NOTE: Quest can only be done by Dranei. Thanks Daynos and bunganga
Quest
Ending Their World
A World of Warcraft quest in Bloodmyst Isle. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Ok, after extensive travel and testing all sorts of quests to see what the prereq for this is i found it. What We Know http://www.wowhead.com/?quest=9753 starts it off, then after you turn in Vindicator's Rest you will gain access to Ending Their World.
on a sidenote. If he is not at 23 54 someone is doing the quest. So wait for him to return
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(9759))
Requirements
Read from the Blizzard quest API.
What to do
Description
Don't accept this assignment if you value your life. You see that gigantic power core jutting out of the mountain side over yonder? Whoever takes on this burden will need to fight their way through that mountain, battling an army of Sunhawks while protecting me as I rig the core up for demolition. Sironas the eredar is somewhere up there as well. I won't think less of you if you just walk away, {name}. But maybe you're the one - the one to destroy the Vector Coil and take down Sironas. Well, are you?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #106 52.7 53.2
Coordinates
- Turn-inBloodmyst Isle 52.7, 53.2
/way #106 52.7 53.2 - Objective areaBloodmyst Isle 16.1, 53.7
/way #106 16.1 53.7 - Objective areaBloodmyst Isle 30.8, 46.7
/way #106 30.8 46.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Bloodmyst Isle map
- Honor the Flame about 340 yards
Quests whose map markers the client places closest to this one on Bloodmyst Isle, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Bloodmyst Isle:
- Blood Watch, Bloodmyst Isle
- The Exodar
- Azure Watch, Azuremyst Isle
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 139 comments
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Choose one of these rewards:
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Reward details
Pick one of these
Reputation: Exodar +500
The naaru vessel that brought the draenei to Azeroth. Though stranded in the Azuremyst Isles, it acts as a home city for this noble race.
Reputation group: Alliance.
Other quests in Bloodmyst Isle that reward Exodar reputation: Deciphering the Book (+250), Know Thine Enemy (+250), Containing the Threat (+250), Victims of Corruption (+250), Cruelfin's Necklace (+250), Searching for Galaen (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Bloodmyst Isle
Part 25 of 38.
Previous: Critters of the Void · Next: The Sun Gate
- 20Clearing the Way
- 21Oh, the Tangled Webs They Weave
- 22Fouled Water Spirits
- 23Cutting a Path
- 24Critters of the Void
- 25Ending Their World
- 26The Sun Gate
- 27Maatparm Mushroom Menagerie
- 28Ysera's Tears
- 29Urgent Delivery
- 30Restoring Sanctity
- 31Into the Dream
Showing steps 20 to 31 of 38.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Critters of the Void
Aesom sent my squad out on a reconnaissance mission to search for the sun gate a few days ago. Needless to say, we found it... <Loryi points at Jorli.> Whatever those fool elves are transporting through that portal is causing void energy to be released. The area is teaming with void critters.
After this quest
Taken from the storyline's own step order.
- The Sun Gate
Thanks to you and the work you did, my scouts were able to find the sun gate. The elves keep the portal location mobile so that they can move it at a moment's notice. That's why the site you investigated was empty. The strength of such a system is also its greatest weakness.
Also counted by Bloodmyst Isle Quests
Its criteria name 11 quests; others include:
- Galaen's Fate
- Ending the Bloodcurse
- Razormaw
- I Shoot Magic Into the Darkness
- Matis the Cruel
- The Sun Gate
- Critters of the Void
- Cutting a Path
The storyline at a glance
Bloodmyst Isle has 38 steps, from The Kessel Run to The Unwritten Prophecy.
Maps its steps are placed on (steps per map): Bloodmyst Isle (36), Azuremyst Isle (2).
Other storylines on the Azuremyst Isle map
- Azuremyst Isle
- Ammen Vale
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Bloodmyst Isle Quests: its criteria name 11 quests, this one included.