Quest
Our Good Pal
A World of Warcraft quest in Undermine. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(83174))
What to do
Description
Our old pal Zirdo's back. It looks like he's been promoted to Overseer of the Heaps, keeping track of the Black Blood shipments. We owe him some payback for sellin' us out in Gutterville. He got a lot of good goblins killed to get on Gallywix's good side. Give the little snitch what he deserves.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #2346 61.7 72.0
Coordinates
- Turn-inUndermine 61.7, 72.0
/way #2346 61.7 72.0 - Objective areaUndermine 66.0, 81.9
/way #2346 66.0 81.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Undermine map
- Production Halted about 120 yards
- The Thingamajig about 120 yards
- Ready Check about 130 yards
- Nowhere Left to Hide about 130 yards
- Winning is for Losers, Anyway about 140 yards
- All Part of the Game about 140 yards
- It's Worth a Shot about 170 yards
- Racing the Clock about 170 yards
- Check the Schedule about 170 yards
- Stealing the Keys about 170 yards
Quests whose map markers the client places closest to this one on Undermine, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Undermine:
- The Gallagio
- The Heaps
- The Incontinental Hotel
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Storyline
Undermine Awaits
Part 13 of 15.
Previous: Clearing Out the Depot · Next: Another Piece of the Puzzle
- 1Welcome to Undermine
- 2The Grimla Express
- 3Morale Reflects Leadership
- 4Attitude Adjustment
- 5Split Venture
- 6Eyes from Above
- 7A Trail of Black Blood
- 8Long Way from Booty Bay
- 9Not Again!
- 10Eye Sores for Sore Eyes
- 11Black Blood Baton Pass
- 12Clearing Out the Depot
- 13Our Good Pal
- 14Another Piece of the Puzzle
- 15Just a Hunch
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Clearing Out the Depot
The Heaps are crawling with guards. We've got an opportunity to disrupt the Black Blood operation in Undermine and we should take it. We can't stop all the Black Blood from getting around the city, but we can clear out some guards and smash some shipments. Mess them up enough to disrupt things.
After this quest
Taken from the storyline's own step order.
- Another Piece of the Puzzle
<The ledger has longwinded ramblings about Zirdo's achievements, but also contains various deliveries of Black Blood across Undermine. Multiple entries in the ledger stick out as odd: - One thousand units for Secret Project, Deliver to Secret Project Site.
Quests that require this one
The storyline at a glance
Undermine Awaits has 15 steps, from Welcome to Undermine to Just a Hunch.
Maps its steps are placed on (steps per map): Undermine (15).
Steps of this storyline count toward:
Other storylines on the Undermine map
- Ignite the Fuel of Change
- Hard Ways at the Gallagio
- Uncovering the Truth
- Skyracing
- Breaking the Shackles
- The Perfect Wedding
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.