You're able to Warlock Gateway (and probably blink) through the wall, but there's no change to anything.
Quest
Nowhere Left to Hide
A World of Warcraft quest in Undermine. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
That is every comment on this page.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(83129))
What to do
Description
This barricade looks intentional. Hobart said Gallywix went off to a cave, and I'd say this sure looks like one. Gallywix has to have the Dark Heart in there. Help me blast this barricade open and get ready to fight.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaIn-game waypoint: /way #2346 61.6 62.5
Coordinates
- Turn-inUndermine 61.6, 62.5
/way #2346 61.6 62.5 - Objective areaUndermine 58.7, 59.5
/way #2346 58.7 59.5 - Objective areaUndermine 61.7, 63.3
/way #2346 61.7 63.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Undermine map
- Can-Do Caddy about 80 yards
- Scam Cans about 80 yards
- The Hole Deal about 80 yards
- Winning is for Losers, Anyway about 120 yards
- All Part of the Game about 120 yards
- Ready Check about 130 yards
- The Thingamajig about 130 yards
- Black Blood Baton Pass about 130 yards
- Clearing Out the Depot about 130 yards
- Production Halted about 130 yards
Quests whose map markers the client places closest to this one on Undermine, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Undermine:
- The Gallagio
- The Heaps
- The Incontinental Hotel
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 1 comment
Top 1 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
All 1 comment on this page are shown in Top Comments above.
Other quests on the Undermine map
Storyline
Breaking the Shackles
Part 6 of 7.
Previous: Get Our People Out · Next: Sour Victory
- 1Ethereal Invasion
- 2Phase Shift
- 3Evacuation Plan
- 4Racing the Clock
- 5Get Our People Out
- 6Nowhere Left to Hide
- 7Sour Victory
Also part of: Catch Up: War Within: Wrapper 4 (part 7 of 21).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Get Our People Out
While Alleria looks for the Dark Heart, we need to look for the hostages. Here's hoping they're still safe. They left some ambushers behind, but we got the best of SI:7 on our side. You think you see one of them hidin', point them out to Renzik. He'll toss a smoke bomb.
After this quest
Taken from the storyline's own step order.
- Sour Victory
That's it. It's over. We're done. Gallywix lost, but the ethereals got the Dark Heart. Alleria needs to track them down. We need to check on everyone back at Bilgewater Flats, and then we need to go. There's nothin' else in this town for us.
The storyline at a glance
Breaking the Shackles has 7 steps, from Ethereal Invasion to Sour Victory.
Maps its steps are placed on (steps per map): Undermine (7).
Steps of this storyline count toward:
Other storylines on the Undermine map
- Ignite the Fuel of Change
- Hard Ways at the Gallagio
- Undermine Awaits
- Uncovering the Truth
- Skyracing
- The Perfect Wedding
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.