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Quest

Nowhere Left to Hide

A World of Warcraft quest in Undermine. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 80
Quest ID83129

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(83129))

What to do

StorylineBreaking the Shackles, step 6 of 7
Rewards61g 96s, 14,700 XP

Description

This barricade looks intentional. Hobart said Gallywix went off to a cave, and I'd say this sure looks like one. Gallywix has to have the Dark Heart in there. Help me blast this barricade open and get ready to fight.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Undermine Quest turn-in 4 mapped points
Undermine map showing where to go for Nowhere Left to HideTurn-inObjective areaObjective areaObjective area

In-game waypoint: /way #2346 61.6 62.5

Coordinates

  • Turn-inUndermine 61.6, 62.5/way #2346 61.6 62.5
  • Objective areaUndermine 58.7, 59.5/way #2346 58.7 59.5
  • Objective areaUndermine 61.7, 63.3/way #2346 61.7 63.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Undermine map

Quests whose map markers the client places closest to this one on Undermine, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Undermine:

  • The GallagioAlliance and Horde · about 200 yards north
  • The HeapsAlliance and Horde · about 430 yards south-west
  • The Incontinental HotelAlliance and Horde · about 440 yards north-west

From the turn-in, the objective areas lie:

  • Objective areaabout 70 yards north-west
  • Objective areaabout 80 yards north-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money61 gold96 silver
Experience14,700 XP

Storyline

Breaking the Shackles

Part 6 of 7.

Previous: Get Our People Out · Next: Sour Victory

  1. 1Ethereal Invasion
  2. 2Phase Shift
  3. 3Evacuation Plan
  4. 4Racing the Clock
  5. 5Get Our People Out
  6. 6Nowhere Left to Hide
  7. 7Sour Victory

Also part of: Catch Up: War Within: Wrapper 4 (part 7 of 21).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Get Our People OutUndermine · Level 80

    While Alleria looks for the Dark Heart, we need to look for the hostages. Here's hoping they're still safe. They left some ambushers behind, but we got the best of SI:7 on our side. You think you see one of them hidin', point them out to Renzik. He'll toss a smoke bomb.

After this quest

Taken from the storyline's own step order.

  • Sour VictoryUndermine · Level 80

    That's it. It's over. We're done. Gallywix lost, but the ethereals got the Dark Heart. Alleria needs to track them down. We need to check on everyone back at Bilgewater Flats, and then we need to go. There's nothin' else in this town for us.

The storyline at a glance

Breaking the Shackles has 7 steps, from Ethereal Invasion to Sour Victory.

Maps its steps are placed on (steps per map): Undermine (7).

Steps of this storyline count toward:

  • Undermined Complete the following storylines in Undermine.

Other storylines on the Undermine map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.