:-(
Quest
Bramblethorn
A World of Warcraft quest in Drustvar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Wow, this is sad :(
To find quest mob [npc=132734] you have to travel to 24.8 68.6 spot.
There is a basement entrance at the house. Get into to find it.
After slaying [npc=132734] loot [item=156830] from it's body.TomTom:
/way Drustvar 24.8 68.6 BramblethornBramblethorn - www.youtube.com/watch?v=GrqLaX4wvq4
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(50238))
Requirements
Read from the Blizzard quest API.
What to do
Description
I was playing with Lord and Lady Sharptooth when Papa made me come with him. I dropped poor Lord Sharptooth and one of those big mean monsters grabbed him! Papa said he'd try to get him back but he's been gone a long time. I think he got busy. Mama and all the adults are busy doing stuff for Mayor Royston. Lady Sharptooth and I are really sad. Can you beat up that mean monster and save my dino?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #896 27.0 71.4
Coordinates
- Turn-inDrustvar 27.0, 71.4
/way #896 27.0 71.4 - Objective areaDrustvar 24.8, 68.9
/way #896 24.8 68.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Drustvar map
- To Falconhurst! about 210 yards
- Into Darkness about 480 yards
- Runic Resistance about 480 yards
- In the Hall of the Drust King about 510 yards
- Matrons of the Crimsonwood about 580 yards
- Controlling the Situation about 580 yards
- Witch Way Out? about 580 yards
- Stopping the Grand Rite about 580 yards
- Deeper into the Woods about 580 yards
- Odds and Ends about 640 yards
Quests whose map markers the client places closest to this one on Drustvar, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Drustvar:
- Falconhurst, Drustvar
- Arom's Stand, Drustvar
- Anyport, Drustvar
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: Order of Embers +75
An ancient Kul Tiran order resurrected to battle the threat of witchcraft, the Order of Embers fights with knowledge guiding their blades.
Reputation group: Battle for Azeroth.
Other quests in Drustvar that reward Order of Embers reputation: Pieces of History (+75), Through the Old Roads (+10), Silver Blades (+75), Honorable Discharge (+75), The Order of Embers (+3,500), A Lesson in Witch Hunting (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Falconhurst
Part 6 of 11.
Previous: Building Defenses · Next: A Missing Master
- 1Breaking Hag
- 2Spell Bound
- 3Hold The Barricade!
- 4So Long, Sister
- 5Building Defenses
- 6Bramblethorn
- 7A Missing Master
- 8Curiously Strong
- 9A Weapon of Old
- 10Fighting With Fire
- 11Into the Crimsonwood
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Building Defenses
We'll be able to push those monsters back now, but my defenders won't stand a chance unless we build a forward barricade for protection. There should be plenty of lumber to build a barricade near the entrance to town.
After this quest
Taken from the storyline's own step order.
- A Missing Master
Master Ashton had me grab some healing supplies and run to Mayor Royston when those things attacked town. He didn't make it behind the barricade. But if he's alive--and he's just crazy enough he might be--he's probably holed up in his cottage. With caustic compounds. And explosives.
The storyline at a glance
Falconhurst has 11 steps, from Breaking Hag to Into the Crimsonwood.
Maps its steps are placed on (steps per map): Drustvar (11).
Steps of this storyline count toward:
Other storylines on the Drustvar map
- Darkness of Drustvar
- Fletcher's Hollow
- Caring about Corlain
- Crimson Forest
- Corlain
- Hangman's Point
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.