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Quest Log

Racing the Clock

Racing the Clock is a quest for level 80 in Undermine. It is step 4 of 7 in the Breaking the Shackles storyline. The quest's turn-in marker is in Undermine at 55.7, 63.6. It rewards 1,450 experience and money.

Description

We were out of time before, but now we're REALLY out of time.

The ethereals are gonna beat us to the warehouse, but we might still be able to beat them to the Dark Heart.

C'mon!

Rewards

Money3 gold9 silver
Experience1,450 XP
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Rewards in detail
TypeRewardAmount
ExperienceXP1,450
MoneyGold3g 9s
Where it comes from
Turn-in mapUndermineTurn-in marker at 55.7, 63.6, 2 mapped points
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Undermine Quest turn-in 2 mapped points
Undermine map showing where to go for Racing the ClockTurn-inObjective area

In-game waypoint: /way #2346 55.7 63.6

Coordinates

  • Turn-inUndermine 55.7, 63.6/way #2346 55.7 63.6
  • Objective areaUndermine 26.9, 72.0/way #2346 26.9 72.0

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Undermine map

Quests whose map markers the client places closest to this one on Undermine, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Undermine:

  • The GallagioAlliance and Horde · about 240 yards north-east
  • The HeapsAlliance and Horde · about 330 yards south-west
  • The Incontinental HotelAlliance and Horde · about 350 yards north-west

From the turn-in, the objective areas lie:

  • Objective areaabout 600 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

Breaking the Shackles

Part 4 of 7.

Previous: Evacuation Plan · Next: Get Our People Out

  1. 1Ethereal Invasion
  2. 2Phase Shift
  3. 3Evacuation Plan
  4. 4Racing the Clock
  5. 5Get Our People Out
  6. 6Nowhere Left to Hide
  7. 7Sour Victory

Also part of: Catch Up: War Within: Wrapper 4 (part 5 of 21).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Evacuation PlanUndermine · Level 80

    We cannot let the ethereals find the Dark Heart before we do. Gazlowe needs to be informed. We must gather our forces and find the Dark Heart--quickly!

After this quest

Taken from the storyline's own step order.

  • Get Our People OutUndermine · Level 80

    While Alleria looks for the Dark Heart, we need to look for the hostages. Here's hoping they're still safe. They left some ambushers behind, but we got the best of SI:7 on our side. You think you see one of them hidin', point them out to Renzik. He'll toss a smoke bomb.

The storyline at a glance

Breaking the Shackles has 7 steps, from Ethereal Invasion to Sour Victory.

Maps its steps are placed on (steps per map): Undermine (7).

Steps of this storyline count toward:

  • Undermined Complete the following storylines in Undermine.

Other storylines on the Undermine map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Related
Database

Quest Location and Connections

More Quests in Undermine

See all 177 quests in Undermine
Downloads