If you are a very high character, do not hit him at all. You will one-shot him. He is not to be killed, only captured. Just stand there and watch. Maybe heal NPC if needed.
Quest
Matis the Cruel
A World of Warcraft quest in Bloodmyst Isle. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Vindicator Kuros will not offer you this quest unless you first pick up Gaelan's Journal:
http://www.wowhead.com/?object=182032The journal spawns the "Galaen's Journal - The Fate of Vindicator Saruan" quest:
http://www.wowhead.com/?quest=9706Once you pick up the journal and turn in the quest to Vindicator Kuros, he will offer you the Matis quest.
What your looking for is a blood elf on a horse. Once you find him, inch up to him slowly then use the flare gun. A hunter will appear, let him get aggro then help him fight.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(9711))
Requirements
Read from the Blizzard quest API.
What to do
Description
Matis will be brought to justice, {name}; and I want you to be the one to find him and bring him back to the Triumvirate. Scour the island for this killer. Should you find him, use this flare gun. When my trackers see the flare, they'll come and assist in capturing Matis. Return to me after he's been captured.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #106 55.6 55.2
Coordinates
- Turn-inBloodmyst Isle 55.6, 55.2
/way #106 55.6 55.2 - Objective areaBloodmyst Isle 23.6, 54.0
/way #106 23.6 54.0 - Objective area (centre of the marked area)Bloodmyst Isle 37.1, 46.6
/way #106 37.1 46.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Bloodmyst Isle map
- Honor the Flame about 280 yards
Quests whose map markers the client places closest to this one on Bloodmyst Isle, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Bloodmyst Isle:
- Blood Watch, Bloodmyst Isle
- The Exodar
- Azure Watch, Azuremyst Isle
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 64 comments
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Choose one of these rewards:
Vindicator's Chain Leggings
Vindicator's Iron Legguards
Vindicator's Woolies
Vindicator's Leather Chaps
Reward details
Pick one of these
Reputation: Exodar +250
The naaru vessel that brought the draenei to Azeroth. Though stranded in the Azuremyst Isles, it acts as a home city for this noble race.
Reputation group: Alliance.
Other quests in Bloodmyst Isle that reward Exodar reputation: Deciphering the Book (+250), Know Thine Enemy (+250), Containing the Threat (+250), Victims of Corruption (+250), Cruelfin's Necklace (+250), Searching for Galaen (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Bloodmyst Isle
Part 16 of 38.
Previous: Galaen's Journal - The Fate of Vindicator Saruan · Next: Don't Drink the Water
- 11I Shoot Magic Into the Darkness
- 12The Cryo-Core
- 13Searching for Galaen
- 14Galaen's Fate
- 15Galaen's Journal - The Fate of Vindicator Saruan
- 16Matis the Cruel
- 17Don't Drink the Water
- 18Limits of Physical Exhaustion
- 19Vindicator's Rest
- 20Clearing the Way
- 21Oh, the Tangled Webs They Weave
- 22Fouled Water Spirits
Showing steps 11 to 22 of 38.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Galaen's Journal - The Fate of Vindicator Saruan
Your hands tremble as you pick up the book. Kuros must be told about this tragedy. Return the book to him.
After this quest
Taken from the storyline's own step order.
- Don't Drink the Water
Our shaman claim that the elements of water have become greatly agitated by the pollution of the water source. We know that the Exodar's power core is lodged into the mountain to the west. It must be leaking volatile fluids into the water supply! I need you to get me more information.
Also counted by Bloodmyst Isle Quests
Its criteria name 11 quests; others include:
- Galaen's Fate
- Ending the Bloodcurse
- Razormaw
- I Shoot Magic Into the Darkness
- The Sun Gate
- Critters of the Void
- Ending Their World
- Cutting a Path
The storyline at a glance
Bloodmyst Isle has 38 steps, from The Kessel Run to The Unwritten Prophecy.
Maps its steps are placed on (steps per map): Bloodmyst Isle (36), Azuremyst Isle (2).
Other storylines on the Azuremyst Isle map
- Azuremyst Isle
- Ammen Vale
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Bloodmyst Isle Quests: its criteria name 11 quests, this one included.