This quest is part of the Horde War Campaign
Next quest is The Ongoing Campaign or look for more info inside Ready for War. (quest №20)
Auto popup quest at 114 level if you have done the previous foothold.Deeper Into Kul Tiras quest video: https://www.youtube.com/watch?v=69BeEi25DEI
Quest
Deeper Into Kul Tiras
A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(53050))
Requirements
Read from the Blizzard quest API.
Description
It is time for us to further our hold on Kul Tiras. Return to the Banshee's Wail. From there we shall plan our next course of action.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #862 58.4 62.6
Coordinates
- Turn-inZuldazar 58.4, 62.6
/way #862 58.4 62.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- Our War Continues same spot
- The Day is Won same spot
- A Goblin's Definition of Success same spot
- The Return of Derek Proudmoore same spot
- To Be Forsaken same spot
- The War Cache same spot
- With Prince in Tow same spot
- Time for War same spot
- The Aid of the Tides same spot
- Champion: Lilian Voss same spot
Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Zuldazar:
- Port of Zandalar, Zuldazar
- The Mugambala, Zuldazar
- Tusk Isle, Zuldazar
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
The Kul Tiras Campaign
Part 5 of 9.
Our partnership with the Zandalari is progressing well. The Alliance, however, are cultivating their own partnership with Kul Tiras and their formidable army. This can't be allowed to happen.
Previous: The Final Foothold · Next: Pushing Our Influence
- 1The Kul Tiras Campaign
- 2The Ongoing Campaign
- 3Adapting Our Tactics
- 4The Final Foothold
- 5Deeper Into Kul Tiras
- 6Pushing Our Influence
- 7Foothold: Tiragarde Sound
- 8Foothold: Drustvar
- 9Foothold: Stormsong Valley
Also part of: Gaining a Foothold (part 5 of 42).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Final Foothold
We have established two critical footholds in Kul Tiras. The time has come to establish the third. Let's review the battle plan when you're ready.
After this quest
Taken from the storyline's own step order.
- Pushing Our Influence
We have identified a location for a final major foothold in Kul Tiras. Return to the Banshee's Wail to discuss our new mission.
The storyline at a glance
The Kul Tiras Campaign has 9 steps, from The Kul Tiras Campaign to Foothold: Stormsong Valley.
Maps its steps are placed on (steps per map): Zuldazar (6).
Other storylines on the Zuldazar map
- Unrest in Zuldazar
- Among the People
- Serious Monkey Business
- The Strike on Zuldazar
- Warbeast Kraal
- Mole Machinations
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.