Video Guide: https://www.youtube.com/watch?v=SGYE-lZ5WQs
1. Sowing The Seed
• Accept the quest, Sowing The Seed, from [npc=101195] at coords 44.8, 51.8 ([zone=7846]).
• Travel west to 31.1, 53.6.
• Click on the [npc=103762] to plant the seed.
• After [npc=97923] arrives, turn in the quest to him.
Quest
Sowing The Seed
A World of Warcraft quest in The Dreamgrove. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I love how you arrange your comments; short but to the point. Thank you.
For anybody having trouble with this quest, make sure you are not in a party. Rensar Greathoof wouldn't show up until after I left the group I was in.
That is every comment on this page.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(41255))
Requirements
Read from the Blizzard quest API.
Description
Your weapon is ancient and powerful but it holds the potential to be so much more. Take this seed, it is all that remains of a forest that grew tall when the world was young. Plant it within the grove to the west and allow it to take root. With its power both it and your weapon will be far more than they are alone.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the The Dreamgrove map
- Champion: Thisalee Crow about 120 yards
- Talon's Call about 120 yards
- The Dreamer Returns about 120 yards
- Dire Growth about 120 yards
- The Fangs of Ashamane about 120 yards
- Grovebound about 120 yards
- A New Beginning about 120 yards
- Focusing the Energies about 120 yards
- The Emerald Nightmare: The Emerald Nightmare about 120 yards
- Defending the Isles about 120 yards
Quests whose map markers the client places closest to this one on The Dreamgrove, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Dreamgrove:
- The Dreamgrove, Val'sharah (Druids Only)
- The Dreamgrove
- Bradensbrook, Val'sharah
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 3 comments
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Storyline
The Dreamgrove
Part 6 of 17.
Previous: Weapons of Legend · Next: Ascending The Circle
- 1A Summons From Moonglade
- 2Call of the Wilds
- 3The Dreamway
- 4To The Dreamgrove
- 5Weapons of Legend
- 6Sowing The Seed
- 7Ascending The Circle
- 8Word on the Winds
- 9Making Trails
- 10Growing Power
- 11Rise, Champions
- 12Champion: Zen'tabra
Showing steps 1 to 12 of 17.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Weapons of Legend
I agree with Keeper Remulos. To confront and defeat the Legion, we will need weapons of legendary power. Among the history of our kind, there have been four weapons of renown. Tell me, which weapon would you pursue first?
After this quest
Taken from the storyline's own step order.
- Ascending The Circle
Now, you are more powerful than ever! Truly, you are a druid without equal, <name>. I sense that Malfurion has arrived. He will certainly want to know of your accomplishments, but first, please walk with me a moment.
The storyline at a glance
The Dreamgrove has 17 steps, from A Summons From Moonglade to Branching Out.
Maps its steps are placed on (steps per map): The Dreamgrove (13), Moonglade (3), Val'sharah (1).
Other storylines on The Dreamgrove map
- The Eternal Dream II
- The Eternal Dream III
- The Eternal Dream I
- G'Hanir, the Mother Tree
- Weapon of Legend
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.