Quest
Racing the Clock
A World of Warcraft quest in Undermine. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(83127))
What to do
Description
We were out of time before, but now we're REALLY out of time. The ethereals are gonna beat us to the warehouse, but we might still be able to beat them to the Dark Heart. C'mon!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #2346 55.7 63.6
Coordinates
- Turn-inUndermine 55.7, 63.6
/way #2346 55.7 63.6 - Objective areaUndermine 26.9, 72.0
/way #2346 26.9 72.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Undermine map
- Winning is for Losers, Anyway about 30 yards
- All Part of the Game about 30 yards
- Ready Check about 50 yards
- The Thingamajig about 60 yards
- Production Halted about 60 yards
- It's Worth a Shot about 110 yards
- Check the Schedule about 110 yards
- Stealing the Keys about 110 yards
- Gold In Them There Trash about 130 yards
- Diving into the Heaps about 140 yards
Quests whose map markers the client places closest to this one on Undermine, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Undermine:
- The Gallagio
- The Heaps
- The Incontinental Hotel
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Other quests on the Undermine map
Storyline
Breaking the Shackles
Part 4 of 7.
Previous: Evacuation Plan · Next: Get Our People Out
- 1Ethereal Invasion
- 2Phase Shift
- 3Evacuation Plan
- 4Racing the Clock
- 5Get Our People Out
- 6Nowhere Left to Hide
- 7Sour Victory
Also part of: Catch Up: War Within: Wrapper 4 (part 5 of 21).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Evacuation Plan
We cannot let the ethereals find the Dark Heart before we do. Gazlowe needs to be informed. We must gather our forces and find the Dark Heart--quickly!
After this quest
Taken from the storyline's own step order.
- Get Our People Out
While Alleria looks for the Dark Heart, we need to look for the hostages. Here's hoping they're still safe. They left some ambushers behind, but we got the best of SI:7 on our side. You think you see one of them hidin', point them out to Renzik. He'll toss a smoke bomb.
The storyline at a glance
Breaking the Shackles has 7 steps, from Ethereal Invasion to Sour Victory.
Maps its steps are placed on (steps per map): Undermine (7).
Steps of this storyline count toward:
Other storylines on the Undermine map
- Ignite the Fuel of Change
- Hard Ways at the Gallagio
- Undermine Awaits
- Uncovering the Truth
- Skyracing
- The Perfect Wedding
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.