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Quest

Rock Troll in a Hard Place

A World of Warcraft quest in Highmountain. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
imri500+4via Wowhead (opens the original comment in a new tab)

This entire questline as a Demon Hunter made me upset constantly.

All throughout the DH questing experience, you are presented as this champion of champions. A demon slayer of unexplainable proportions, an avatar of destruction. You pick up blades that were apparently used to destroy thousands of Demons. You uncover hidden demons all throughout the Broken Isles.

From the very second I saw the demon blood in the cup I was really pissed. I mean, come on. The npcs go on about how things are not right and how odd this is and then you fight a Tauren warrior who uses FEL MAGIC at you.

At this point, a proper Demon Hunter would slaughter the entire tribe. It is not like we, the player character, is not presented as powerful enough to do this.

Even a non Demon-Hunter. Any character who has made it to this point is considered hugely powerful by everyone. You've championed dozens of causes and saved the world countless times.

And then the whole trap thing just made me groan. This trap made me realize how much I hate effects that CC your character while an NPC does something. It is hugely overused. How come every boss just stuns you once they drop to 20% hp because you're a weakling and then they only die once you face them in a dungeon or raid? I mean I get the gameplay aspect of it but its just so frustrating.

My point is, by this time in the questing/storyline progression, our characters have been fooled hundreds of times, a lot of those by demons. We should be able to just walk up to the chieftain and say "No, die.".

2
Tuhljin+3via Wowhead (opens the original comment in a new tab)

You can't take the gameplay literally, as if it's the complete story. Most hints have to be heavy-handed. Distances have to be small. Character development can take minutes instead of days (especially for minor NPCs). Villains have to be able to reliably escape if they're to be anything beyond bog standard one-time appearances. It's an MMO. I remember what it was like before NPCs "overused" the stun and get-away technique: Boring (though it was passable for a while). And predictable traps are better than no traps in such a long story as an MMO. In short, the story is condensed.

Read all 7 on Wowhead ↗

Quest facts

LevelLevel 10-45
LocationHighmountain, Cave of the Blood Trial
Quest ID39381

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(39381))

What to do

WhereHighmountain, Cave of the Blood Trial
StorylineThe Bloodtotem Tribe, step 8 of 14
Rewards2g 2s 20c, 775 XP

Description

We should leave this place while we have a chance. The Bloodtotem are amassing at their village to the north, and I believe they intend to kill my people. Let me know when you are ready to go, and I can take us to a safe place quickly.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Highmountain Quest turn-in 2 mapped points
Highmountain map showing where to go for Rock Troll in a Hard PlaceTurn-inObjective area

In-game waypoint: /way #650 45.2 32.5

Cave of the Blood Trial Objective area no plotted point

Coordinates

  • Turn-inHighmountain 45.2, 32.5/way #650 45.2 32.5
  • Objective areaHighmountain 37.0, 39.5/way #650 37.0 39.5

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Highmountain map

Quests whose map markers the client places closest to this one on Highmountain, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Highmountain:

  • The Witchwood, HighmountainAlliance and Horde · about 580 yards south-west
  • Skyhorn, HighmountainAlliance and Horde · about 800 yards south-east
  • Prepfoot, HighmountainAlliance and Horde · about 930 yards east

From the turn-in, the objective areas lie:

  • Objective areaabout 660 yards south-west (on the Cave of the Blood Trial map)
  • Objective areaabout 500 yards south-west (on the Cave of the Blood Trial map)
  • Objective areaabout 670 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money2 gold2 silver
Experience775 XP
ReputationHighmountain Tribe +10

Reward details

Reputation: Highmountain Tribe +10

The Highmountain Tribe has dwindled in numbers over the years, and with the drogbar threat looming, seek new allies to save their homeland.

Reputation group: Legion.

Other quests in Highmountain that reward Highmountain Tribe reputation: Get to High Ground (+250), Rocs vs Eagles (+150), The Skyhorn Tribe (+10), Battle of Snowblind Mesa (+150), Secrets of Highmountain (+150), Grasp of the Underking (+150).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

The Bloodtotem Tribe

Part 8 of 14.

Previous: Rite of Blood · Next: Pet Rocks

  1. 1The Bloodtotem Tribe
  2. 2Witch of the Wood
  3. 3Hags of a Feather
  4. 4I Have a Bad Feeling About This
  5. 5An Audience with Torok
  6. 6Cave of the Blood Trial
  7. 7Rite of Blood
  8. 8Rock Troll in a Hard Place
  9. 9Pet Rocks
  10. 10Stonedark Crystal
  11. 11They Will Pay With Blood
  12. 12Blood Debt
  13. 13Step into the Dark
  14. 14Unexpected Allies

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Rite of BloodHighmountain · Level 10-45

    Oakin Ironbull vouches for you. He's capable, for a Rivermane. You also brought with you proof of your own strength, albeit rather inconclusive proof. Before we allow you to move freely within our territory, you must complete the Rite of Blood, which you have already begun.

After this quest

Taken from the storyline's own step order.

  • Pet RocksHighmountain · Level 10-45

    I raise creatures born of the earth to help defend myself and my people. When I was captured, I ordered them to stay behind at our home, but they are often disobedient and likely tried to follow me. If they did, I fear the Bloodtotem may have captured them, or worse.

The storyline at a glance

The Bloodtotem Tribe has 14 steps, from The Bloodtotem Tribe to Unexpected Allies.

Maps its steps are placed on (steps per map): Highmountain (14).

Steps of this storyline count toward:

Other storylines on the Highmountain map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.