Au revoir, gopher
Quest
Can-Do Caddy
A World of Warcraft quest in Undermine. Facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(84140))
What to do
Description
So, my "company" was subcontracted to provide services for the golf course here. Only, it turns out the materials we used in our patented, explosive-proof grass has drawn a swarm of coursehares. Which is inconvenient 'cause they're the only type of rodents that can eat the grass. I need a can-do caddy I can sub-subcontract out the elimination of this threat to my business. So tell me, can you?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2346 65.2 59.9
Coordinates
- Turn-inUndermine 65.2, 59.9
/way #2346 65.2 59.9 - Objective area (centre of the marked area)Undermine 71.1, 68.8
/way #2346 71.1 68.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Undermine map
- Nowhere Left to Hide about 80 yards
- Get Our People Out about 140 yards
- Black Blood Baton Pass about 180 yards
- Clearing Out the Depot about 180 yards
- Our Good Pal about 180 yards
- Another Piece of the Puzzle about 180 yards
- Winning is for Losers, Anyway about 200 yards
- All Part of the Game about 200 yards
- Racing the Clock about 200 yards
- Ready Check about 210 yards
Quests whose map markers the client places closest to this one on Undermine, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Undermine:
- The Gallagio
- The Incontinental Hotel
- The Heaps
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Other quests on the Undermine map
Storyline
Fore!
Part 1 of 3.
Next: Scam Cans
- 1Can-Do Caddy
- 2Scam Cans
- 3The Hole Deal
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- Scam Cans
Look, I run a clean business here... when I'm paid to. But, I've gotta swathe of cheatin' no gooders tryin' to plant scam cans in the holes. The things cause the balls of cheaters to get drawn into 'em, cheapenin' the game. Can't have that. Get out there, find the scam cans, and get them gone.
The storyline at a glance
Fore! has 3 steps, from Can-Do Caddy to The Hole Deal.
Maps its steps are placed on (steps per map): Undermine (3).
Steps of this storyline count toward:
Other storylines on the Undermine map
- Ignite the Fuel of Change
- Hard Ways at the Gallagio
- Undermine Awaits
- Uncovering the Truth
- Skyracing
- Breaking the Shackles
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.