The three hostages in question are
Hobart Grapplehammer: /way #2346 57.59 54.73
Fleet Master Seahorn: /way #2346 57.13 56.93
Sprinkle Noggenfogger: /way #2346 55.7 58.81Hobart and Sprinkle are on the ground floor of their respective buildings near the entrance, but Seahorn is on the top floor.
Quest
Get Our People Out
A World of Warcraft quest in Undermine. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you do the recap as a character without a car, you can also try sneak in at this location: 59.59, 56.61 There's a gap next to a fence far away enough from the bouncers. :)
Guards were both dead and alive for me so I couldn't enter. Hopped in the Undermine Car and was able to Boost through the gate you get the quest at.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(83128))
What to do
Description
While Alleria looks for the Dark Heart, we need to look for the hostages. Here's hoping they're still safe. They left some ambushers behind, but we got the best of SI:7 on our side. You think you see one of them hidin', point them out to Renzik. He'll toss a smoke bomb. That'll flush 'em out and stun 'em, so we can turn the tables.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2346 58.2 59.3
Coordinates
- Turn-inUndermine 58.2, 59.3
/way #2346 58.2 59.3 - Objective area (centre of the marked area)Undermine 56.8, 56.8
/way #2346 56.8 56.8 - Objective area (centre of the marked area)Undermine 56.9, 58.0
/way #2346 56.9 58.0 - Objective areaUndermine 58.5, 59.5
/way #2346 58.5 59.5 - Objective areaUndermine 55.7, 63.6
/way #2346 55.7 63.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Undermine map
- Winning is for Losers, Anyway about 90 yards
- All Part of the Game about 90 yards
- Ready Check about 120 yards
- The Thingamajig about 120 yards
- Production Halted about 130 yards
- Can-Do Caddy about 140 yards
- Scam Cans about 140 yards
- The Hole Deal about 140 yards
- Black Blood Baton Pass about 190 yards
- Clearing Out the Depot about 190 yards
Quests whose map markers the client places closest to this one on Undermine, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Undermine:
- The Gallagio
- The Incontinental Hotel
- The Heaps
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 10 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 10 on Wowhead.
Other quests on the Undermine map
Storyline
Breaking the Shackles
Part 5 of 7.
Previous: Racing the Clock · Next: Nowhere Left to Hide
- 1Ethereal Invasion
- 2Phase Shift
- 3Evacuation Plan
- 4Racing the Clock
- 5Get Our People Out
- 6Nowhere Left to Hide
- 7Sour Victory
Also part of: Catch Up: War Within: Wrapper 4 (part 6 of 21).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Racing the Clock
We were out of time before, but now we're REALLY out of time. The ethereals are gonna beat us to the warehouse, but we might still be able to beat them to the Dark Heart. C'mon!
After this quest
Taken from the storyline's own step order.
- Nowhere Left to Hide
This barricade looks intentional. Hobart said Gallywix went off to a cave, and I'd say this sure looks like one. Gallywix has to have the Dark Heart in there. Help me blast this barricade open and get ready to fight.
The storyline at a glance
Breaking the Shackles has 7 steps, from Ethereal Invasion to Sour Victory.
Maps its steps are placed on (steps per map): Undermine (7).
Steps of this storyline count toward:
Other storylines on the Undermine map
- Ignite the Fuel of Change
- Hard Ways at the Gallagio
- Undermine Awaits
- Uncovering the Truth
- Skyracing
- The Perfect Wedding
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.