Careful doing this quest for Gormoth the Lost [110 Elite Giant] who spawns in this area. He WILL hurt you.
Quest
Hags of a Feather
A World of Warcraft quest in Highmountain. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Who the hell at Blizzard thought having Gormoth the Lost spawn here would be a good idea? It's not executed as well as the Fel Reaver or the big abomination in the Plaguelands. It's just annoying. Can't even kill it at 20 MILLION HP.
Thanks for putting a quest with spread out mobs right in the short path of a giant level 110 elite, Blizzard. >_>
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(39373))
What to do
Description
The drogbar you freed me from were unusually aggressive. The tribe in the nearby caves seems to be apart from the rest of them, but that didn't stop the Bloodtotem from going on the offensive just in case, capturing some of their number. That move left the woods exposed to the harpies, however. Your help dealing with these witches would not go unnoticed by Torok. Bring back their feathers as proof of death.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #650 39.4 37.0
Coordinates
- Turn-inHighmountain 39.4, 37.0
/way #650 39.4 37.0 - Objective area (centre of the marked area)Highmountain 41.5, 31.3
/way #650 41.5 31.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Highmountain map
- Recruiting Rexxar about 200 yards
- Survive the Night about 200 yards
- Survival Skills about 200 yards
- Shiny, But Deadly about 320 yards
- Demon Detainment about 320 yards
- Destroying the Nest about 430 yards
- The Witchqueen about 460 yards
- Destruction: Rumblings Near Feltotem about 660 yards
- Beast Mastery: Rumblings Near Feltotem about 660 yards
- Windwalker: Rumblings Near Feltotem about 660 yards
Quests whose map markers the client places closest to this one on Highmountain, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Highmountain:
- The Witchwood, Highmountain
- Felbane Camp, Highmountain
- Trueshot Lodge
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: Highmountain Tribe +150
The Highmountain Tribe has dwindled in numbers over the years, and with the drogbar threat looming, seek new allies to save their homeland.
Reputation group: Legion.
Other quests in Highmountain that reward Highmountain Tribe reputation: Get to High Ground (+250), Rocs vs Eagles (+150), The Skyhorn Tribe (+10), Battle of Snowblind Mesa (+150), Secrets of Highmountain (+150), Grasp of the Underking (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Bloodtotem Tribe
Part 3 of 14.
Previous: Witch of the Wood · Next: I Have a Bad Feeling About This
- 1The Bloodtotem Tribe
- 2Witch of the Wood
- 3Hags of a Feather
- 4I Have a Bad Feeling About This
- 5An Audience with Torok
- 6Cave of the Blood Trial
- 7Rite of Blood
- 8Rock Troll in a Hard Place
- 9Pet Rocks
- 10Stonedark Crystal
- 11They Will Pay With Blood
- 12Blood Debt
- 13Step into the Dark
- 14Unexpected Allies
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Witch of the Wood
You saved me at Riverbend not long ago. It is the reason I vouched for you as emissary to this tribe, and the only reason you're alive here now. I consider my debt to you paid. You must prove yourself to the Bloodtotem chieftain before he will speak with you.
After this quest
Taken from the storyline's own step order.
- I Have a Bad Feeling About This
You have no reason to trust me. My cousins led by Dargrul have gone mad with power. But I ask you to investigate something. I have a feeling something terrible is about to befall Highmountain, and that Torok and his Bloodtotem are going to be responsible.
Quests that require this one
The storyline at a glance
The Bloodtotem Tribe has 14 steps, from The Bloodtotem Tribe to Unexpected Allies.
Maps its steps are placed on (steps per map): Highmountain (14).
Steps of this storyline count toward:
Other storylines on the Highmountain map
- Legion Blacksmithing
- Rivermane Tribe
- Allies of the Horde: Highmountain
- Legion Leatherworking
- Snowblind Mesa
- The Fel Worm Menace
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.