the entry to the cave is at 38/33 just down the slope to your left
Quest
Cave of the Blood Trial
A World of Warcraft quest in Highmountain. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
The famous conversation between Gul'dan and Grommash.
Grommash - And what, Gul'Dan, must we give in return?
Gul'dan while pulling back hood - Everything.During the Iron Horde storyline he turns the cup down and we all know how that went.
This alternate scenario points fun at the fact that Gul'dan should not have said Everything.Tauren 1 - What must we give in return?
Tauren 2 - Everything!
Tauren 1 - I guess that isn't so bad...To see this conversation head slightly north of the cave entrance.
If, like me, you didn't have a clue where to go, when you're facing the tent, you follow the path ahead and down.
Coordinates for TomTom users:
/way Highmountain 37.62 33.48 Cave Entrance for Blood Trial
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(39455))
What to do
Description
All Bloodtotem and distinguished guests must go through a trial of blood in the cavern beneath this outpost. I hope it's a good sign that they wish you to participate in this rite of passage. You will need to show proof of your deeds, defeat a Warmonger in single combat, then perform sacrifice at an altar deep in the cavern.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaIn-game waypoint: /way #650 38.5 35.4
Coordinates
- Turn-inHighmountain 38.5, 35.4
/way #650 38.5 35.4 - Objective areaHighmountain 38.1, 35.1
/way #650 38.1 35.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Highmountain map
- Recruiting Rexxar about 130 yards
- Survive the Night about 130 yards
- Survival Skills about 130 yards
- Destroying the Nest about 340 yards
- Shiny, But Deadly about 390 yards
- Demon Detainment about 390 yards
- The Witchqueen about 540 yards
- Destruction: Rumblings Near Feltotem about 570 yards
- Beast Mastery: Rumblings Near Feltotem about 570 yards
- Windwalker: Rumblings Near Feltotem about 570 yards
Quests whose map markers the client places closest to this one on Highmountain, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Highmountain:
- The Witchwood, Highmountain
- Felbane Camp, Highmountain
- Trueshot Lodge
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Other quests on the Highmountain map
Reward details
Reputation: Highmountain Tribe +150
The Highmountain Tribe has dwindled in numbers over the years, and with the drogbar threat looming, seek new allies to save their homeland.
Reputation group: Legion.
Other quests in Highmountain that reward Highmountain Tribe reputation: Get to High Ground (+250), Rocs vs Eagles (+150), The Skyhorn Tribe (+10), Battle of Snowblind Mesa (+150), Secrets of Highmountain (+150), Grasp of the Underking (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Bloodtotem Tribe
Part 6 of 14.
Previous: An Audience with Torok · Next: Rite of Blood
- 1The Bloodtotem Tribe
- 2Witch of the Wood
- 3Hags of a Feather
- 4I Have a Bad Feeling About This
- 5An Audience with Torok
- 6Cave of the Blood Trial
- 7Rite of Blood
- 8Rock Troll in a Hard Place
- 9Pet Rocks
- 10Stonedark Crystal
- 11They Will Pay With Blood
- 12Blood Debt
- 13Step into the Dark
- 14Unexpected Allies
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- An Audience with Torok
I should warn you that Torok is easily displeased and is hateful of outsiders. Be on your guard. We will seek an audience with him at his tent at the Cliff's Edge. As the Rivermane Emissary here, I am afforded some protection against aggression, but they have made no such promises about you.
After this quest
Taken from the storyline's own step order.
- Rite of Blood
Oakin Ironbull vouches for you. He's capable, for a Rivermane. You also brought with you proof of your own strength, albeit rather inconclusive proof. Before we allow you to move freely within our territory, you must complete the Rite of Blood, which you have already begun.
The storyline at a glance
The Bloodtotem Tribe has 14 steps, from The Bloodtotem Tribe to Unexpected Allies.
Maps its steps are placed on (steps per map): Highmountain (14).
Steps of this storyline count toward:
Other storylines on the Highmountain map
- Legion Blacksmithing
- Rivermane Tribe
- Allies of the Horde: Highmountain
- Legion Leatherworking
- Snowblind Mesa
- The Fel Worm Menace
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.