowing The Seed
- 7Ascending The Circle
- 8Word on the Winds
- 9Making Trails
- 10Growing Power
- 11Rise, Champions
- 12Champion: Zen'tabra
- 13Champion: Naralex
- 14Sister Lilith
- 15Recruiting the Troops
- 16A Glade Defense
- 17Branching Out
Showing steps 6 to 17 of 17.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- A Glade Defense
We have a new mission that needs our attention, Archdruid. Deep in the forests of Val'sharah, a small druidic outpost known as Shal'doren Grove is under attack by satyrs. Send our champions to deal with this threat at once, <name>. We cannot allow these satyr incursions to grow unchecked!
The storyline at a glance
The Dreamgrove has 17 steps, from A Summons From Moonglade to Branching Out.
Maps its steps are placed on (steps per map): The Dreamgrove (13), Moonglade (3), Val'sharah (1).
Other storylines on The Dreamgrove map
- The Eternal Dream II
- The Eternal Dream III
- The Eternal Dream I
- G'Hanir, the Mother Tree
- Weapon of Legend
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.