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Quest

Deeper into the Woods

A World of Warcraft quest in Drustvar. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
sugarbaby+9via Wowhead (opens the original comment in a new tab)

When they disappear just go further straight down the track, veering right into the clearing, to the roots of the large tree (tree is drawn on the map), no need to re-log. Just keep walking.

... it is sad when you are so dull NPCs are trying to ditch you...

3
Berl+6via Wowhead (opens the original comment in a new tab)

I relogged after having followed the npcs to a point at which they vanished. Go past the mark on the map to 24.62 56.59 on the lower side of a hill with a large tree around it. I am not sure if it was bugged & relogging fixed it or the circle marker on the map is wrong.

Read all 11 on Wowhead ↗

Quest facts

LevelLevel 20-60
Quest ID50370

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(50370))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineCrimson Forest, step 4 of 10
Rewards2g 57s 40c, 1,000 XP

Description

We need to go deeper into the forest. The witches are clearly up to something even worse than I'd imagined. As much as I have a duty to return to Lady Lucille with Master Ashton, I also have a duty to find out more about this threat to our people, and stop it if I can. Going further into the forest is not without risk, but I believe it is one worth taking.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Drustvar Quest turn-in 3 mapped points
Drustvar map showing where to go for Deeper into the WoodsTurn-inObjective areaObjective area

In-game waypoint: /way #896 24.6 56.6

Coordinates

  • Turn-inDrustvar 24.6, 56.6/way #896 24.6 56.6
  • Objective areaDrustvar 24.3, 56.4/way #896 24.3 56.4
  • Objective areaDrustvar 20.6, 57.5/way #896 20.6 57.5

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Drustvar map

Quests whose map markers the client places closest to this one on Drustvar, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Drustvar:

  • Anyport, DrustvarAlliance and Horde · about 600 yards north-west
  • Falconhurst, DrustvarAlliance · about 620 yards south
  • Arom's Stand, DrustvarAlliance · about 800 yards east

From the turn-in, the objective areas lie:

  • Objective areaabout 230 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money2 gold57 silver
Experience1,000 XP
ReputationOrder of Embers +75

Reward details

Reputation: Order of Embers +75

An ancient Kul Tiran order resurrected to battle the threat of witchcraft, the Order of Embers fights with knowledge guiding their blades.

Reputation group: Battle for Azeroth.

Other quests in Drustvar that reward Order of Embers reputation: Pieces of History (+75), Through the Old Roads (+10), Silver Blades (+75), Honorable Discharge (+75), The Order of Embers (+3,500), A Lesson in Witch Hunting (+75).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Crimson Forest

Part 4 of 10.

Previous: A Little 'Pick Me Up' · Next: Stopping the Grand Rite

  1. 1Saving Master Ashton
  2. 2Odds and Ends
  3. 3A Little 'Pick Me Up'
  4. 4Deeper into the Woods
  5. 5Stopping the Grand Rite
  6. 6Matrons of the Crimsonwood
  7. 7Controlling the Situation
  8. 8Witch Way Out?
  9. 9In the Hall of the Drust King
  10. 10Stick It To 'Em!

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • A Little 'Pick Me Up'Drustvar · Level 20-60

    Now to mix this up. <Marten begins to combine the components in a mug> I'm using some rather strong grog as a base, a drop of chilli extract and a handful of hearthbloom... There! <Marten hands you a mug> It will taste worse than it smells, but it will bring Master Ashton to his senses.

After this quest

Taken from the storyline's own step order.

  • Stopping the Grand RiteDrustvar · Level 20-60

    The witches of the Crimsonwood are planning a Grand Rite, a powerful ritual. They intend to rip open reality and bring their dark master through! I suspect they may be in communion with Gorak Tul. We cannot allow their ritual to succeed.

The storyline at a glance

Crimson Forest has 10 steps, from Saving Master Ashton to Stick It To 'Em!.

Maps its steps are placed on (steps per map): Drustvar (10).

Steps of this storyline count toward:

Other storylines on the Drustvar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.