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Quest

Ending Their World

A World of Warcraft quest in Bloodmyst Isle. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
Rann+75via Wowhead (opens the original comment in a new tab)

Ok, after extensive travel and testing all sorts of quests to see what the prereq for this is i found it. What We Know http://www.wowhead.com/?quest=9753 starts it off, then after you turn in Vindicator's Rest you will gain access to Ending Their World.

Read all 139 on Wowhead ↗

Quest facts

LevelLevel 1-30
Quest ID9759

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(9759))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineBloodmyst Isle, step 25 of 38

Description

Don't accept this assignment if you value your life. You see that gigantic power core jutting out of the mountain side over yonder? Whoever takes on this burden will need to fight their way through that mountain, battling an army of Sunhawks while protecting me as I rig the core up for demolition. Sironas the eredar is somewhere up there as well. I won't think less of you if you just walk away, {name}. But maybe you're the one - the one to destroy the Vector Coil and take down Sironas. Well, are you?

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Bloodmyst Isle Quest turn-in 3 mapped points
Bloodmyst Isle map showing where to go for Ending Their WorldTurn-inObjective areaObjective area

In-game waypoint: /way #106 52.7 53.2

Coordinates

  • Turn-inBloodmyst Isle 52.7, 53.2/way #106 52.7 53.2
  • Objective areaBloodmyst Isle 16.1, 53.7/way #106 16.1 53.7
  • Objective areaBloodmyst Isle 30.8, 46.7/way #106 30.8 46.7

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Bloodmyst Isle map

Quests whose map markers the client places closest to this one on Bloodmyst Isle, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Bloodmyst Isle:

  • Blood Watch, Bloodmyst IsleAlliance · about 160 yards east
  • The ExodarAlliance · about 2,000 yards south
  • Azure Watch, Azuremyst IsleAlliance · about 2,300 yards south

From the turn-in, the objective areas lie:

  • Objective areaabout 1,200 yards west
  • Objective areaabout 730 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Choose one of these rewards:

Money31 gold50 silver
Experience6,200 XP
ReputationExodar +500

3D Model

First-party render from the game files. Model © Blizzard Entertainment.

Reward details

Pick one of these

TypeStaff Two-Hand
Item level12
BindingBinds when picked up
Weapon3 - 5 damage, speed 3.6
Stats+3 Intellect, +5 Stamina
Suited toAugmentation, Fire, Arcane, Restoration, Preservation, Devastation, Frost, Balance, Shadow, Mistweaver, Elemental, Affliction, Demonology, Destruction, Discipline, Holy
Sells to vendors for21 silver16 copper
TypeOne-Handed Mace One-Hand
Item level12
BindingBinds when picked up
Weapon4 - 5 damage, speed 2.6
Stats+3 Strength, +3 Stamina
Suited toProtection, Frost
Sells to vendors for16 silver75 copper
TypeCrossbow Ranged
Item level12
BindingBinds when picked up
Weapon5 - 8 damage, speed 3.0
Stats+3 Agility, +5 Stamina
Suited toBeast Mastery, Marksmanship
Sells to vendors for21 silver9 copper
TypeTwo-Handed Sword Two-Hand
Item level12
BindingBinds when picked up
Weapon6 - 10 damage, speed 3.6
Stats+6 Stamina, +3 Strength
Suited toBlood, Frost, Retribution, Arms, Fury, Unholy
Sells to vendors for21 silver1 copper

Reputation: Exodar +500

The naaru vessel that brought the draenei to Azeroth. Though stranded in the Azuremyst Isles, it acts as a home city for this noble race.

Reputation group: Alliance.

Other quests in Bloodmyst Isle that reward Exodar reputation: Deciphering the Book (+250), Know Thine Enemy (+250), Containing the Threat (+250), Victims of Corruption (+250), Cruelfin's Necklace (+250), Searching for Galaen (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Bloodmyst Isle

Part 25 of 38.

Previous: Critters of the Void · Next: The Sun Gate

  1. 20Clearing the Way
  2. 21Oh, the Tangled Webs They Weave
  3. 22Fouled Water Spirits
  4. 23Cutting a Path
  5. 24Critters of the Void
  6. 25Ending Their World
  7. 26The Sun Gate
  8. 27Maatparm Mushroom Menagerie
  9. 28Ysera's Tears
  10. 29Urgent Delivery
  11. 30Restoring Sanctity
  12. 31Into the Dream

Showing steps 20 to 31 of 38.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Critters of the VoidBloodmyst Isle · Level 1-30

    Aesom sent my squad out on a reconnaissance mission to search for the sun gate a few days ago. Needless to say, we found it... <Loryi points at Jorli.> Whatever those fool elves are transporting through that portal is causing void energy to be released. The area is teaming with void critters.

After this quest

Taken from the storyline's own step order.

  • The Sun GateBloodmyst Isle · Level 1-30

    Thanks to you and the work you did, my scouts were able to find the sun gate. The elves keep the portal location mobile so that they can move it at a moment's notice. That's why the site you investigated was empty. The strength of such a system is also its greatest weakness.

Also counted by Bloodmyst Isle Quests

Its criteria name 11 quests; others include:

The storyline at a glance

Bloodmyst Isle has 38 steps, from The Kessel Run to The Unwritten Prophecy.

Maps its steps are placed on (steps per map): Bloodmyst Isle (36), Azuremyst Isle (2).

Other storylines on the Azuremyst Isle map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Achievements

Completing this quest counts toward this achievement.